I am not sure if Secret Facility (v0.3a) qualifies as a game at all. At the moment it is more like a kinetic novel (with 1900+ images/vids) with an awful amount of unnecessary clicks and some broken quests which block the readers from progressing through the story.
There is a lack of meaningful decisions.
The mc has a fixed schedule with one available event per time slot, but instead of a simple "continue" button, for each time slot the player has to look up the next location in the schedule table and click through multiple locations to get to the right location and start the next event. (A game should allow the player to choose from several meaningful options for each time slot.)
The economy system is broken. It adds rent, debt, interest, shops and a job, but there is no real freedom of choice. The rent is 500 $ per week. The mc has 5 (mandatory) time slots per week to work at the bar and earn 40-60 $ at each event. There is also a (mandatory, broken) "kinky" job per week which requires to spend money and may give some cash as reward. In sum the earnings per week are fixed by the story and are not enough to pay the weekly rent.
If the player has no real economic options, then the whole economy system seems unnecessary.
It is obvious that a lot of effort was invested to build the shops, allthough some of the shops are unfinished. The mc can buy clothing and items but there is no avatar system or item system to use them in the game. The kinky jobs require to buy certain items at the shop but the chosen items do not have any impact on the story. So the shops with their hundreds of items just seem like a good looking but useless facade.