It's a fun game. (as of v1.3c)
To get the important bit out the way: You employ the heroine as a whore. You can't keep her for yourself. Nor does the main character want her for himself.
The good:
The gameplay loop is quick, no hassles, and does its job.
Progression is quick enough.
Secondary/mob girls make the environment less dead. All good and fun.
And the setup for VIP characters with unique scenes and progression is already there, even if some mechanic to tell you which extreme fetishes any particular one goes all in on would be appreciated.
Neutral neutral:
The art. It's... not great. That said, it does its work and I personally don't mind it.
The bad:
The day limit in the current version. It cuts the game short a bit early to enjoy all the current content, for me.
The escalating payments to the "guard" (protection racket) are annoying. Wish you could do something about it in the future. Being able to actively counteract it feels better and adds another decision/option to the gameplay.
The heroine arbitrarily deciding she doesn't want to work on a certain day. Feels bad, man. Happened to me on the very first day, during the tutorial, which is... stupid.
The ugly:
The lack of save-slots. Only having one feels bad.
The lack of a gallery where you can replay scenes. Feels like the most basic, yet useful QOL feature for me. Lay the foundation for it early, it'll be less effort that way, and the players will thank you for it. Or at least not mutiny over its lack.
The English isn't great, with quite a number of mistakes and awkward phrasing/sentence structure all around. Would be better off improved, but I could overlook it and there is worse out there. Amazing English isn't what we're here for, anyway.
All around I'm looking forward to more, hoping this won't die an early death. More heroine-tier girls once the basic mechanics are set would be great fun, too. Like that princess... or the boss lady, because.