cherry_sigma
Newbie
- Dec 29, 2022
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The mod itself. All v1 & v2 mods are open-sourced technically since the code file is merely a text in required format.Where can I see the source code for the v2 warp creation mod you created?
The mod itself. All v1 & v2 mods are open-sourced technically since the code file is merely a text in required format.Where can I see the source code for the v2 warp creation mod you created?
Maybe I'm just not very smart? It seems that I didn't fully understand the effect of this mod?Combined previous 3 mods, rewritten most of the logic and ui.
*Items not in the same stage wouldn't be shifted.
**Different kind of items have their own shifting timer.
***After reading some details of the Messager API now I feel like an idiot.
****I hope there can be a thread.Sleep(seconds) API or something to save CPU time.
View attachment 5416434 View attachment 5416435
Are you planning doing it?Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
The mod configuration is specified in the messenger: - the locations and distances to move from the coat, key, or Viberemocon are specified - the minimum and maximum time within which each item will be moved to a random location in the current location are specified.Maybe I'm just not very smart? It seems that I didn't fully understand the effect of this mod?
Have already done, see later posts.Are you planning doing it?![]()
Short distance and short intervals can be simply solved by waiting at exactly one possible spot and wait the item catches you, through. The "random positions" is actually those spots of drone missions.The mod configuration is specified in the messenger: - the locations and distances to move from the coat, key, or Viberemocon are specified - the minimum and maximum time within which each item will be moved to a random location in the current location are specified.
Example:
If you are in the Residence location and the config specifies Residence(5m/90m) and IntervaleMin(25s) and IntervaleMax(120s), then if you move 5m away from a dropped item, a timer will start with a random time between 25 and 120 seconds, after which the item will be moved to a random location.
If you're looking for a challenging challenge, set each location to 1m, minimum and maximum time to 10s, and pray to the god of randomness that you'll even manage to get to the dropped item before it disappears. And if you also have NPCBehaviorMod with teleportation enabled, then you will hardly be able to complete the run within a few hours.
You can add an additional option to the messenger that ignores all other options.Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
Crisp2002,帖子:18351483,会员:9276035 said:版本 2 预览版 Alpha 3
- 添加了控制器图表的功能
-添加了对NPC进行射精的条件(“群交”)
-添加了&&和|| 犯
-您创建了一个对象,用于创建自己的交互区域
- 新增播放游戏音效的功能
- 添加了一个对象,用于导入和播放您自己的声音文件(.wav 或 .ogg)。
- 通讯智能手机新功能:即时
- 修改了辅助字体,产生使用准确的文件名
“颜射”条件只是在发生时满足一帧因此,你不可能意外地重复触发它。
由于即时通讯软件使用无衬线字体(以提高必需性),我不得不更改字体的加载方式。现在,您必须使用正确的字体名称。对于普通文本,字体名称类似于“NotoSerifSC-Regular.ttf”(或相应的日文、韩文、中文版本,类似.otf版本) 。如果即时软件要使用无衬线字体,则需要使用“NotoSansSC-Regular.ttf”。该字体似乎包含了拉丁字母,另外,你还可以使用“NotoSans-Regular.ttf”版本。我还没有测试西里尔字母和希腊字母,但应该也可以支持。
新音频对象的路径是相对于脚本文件夹的。如果文件增加,建议在任务开始时加载,直到任务过程中出现加载卡顿。
该即时通讯工具的工作原理是创建活塞并通过脚本添加文本。如果您想保存活塞内容以供后续使用,则需要使用全局变量`_save`创建手动活塞,并在脚本中重新创建活塞。通常情况下,当有新消息添加时,屏幕底部会显示通知图标,但您可以隐藏其。
您还可以在底部设置自定义按钮,点击这些按钮做出反应。
请参阅 Documentation.html 文件,了解如何使用新的对象和函数。
由于智能手机功能尚未完全开发完成,性能优化方面也未进行深入研究,因此目前仍将其视为Alpha版本。但我对核心脚本语言相当满意,目前也收到了任何反馈。未来可能会添加一些额外的操作,例如“+=”,以提升分析师的使用体验。
相机可以拍摄照片,把照片保存到“BepInEx\plugins\SFM_custom_mission_v2\Screenshots”目录下,同时还会生成一个包含当前玩家状态的.json文件。由于图库尚未完成,因此您无法在游戏中删除这些照片,请不要惊讶。
我还想实现相机应用拍摄的照片可以添加到即时通讯软件中。但我还需要做一些工作,确保即使从相册中删除了照片,它们也不会彻底消失,如果被使用过,仍然可以出现在即时通讯软件中。
如果你有很多图片,加载它们可能需要一些时间,它们实际上以 864x1440 的分辨率保存的。这比游戏中显示的分辨率要高,但因为你想截取游戏屏幕截图,我觉得这样比较方便的。
功能应用还有新的功能,例如改变需要一些不同身体部位的功能,我还考虑添加按标注的功能,这样你就可以在跟踪/勒索场景中使用它们。
[/引用] Hello, Documentation.html looks confusing, do you have more example files
Where do you teleport the key and the controller to? If I cant find them on the same map as I do, I cant do anything besides go back home myself.Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.
