Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

5.00 star(s) 1 Vote

baigeijun

Newbie
Oct 27, 2025
27
11
3
Combined previous 3 mods, rewritten most of the logic and ui.
*Items not in the same stage wouldn't be shifted.
**Different kind of items have their own shifting timer.
***After reading some details of the Messager API now I feel like an idiot.
****I hope there can be a thread.Sleep(seconds) API or something to save CPU time.
View attachment 5416434 View attachment 5416435
Maybe I'm just not very smart? It seems that I didn't fully understand the effect of this mod?
 

MakaMaka128

New Member
Aug 2, 2020
10
5
13
Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
Are you planning doing it? :)
 
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cutemiracle

Newbie
Jul 5, 2025
23
41
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Maybe I'm just not very smart? It seems that I didn't fully understand the effect of this mod?
The mod configuration is specified in the messenger: - the locations and distances to move from the coat, key, or Viberemocon are specified - the minimum and maximum time within which each item will be moved to a random location in the current location are specified.

Example:
If you are in the Residence location and the config specifies Residence(5m/90m) and IntervaleMin(25s) and IntervaleMax(120s), then if you move 5m away from a dropped item, a timer will start with a random time between 25 and 120 seconds, after which the item will be moved to a random location.

If you're looking for a challenging challenge, set each location to 1m, minimum and maximum time to 10s, and pray to the god of randomness that you'll even manage to get to the dropped item before it disappears. And if you also have NPCBehaviorMod with teleportation enabled, then you will hardly be able to complete the run within a few hours.
 

cherry_sigma

Newbie
Dec 29, 2022
63
111
43
The mod configuration is specified in the messenger: - the locations and distances to move from the coat, key, or Viberemocon are specified - the minimum and maximum time within which each item will be moved to a random location in the current location are specified.

Example:
If you are in the Residence location and the config specifies Residence(5m/90m) and IntervaleMin(25s) and IntervaleMax(120s), then if you move 5m away from a dropped item, a timer will start with a random time between 25 and 120 seconds, after which the item will be moved to a random location.

If you're looking for a challenging challenge, set each location to 1m, minimum and maximum time to 10s, and pray to the god of randomness that you'll even manage to get to the dropped item before it disappears. And if you also have NPCBehaviorMod with teleportation enabled, then you will hardly be able to complete the run within a few hours.
Short distance and short intervals can be simply solved by waiting at exactly one possible spot and wait the item catches you, through. The "random positions" is actually those spots of drone missions.
 

cutemiracle

Newbie
Jul 5, 2025
23
41
22
Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
You can add an additional option to the messenger that ignores all other options.
This option specifies a certain percentage at which a random action from all other messenger options will be triggered.
For example, we'll give this option a 25% probability of a random event.

The loop checks the die roll each time, and if the result is less than or equal to 25%, a random event is called. For example, a random phone number. Then, if the die rolls 25 or less again, a random event that hasn't yet been chosen is selected again.

You can also add that after each call to the aftersex function, the chance will increase slightly.
Initial value: 25%, increment: 5%.
Caught the first time: 25% per event.
Second time: 30% per event.
Third time: 40%, and so on.
 
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PNZY

New Member
Jan 7, 2022
3
0
34
Crisp2002,帖子:18351483,会员:9276035 said:
版本 2 预览版 Alpha 3
- 添加了控制器图表的功能
-添加了对NPC进行射精的条件(“群交”)
-添加了&&和|| 犯
-您创建了一个对象,用于创建自己的交互区域
- 新增播放游戏音效的功能
- 添加了一个对象,用于导入和播放您自己的声音文件(.wav 或 .ogg)。
- 通讯智能手机新功能:即时
- 修改了辅助字体,产生使用准确的文件名

“颜射”条件只是在发生时满足一帧因此,你不可能意外地重复触发它。

由于即时通讯软件使用无衬线字体(以提高必需性),我不得不更改字体的加载方式。现在,您必须使用正确的字体名称。对于普通文本,字体名称类似于“NotoSerifSC-Regular.ttf”(或相应的日文、韩文、中文版本,类似.otf版本) 。如果即时软件要使用无衬线字体,则需要使用“NotoSansSC-Regular.ttf”。该字体似乎包含了拉丁字母,另外,你还可以使用“NotoSans-Regular.ttf”版本。我还没有测试西里尔字母和希腊字母,但应该也可以支持。

