Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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Suzutsuki117

Newbie
Oct 23, 2025
19
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39
I'll fix the problem with the localization.
The other thing I can't reproduce. It works for me. I had to do some additional things in my mod though. Otherwise "Home" would be preselected and you could just press "Move". So maybe it doesn't work under specific circumstances.
You cannot click the disabled Home with a mouse,
but with a game controller, you can select Home using the up/down buttons and execute fast travel by pressing the A button.
 

Crisp2002

Newbie
Jun 30, 2025
95
436
123
Well about the custom mission, not sure how to interact with other mods, I guess they run independently, but I should test a little more the Global() function, maybe it hides some functionality. Will look into it.
Yeah every mod should be separate. Global is for when you have multiple threads and you want to create a variable that is accessible to another thread. But you can write your code so you will never need this, if you define your variable in the global context before you actually use them.

There would be several problems and limitations if I tried to allow some kind of shared space for mods.
Objects are supposed to be destroyed when they aren't referenced anymore. Passing those to another mod could totally break this. And normal variables would also have to persist even if you deactivate a mod.
My best idea right now would be something like events that can be triggered and other mods can check for those.

You cannot click the disabled Home with a mouse,
but with a game controller, you can select Home using the up/down buttons and execute fast travel by pressing the A button.
Oh, that makes sense. I never tried it with a controller.
I guess the game checks the other stages, because that would be easily exploitable, but not the home.
 
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tgyg_yog

New Member
Oct 28, 2025
14
10
54
I'm sorry for asking so many questions!
While I was designing a mission, a question came up: In the current version, can we use stamina or bladder values as triggers, or even manipulate those values directly?
I couldn't find specific functions for these in the API list, so I wanted to double-check. Thank you!
(Translated by AI)
 

Suzutsuki117

Newbie
Oct 23, 2025
19
77
39
Naked Key Snatch

This mod adds a mission where you take back the key held by an NPC while equipped with handcuffs and a vibrator.
Start the mission from Messenger Chat while wearing a coat in areas other than Home.
When you get close to the NPC holding the key, the vibrator starts working.
Stay near the NPC holding the key for a certain amount of time, and you can snatch the key from them.
 

priestoflove

New Member
May 1, 2023
11
3
72
Is there a way to do debugging in SFM? I used a timed handcuff and the NPC Behaviour Mod triggered but now, the timed handcuff is permanently equipped and I can't unequip it even though it's not equipped and doesn't hinder actions.
 

Rift0715

New Member
Aug 5, 2025
4
0
0
I've been trying to mod SFM and use custom missions, but I'm not sure how to install them properly to get them to work / how to tell if they've properly installed? I have access to the phone when I bring up the menu, but I can't tell if the missions I've installed work.

Also, I'm unsure how to get older packs (like Seki's Missions, which seem to be made for 1.x) to work w/ v2 (if that's even possible). Some help would be appreciated since I don't want to do something and end up messing up
 

cfgvuh

New Member
Oct 8, 2018
8
9
74
I've been trying to mod SFM and use custom missions, but I'm not sure how to install them properly to get them to work / how to tell if they've properly installed? I have access to the phone when I bring up the menu, but I can't tell if the missions I've installed work.

Also, I'm unsure how to get older packs (like Seki's Missions, which seem to be made for 1.x) to work w/ v2 (if that's even possible). Some help would be appreciated since I don't want to do something and end up messing up
v1 mission and v2 missions are not compatible.
If you have the phone the mod is installed
moving forward you need CustomMissions in your CustomMissions2 Folder.
just have the ModFolder in there for example: "drop bra and panties" in which you have the main.code file (and other .code files for that specific mission)
 

Rift0715

New Member
Aug 5, 2025
4
0
0
v1 mission and v2 missions are not compatible.
If you have the phone the mod is installed
moving forward you need CustomMissions in your CustomMissions2 Folder.
just have the ModFolder in there for example: "drop bra and panties" in which you have the main.code file (and other .code files for that specific mission)
So to use custom missions from v1 I cannot have v2?
 

SekiYuri

Newbie
Apr 14, 2023
27
58
174
I've been trying to mod SFM and use custom missions, but I'm not sure how to install them properly to get them to work / how to tell if they've properly installed? I have access to the phone when I bring up the menu, but I can't tell if the missions I've installed work.

