CornyCollins
New Member
- Apr 1, 2025
- 8
- 43
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volt2323, gg3b1, that’s weird as hell. I’ll take a look tonight. Do either of you see any errors or warnings pop up as you load your save?
At load, the plugin grabs bind pose data Manaka’s body and computes stuff for the custom meshes and I’m wondering if it’s falling back to the lossy computation.
On my side I’ve only got this plugin and the UnityExplorer plugin which forces certain assets to load and I wonder if I’m inadvertently hooking into something that shouldn’t be loaded.
I'm not running a clean save like them, but I got this error as I loaded my regular save.
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at manakafix.ItemManager.Register(DropData& __result)
at DMD<ExposureUnnoticed2.Scripts.InGame.DroppedItemManager:
at (il2cpp -> managed) Drop(IntPtr , Vector3 , Quaternion , DropItemType , Il2CppMethodInfo* )