And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.
Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.
Update: v1.3.2
- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).
this is an amazing mission please keep em comingThank you so much for your detailed feedback and for taking the time to test the English version!
You're absolutely right - these are critical bugs that needed to be fixed.
**Bug 1 - Park sitting scene:**
The prologue recently went through a complete refactoring, and during that process, I forgot to pass the `nextcheckpoint` parameter to the initial listener. This caused the story to get stuck after sitting in the park. I sincerely apologize for this oversight - it's fixed now.
**Bug 2 - Dogeza detection area:**
Initially, I thought the detection zone might be too small, so I made it quite large during the original design. When the issue persisted during testing, I even enlarged it to cover the entire living room area - but the detection errors STILL occurred!
I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable. I set it to be invisible for immersion purposes, though there seems to be a display bug with the mod where areas don't hide properly unless you change maps (hopefully the mod author will see this).
The spherical zone does sacrifice some narrative immersion since I had to make it large enough to be reliable (which extends beyond the intended carpet area), but this compromise was necessary for gameplay stability.
**I swear I'll never use that annoying cuboid detection again!**
Both issues have been fixed and will be included in the current update. Thanks again for your patience and excellent bug reporting!
After hearing the explanation, I finally get it.The mod configuration is specified in the messenger: - the locations and distances to move from the coat, key, or Viberemocon are specified - the minimum and maximum time within which each item will be moved to a random location in the current location are specified.
Example:
If you are in the Residence location and the config specifies Residence(5m/90m) and IntervaleMin(25s) and IntervaleMax(120s), then if you move 5m away from a dropped item, a timer will start with a random time between 25 and 120 seconds, after which the item will be moved to a random location.
If you're looking for a challenging challenge, set each location to 1m, minimum and maximum time to 10s, and pray to the god of randomness that you'll even manage to get to the dropped item before it disappears. And if you also have NPCBehaviorMod with teleportation enabled, then you will hardly be able to complete the run within a few hours.
Hey sorry to ask but I really suck at searching forums, how exactly do I install this mod? Thanks!Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.
And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.
Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.
Update: v1.3.2
- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).
Can, but I am tired moding with v2 scripts, v2 is great but let's wait for more exposed api in following updates. Now I will just fallback to traditional BepInEx.You can also add that ...
他的实现手段一股久经沙场的工业味,确实老手,但语言设计这块不够学院派,不是很喜欢。但说归说,他在这工程至少花了三四个周末,细节打磨得很不错,令人佩服。版本 2 预览版 Alpha 3
Ok I managed to get it installed, but I don't see any of the config options in the phone. Does anyone know why that might be?Hey sorry to ask but I really suck at searching forums, how exactly do I install this mod? Thanks!
Maybe you just installed the v1 version of the basic mod? (The one in first post.)Ok I managed to get it installed, but I don't see any of the config options in the phone. Does anyone know why that might be?
I have custom missions V2 and V1.3.2 of Aftermath, that should be all I need, right?Maybe you just installed the v1 version of the basic mod? (The one in first post.)
The v2 mod is somewhere in like page 19? or former. Same tale of searching forums.
I think yes ...I have custom missions V2 and V1.3.2 of Aftermath, that should be all I need, right?