新音频对象的路径是相对于脚本文件夹的。如果文件增加,建议在任务开始时加载,直到任务过程中出现加载卡顿。

该即时通讯工具的工作原理是创建活塞并通过脚本添加文本。如果您想保存活塞内容以供后续使用,则需要使用全局变量`_save`创建手动活塞,并在脚本中重新创建活塞。通常情况下,当有新消息添加时,屏幕底部会显示通知图标,但您可以隐藏其。
您还可以在底部设置自定义按钮,点击这些按钮做出反应。

请参阅 Documentation.html 文件,了解如何使用新的对象和函数。

由于智能手机功能尚未完全开发完成,性能优化方面也未进行深入研究,因此目前仍将其视为Alpha版本。但我对核心脚本语言相当满意,目前也收到了任何反馈。未来可能会添加一些额外的操作,例如“+=”,以提升分析师的使用体验。

相机可以拍摄照片,把照片保存到“BepInEx\plugins\SFM_custom_mission_v2\Screenshots”目录下,同时还会生成一个包含当前玩家状态的.json文件。由于图库尚未完成,因此您无法在游戏中删除这些照片,请不要惊讶。
我还想实现相机应用拍摄的照片可以添加到即时通讯软件中。但我还需要做一些工作,确保即使从相册中删除了照片,它们也不会彻底消失,如果被使用过,仍然可以出现在即时通讯软件中。
如果你有很多图片,加载它们可能需要一些时间,它们实际上以 864x1440 的分辨率保存的。这比游戏中显示的分辨率要高,但因为你想截取游戏屏幕截图,我觉得这样比较方便的。
功能应用还有新的功能,例如改变需要一些不同身体部位的功能,我还考虑添加按标注的功能,这样你就可以在跟踪/勒索场景中使用它们。
[/引用] Hello, Documentation.html looks confusing, do you have more example files
 

yezaiyu

New Member
Nov 8, 2025
9
20
3
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).
Where do you teleport the key and the controller to? If I cant find them on the same map as I do, I cant do anything besides go back home myself.
I think they have been shifted randomly outside of the map, beyond the reach of player.
 
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artemis31

New Member
Jul 24, 2018
11
17
147
Thank you so much for your detailed feedback and for taking the time to test the English version!

You're absolutely right - these are critical bugs that needed to be fixed.

**Bug 1 - Park sitting scene:**
The prologue recently went through a complete refactoring, and during that process, I forgot to pass the `nextcheckpoint` parameter to the initial listener. This caused the story to get stuck after sitting in the park. I sincerely apologize for this oversight - it's fixed now.

**Bug 2 - Dogeza detection area:**
Initially, I thought the detection zone might be too small, so I made it quite large during the original design. When the issue persisted during testing, I even enlarged it to cover the entire living room area - but the detection errors STILL occurred!

I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable. I set it to be invisible for immersion purposes, though there seems to be a display bug with the mod where areas don't hide properly unless you change maps (hopefully the mod author will see this).

The spherical zone does sacrifice some narrative immersion since I had to make it large enough to be reliable (which extends beyond the intended carpet area), but this compromise was necessary for gameplay stability.

**I swear I'll never use that annoying cuboid detection again!**

Both issues have been fixed and will be included in the current update. Thanks again for your patience and excellent bug reporting!
this is an amazing mission please keep em coming :)

btw how do you save? i've tried using the pc but it doesnt seems to work
 
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biwajimadono

Newbie
Jul 27, 2021
98
102
28
The mod configuration is specified in the messenger: - the locations and distances to move from the coat, key, or Viberemocon are specified - the minimum and maximum time within which each item will be moved to a random location in the current location are specified.

Example:
If you are in the Residence location and the config specifies Residence(5m/90m) and IntervaleMin(25s) and IntervaleMax(120s), then if you move 5m away from a dropped item, a timer will start with a random time between 25 and 120 seconds, after which the item will be moved to a random location.

If you're looking for a challenging challenge, set each location to 1m, minimum and maximum time to 10s, and pray to the god of randomness that you'll even manage to get to the dropped item before it disappears. And if you also have NPCBehaviorMod with teleportation enabled, then you will hardly be able to complete the run within a few hours.
After hearing the explanation, I finally get it.
Equip Manaka with the strongest equipment.
Then have her chase after fleeing items.
This is in stark contrast to MANAKA's definitive Aftermath, where the characters "hide," "run away," and "get undressed" in minimal clothing.
Sounds like a lot of fun.

