Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

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axelaen

Newbie
Jun 19, 2018
76
39
137
Plugin_IncuffableManaka - v1.0.1

Version 1.0.1

Now can stand up when crouching and handcuffed by holding the ring menu.
I have v1.01 and she doesn't stand back up when I hold the ring menu when crouching and cuffed. Is there anything else I need to do?
I had previously installed a mod to make more actions available from crouching (https://f95zone.to/threads/secret-flasher-manaka-v1-1-3-sheablesoft.256682/post-18179356), but even after removing that file I still can't get her to stand up.
 
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axelaen

Newbie
Jun 19, 2018
76
39
137
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

But I haven't tested what amount should be reasonable, so I will leave it here.
...
If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
I'm trying to change the condition so that it skips the r*pe and go straight from caught to consequences. Sadly I can't figure out how to do this. If I change it to activate on "Action_Sad, Action_SadHandcuffAtMap, Action_CrouchCry", then the game over overlay displays, even though the teleport and other stuff works. Do you have any ideas to bypass the game over screen?
 

cherry_sigma

Newbie
Dec 29, 2022
53
103
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I'm trying to change the condition so that it skips the r*pe and go straight from caught to consequences. Sadly I can't figure out how to do this. If I change it to activate on "Action_Sad, Action_SadHandcuffAtMap, Action_CrouchCry", then the game over overlay displays, even though the teleport and other stuff works. Do you have any ideas to bypass the game over screen?
Other actions just lost control, except Sad also triggers some teleportation and reset logic. To bypass game over, it is possible to write a BepInEx plugin to alter the logics. I will try.
 

cherry_sigma

Newbie
Dec 29, 2022
53
103
28
I'm trying to change the condition so that it skips the r*pe and go straight from caught to consequences. Sadly I can't figure out how to do this. If I change it to activate on "Action_Sad, Action_SadHandcuffAtMap, Action_CrouchCry", then the game over overlay displays, even though the teleport and other stuff works. Do you have any ideas to bypass the game over screen?
A minor victory. View attachment NpcGotUsedToIt.rar Now in normal mode GG (Game Over) will never be triggered, and when GG should be triggered, Manaka will CrouchCry for 3 seconds instead. You can use this action for detection. This is an BepInEx plugin, and might be conflict with NpcBehaviourMod, since both mod interfares GG mechanism.

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MakaMaka128

New Member
Aug 2, 2020
10
5
13
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
are u able to make manaka unable to go home without everything collected?
 
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PNZY

New Member
Jan 7, 2022
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0
34
Possible but there are few conner cases tricky to handle, like if some item is dropped in home.
您好,打扰您了,请问您有游戏中的所有的物品的名称吗?我发现文档中的不全,控制台调用的又不显示,例如步行是不知道叫什么的等。 "Hello, sorry to bother you. Do you happen to have the names of all in-game items? I noticed that the names in the documentation are incomplete, and console commands don't display them either. For example, I don't know what the name for walking (or other similar actions/objects) is."
 

cherry_sigma

Newbie
Dec 29, 2022
53
103
28
您好,打扰您了,请问您有游戏中的所有的物品的名称吗?我发现文档中的不全,控制台调用的又不显示,例如步行是不知道叫什么的等。 "Hello, sorry to bother you. Do you happen to have the names of all in-game items? I noticed that the names in the documentation are incomplete, and console commands don't display them either. For example, I don't know what the name for walking (or other similar actions/objects) is."
Some player states have no name or correspondent action, like crouching is an action but a state. The v2 mod had been providing good interface for them with the CreateCondition call, 所以『步行』是沒對應行為的,倒是『移動』『衝刺!』有。For all available actions I have already listed in previous post. (Page 25 and 26)
 
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PNZY

New Member
Jan 7, 2022
3
0
34
Some player states have no name or correspondent action, like crouching is an action but a state. The v2 mod had been providing good interface for them with the CreateCondition call, 所以『步行』是沒對應行為的,倒是『移動』『衝刺!』有。For all available actions I have already listed in previous post. (Page 25 and 26)
谢谢
 

Crisp2002

Newbie
Jun 30, 2025
69
274
72
I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable.
I'm not entirely sure if that is the problem, but you have to set the area a few centimeters into the ground. Like -0.01 or -0.02.
The important point for the collision detection is on the ground and it might be that, because of the physics, the player slips slightly under the ground.
there seems to be a display bug with the mod where areas don't hide properly unless you change maps
Will be fixed in the next version.