Also, I'm unsure how to get older packs (like Seki's Missions, which seem to be made for 1.x) to work w/ v2 (if that's even possible). Some help would be appreciated since I don't want to do something and end up messing up
v1 mission and v2 missions are not compatible.
If you have the phone the mod is installed
moving forward you need CustomMissions in your CustomMissions2 Folder.
just have the ModFolder in there for example: "drop bra and panties" in which you have the main.code file (and other .code files for that specific mission)
It is possible to play both v1 and v2 at the same time:
Install v2 of the main Custom Missions mod, put v1 Missions into CustomMissions folder and v2 Missions into CustomMissions2 folder and they should work. I've been playing my own mission pack (v1) with the Mutli Stage Item Search mod (v2) just fine.
 

Rift0715

New Member
Aug 5, 2025
4
0
0
It is possible to play both v1 and v2 at the same time:
Install v2 of the main Custom Missions mod, put v1 Missions into CustomMissions folder and v2 Missions into CustomMissions2 folder and they should work. I've been playing my own mission pack (v1) with the Mutli Stage Item Search mod (v2) just fine.
Then I'm unsure what it is I'm doing wrong. My files look like this (I downloaded the game pre-patched with an Uncensor mod, so it came with the BepInEx stuff). First image is main directory, second is the BepInEx > Plugins. Am I missing something? CustomMissions don't seem to show up in the missions tab, which I've been assuming is something they should be doing?

[EDIT] This is of course assuming that CustomMissions actually add to the missions tab. If that's not the case, how would I go about identifying whether they are enabled?
1768597141624.png 1768597186021.png
 
Last edited:

SekiYuri

Newbie
Apr 14, 2023
27
58
174
Then I'm unsure what it is I'm doing wrong. My files look like this (I downloaded the game pre-patched with an Uncensor mod, so it came with the BepInEx stuff). First image is main directory, second is the BepInEx > Plugins. Am I missing something? CustomMissions don't seem to show up in the missions tab, which I've been assuming is something they should be doing?

[EDIT] This is of course assuming that CustomMissions actually add to the missions tab. If that's not the case, how would I go about identifying whether they are enabled?
View attachment 5632448 View attachment 5632455
Attaching screenshots of what all of my related folders look like, as well as an in-game screenshot of v1 and v2 working together.

EDIT: Also, yes. They should appear in the missions tab if everything is installed right.
 
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Rift0715

New Member
Aug 5, 2025
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Attaching screenshots of what all of my related folders look like, as well as an in-game screenshot of v1 and v2 working together.

EDIT: Also, yes. They should appear in the missions tab if everything is installed right.
Thank you very much, I think I solved the problem (I'm not entirely sure how, but they're actually showing up now). Also this made me realize my CustomMissionsv2 folder was in the wrong spot, so now that's working as intended too. The help is greatly appreciated!
 

SekiYuri

Newbie
Apr 14, 2023
27
58
174
Thank you very much, I think I solved the problem (I'm not entirely sure how, but they're actually showing up now). Also this made me realize my CustomMissionsv2 folder was in the wrong spot, so now that's working as intended too. The help is greatly appreciated!
No problem, glad I could help!
 

ria.jamie

New Member
Oct 23, 2024
11
29
48
Thank you so much for your help! I didn’t notice that the starting point was right next to the bed — now everything works perfectly and I can play normally! Your imagination, technical skill, and writing have taken the fun of this game to a completely new level, and the immersion is absolutely unmatched!Also, there’s one thing I’m not sure counts as a real issue: several times during missions there have been scenes involving taking off bras and panties, but no corresponding actions actually happened. I’m wondering if this might be conflicting with the “drop bra and panties” mod, or if it’s something on my side? Just passing the feedback along.Thank you again for creating such an amazing quest — it’s truly wonderful!
Thanks for playing, and for sharing your feedback.

The ‘drop bra and panties’ mod only applies to bras and panties that are equipped at Home.

In my mod, the player is often forced to change outfits at various points during missions, so the action may not play in those cases
 

creeeeeeeeeeg

New Member
Dec 12, 2021
13
0
62
Manaka Greatest Adventure V5.1
Custom Mission 1.1.5
79 missions with added Random Teleport feature

Teleport usage conditions
- Do not set FPS higher than 60, otherwise the character may fall through the map.
- If you don’t like the teleport feature, simply delete the file: 000_Manaka_random_Teleport.json



View attachment 5204914
i cant get this mod to work. the fridge portal doesnt load. i have custom mission_v2_0.5.1. is there a newer version?
 

SekiYuri

Newbie
Apr 14, 2023
27
58
174
i cant get this mod to work. the fridge portal doesnt load. i have custom mission_v2_0.5.1. is there a newer version?
Greatest Adventures should work with any v2 version of the main mod, but make sure you put Greatest Adventures mission files in (GameDirectory)/CustomMissions Folder, not CustomMissions2. If they are located there, then it might be a conflict with another mod.
 
5.00 star(s) 1 Vote