It's my favorite.
NPC Mod Behavior 1.1.4
Aftermath-v1.3.2
But I have a feeling I'm going to get addicted to this new game.
 
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jamesmay24

Newbie
Mar 26, 2022
47
60
142
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).
Hey sorry to ask but I really suck at searching forums, how exactly do I install this mod? Thanks!
 

cherry_sigma

Newbie
Dec 29, 2022
63
111
43
You can also add that ...
Can, but I am tired moding with v2 scripts, v2 is great but let's wait for more exposed api in following updates. Now I will just fallback to traditional BepInEx.

For a serious answer, I think the phone ui is already stuffed like Manaka. If the next version of v2 mod adds some setting panels this might be reasonable.
And ...

Really, try scripting the game with v2 mod by yourself, this is much more fun than expected. You can roll the dice with "RandomInt", and the timer can be achieved by a counting "Listener", try read some code from other scripts. This might be a good start.
 
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cherry_sigma

Newbie
Dec 29, 2022
63
111
43
Plugin_IncuffableManaka - v1.0.1

Version 1.0.1

Now can stand up when crouching and handcuffed by holding the ring menu.

Version 1.0.0

Still cuffable...

But this mod actually just allowed Manaka to do any pose when handcuffed.
Through some poses without hand animation seems weird, like saying "May Force be with you" and masturbate with FORCE.

This mod also allow to crouch down when handcuffed, but getting up by the same crouch button isn't supported.
Players can dash through, if they can. ("Walker" Skill: Huh?)

Ps: Source code included, but might be not so helpful for those unfamiliar with BepInEx modding.

View attachment Plugin_IncuffableManaka.rar a.png b.png c.png

Ps: Source code included, but might be not so helpful for those unfamiliar with BepInEx modding.
Pss: I didn't removed that text "Unable to act" so that everyone knows Manaka is handcuffed. (This is not about I am lazy or haven't found out the corresponding code, really.)

The real challange to mod this game is IL2CPP and the problem to figure out most caller-callee relationships, especially for a student. This might not but a big problem to some real indie game developers or modders, and v2 mod is quite precious to learn from. Thank you Crisp, without your efforts modding this game so systematically won't be possible. Wishing you success with your next version of the mod.

Pss: The real challenge is not being a good writer and can only do some coding.
 
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cherry_sigma

Newbie
Dec 29, 2022
63
111
43
版本 2 预览版 Alpha 3
他的实现手段一股久经沙场的工业味,确实老手,但语言设计这块不够学院派,不是很喜欢。但说归说,他在这工程至少花了三四个周末,细节打磨得很不错,令人佩服。
His implementation had a seasoned, industrial feel, showing he was indeed a veteran, but his language design lacked an academic touch, which I didn't particularly like. However, putting that aside, he spent at least three or four weekends on this project, and the details were polished quite well, which is admirable.
 

muffinmad

New Member
Mar 19, 2019
2
4
44
Kenji missions (Alpha version)

Another Story for v2 mod

What is this mod

This game is great — I honestly love it — but it’s missing something, right? That little flavor, that bit of spice that makes things more interesting.

The original game has amazing an amazing gameplay, with mechanics and drone missions, but no story, no characters — and that’s where this mod comes in.

The goal of this project is to add new missions, characters, and story elements that will interact with Manaka throughout the different stages of the game. I want to give players more reasons to care about what’s happening — not just what’s being shown.

Expect more dialogues, some events, and missions that will expand upon the content already present in the game.

You don't have permission to view the spoiler content. Log in or register now.

Tips for this version
  • This mod is planned to be used with a fresh save, but you begin at any point in the game
  • I left the Debugger "on", but you don't need to interact with it
  • If you get off the car before the mission ends, you'll get stuck. That's when you may want to use the debugger to reset progress
  • Messages and progress should be saved when you save the game at your PC

Credits

v2 Mod from Crisp2002
Metadata post from cherry_sigma
Prefect Manaka as inspiration from Suzutsuki117
 

cherry_sigma

Newbie
Dec 29, 2022
63
111
43
Ok I managed to get it installed, but I don't see any of the config options in the phone. Does anyone know why that might be?
Maybe you just installed the v1 version of the basic mod? (The one in first post.)
The v2 mod is somewhere in like page 19? or former. Same tale of searching forums.
 
5.00 star(s) 1 Vote