I also read your comment about SetAction, but I have yet to look into it. Partially that is expected and I didn't really pay it much attention. I'm only using the game function that was obvious and if some things didn't work then so be it. But I'll try to make it better.
 
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cutemiracle

Newbie
Jul 5, 2025
22
39
22
Penalty Vibrator

This mod automatically changes the vibrator's level when you don't have the remote.
It sets the vibrator to High when you're in places where people don't come, sets it to Low when you're dashing, and turns it off otherwise.

---

I'm playing Multi Stage Item Search with the NPC Mod Behavior, where getting captured means game over.
However, the vibrator's random mechanic is so obstructive that I can't beat the mission, so I made this mod to make the vibrator easier.

I use equipment effects that boost stamina-related and dash speed.
I don't use effects that lower detection risk.
Lowering it to 10% makes you much harder to notice, but it feels too unnatural.
A slightly modified version of your mod:
- when you're in places where people don't come, it turns on the high power and put on a blindfold;
- when returning to the NPC zone, it turns on random power and removes the blindfold;
- when you are in the blindfolded NPC's area, it turns on low power.

If you put on a blindfold yourself, it will not be removed automatically (if you try to remove the mask in a non-NPC area, it will be removed automatically when you enter an NPC area).

This version of the mod, on the contrary, in conjunction with other mods, will slightly complicate the gameplay.
 

yezaiyu

New Member
Nov 8, 2025
9
19
3
The v2 mod does not have a api to disable portals, so I have to resort to BepInEx. Here is the "nothing left outside or home locked" part. View attachment 5428583 <-- This mod only does one thing: Locks up the door when something is left outside.
View attachment 5428596
Just some degression, i do notice that "NPC Mod Behavior" will disable portals whenever npc is in "search" mode.
 
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Petertomson

New Member
Nov 11, 2025
3
2
3
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
I use 1.3.3 version mod, it seems toy equipped setting was bugged.
First. the "toy equipped one by one "setting can only be switch to choose when kidnap setting is off.
Second,the "toy equipped one by one "setting was bugged, it will always equip all toys to highest level.
I dont know code, but there must be something wrong, please fix it.
Much pleasure! :)
 

yezaiyu

New Member
Nov 8, 2025
9
19
3
Please allow me to summarize those custom missions(CM in short) made by numerous talented members.
But before we start there's something you should know:
There's two version of CM, they require one of the following mod: V1(#1) and V2(#354), both made by Crisp2002, let's thank him again by making all these possible.
In short, "**.json" is v1, "**.code" is v2.
Read the guidelines before you have any questions.
DO NOT install them all at once, may cause lags, and other unforeseeable errors.
Clearly i cant have tested every single one of them, there maybe bugs that cause struggle, try read subsequent threads patiently before you ask any questions, or just simply skip to the next one.

All credits belong to the authors list below
"floor""author""mission name""Requirements""starting point"
#2 - drchainchair2 - v1 -
#3 - cutemiracle - v1 -
#4 - cactuar - v1 -
#5 - BannedOcto - v1 -
#10 - hacumefetitopikt.com - Manaka's Bathroom Streak. - v1 - the lamp near the toilets at the park
#11, #342 - Himiko054 - Manaka Greatest Adventure V5.1 - v1 -
#12 - BannedOcto - Lost Bet - v1 - outside your door
#26 - InvasionOfZeroes - RP+XP cheat mission. - v1 -
#33 - hacumefetitopikt.com - Manaka's Forgotten Wallet - v1 - downtown in the food area at the blue sign restaurant
#40 - hacumefetitopikt.com - Sideway Gambit - v1 - downtown head towards the food area
#46 - Soitat - ApartmentFun - v1 - beginning Area for the Apartment

#63 - hacumefetitopikt.com - Locked Out - v1 - outside the house located behind the vending machine to the left of Manaka's actual apartment

#70 - hacumefetitopikt.com - Park Stroll - v1 - in the park next to the toilets
#91 - Hilnar - Extreme Item Search - v1 -

#94 - doffin - Yakuza's Punishment - v1 - Downtown, near the kaisen-sakaba(海鮮酒場)

#120 - BGmkr - pet daytime dares - v1 -

#147 - Tghyt - SlaveToFate1 - v1 - outside your house

#154, #163 - cutemiracle - randomEventMistress_Lite - v1 - bed in the house


#174 - cfgvuh - schoolbet - v1 -

#175 - eroeroiz - Stealth Ninja Action - v1 - home, near the sofa

#180 - BGmkr - Conbini Climax - v1 - home at the small circle
#218 - Hilnar - CustomWarps - v1 - apartment front near the intersection
#234 - artemis31 - Performing task from my Master - v1 - apartment front near the intersection

#251 - jack7791101 - v1 - a pickup truck in the residential area

#257 - BGmkr - CHALLENGE MISSIONS - v1 - the lamp in home

#261 - cactuar - admirer - v1 - outside home

#268 - artemis31 - condom shopping blackmail - v1 - outside the house

#274 - Muhdog - Late Night Store Run - v1 - corner of your house, behind the computer

#275 - cactuar - reach the shopping mall from outside your apartment within the time given - v2 -

#288 - cactuar - blackmail - v2 - outside her house to the right

#323 - bergi - BratMissions - v1 - Outside your home to the left

#332 - EvGem - walk from one mall entrance to another - v2 - shopping mall, left side of the escalator

#381 - Figgobyom - floor-presentation - v1 - in front of the apartment

#386 - RazMon365 - Pact with Unknown - v1 - in front of your home in Residential, in the corner

#390 - StephenLana13 - New set of teleport points to out of bounds areas - v1 -

#393 - Suzutsuki117 - ShiftingCoat - v2 -

#398 - Suzutsuki117 - Multi Stage Item Search - v2 -

#424 - Sam OuOB - Exorcist Maiden - v1 - in the ShoppingMall and StationFront

#433 - himura1007 - Handcuffed Poses - v2 -

#440 - Suzutsuki117 - Prefect Manaka - v2 -

#455 - Suzutsuki117 - AssaultConsequence - v2 -

#469, #476 - zizheng2019 - The_Price_of_Losing_Control - v2 - in the circle to the left of the front door at home


#478 - cherry_sigma - MoreShifting - v2 -

#479 - cherry_sigma - AssaultConsequencesPlus - v2 -

#480 - raptorr64 - FetchQuest - v2 -

#482 - cherry_sigma - MultiStageItemSearch-v1.2 - v2 -

#489 - cherry_sigma - Aftermath - v2 - improve version of AssaultConsequence

#502 - cherry_sigma - ItemShifter - v2 - improve version of ShiftingCoat

#508 - cherry_sigma - Out of Bound Wrap - v2 -

#520 - biwajimadono - HM_Warp - v2 -

#534 - cherry_sigma - IncuffableManaka - v2 -

#536 - muffinmad - Kenji missions - v2 -

#550 - Suzutsuki117 - Penalty Vibrator - v2 -

#566 - cherry_sigma - NpcGotUsedToIt - v2 -

#572 - cherry_sigma - NothingLeftOutside - v2 -

#574 - cutemiracle - PenaltyVibratorHard - v2 -


#2626 - zzz4200 - reduce ecstasy value - v1 -
 

cherry_sigma

Newbie
Dec 29, 2022
53
103
28
#534 - cherry_sigma - IncuffableManaka - v2 -

#566 - cherry_sigma - NpcGotUsedToIt - v2 -

#572 - cherry_sigma - NothingLeftOutside - v2 -
These mods are not script for Custom Mission v2 but BepInEx mod themselves. They can work without the v2 mod, and this way they are harder to make but more flexible. And this means they have to be placed in BepInEx/plugins to work.
 
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cherry_sigma

Newbie
Dec 29, 2022
53
103
28
I use 1.3.3 version mod, it seems toy equipped setting was bugged.
First. the "toy equipped one by one "setting can only be switch to choose when kidnap setting is off.
Second,the "toy equipped one by one "setting was bugged, it will always equip all toys to highest level.
I dont know code, but there must be something wrong, please fix it.
Much pleasure! :)
All settings can only be toggled at home and some settings have multiple possible values rather than 2. The text on the button doesn't meant "toggle to" but "current setting". For now, I can't get my hands on it until hours later.
 
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cherry_sigma

Newbie
Dec 29, 2022
53
103
28
I have v1.01 and she doesn't stand back up when I hold the ring menu when crouching and cuffed. Is there anything else I need to do?
I had previously installed a mod to make more actions available from crouching (https://f95zone.to/threads/secret-flasher-manaka-v1-1-3-sheablesoft.256682/post-18179356), but even after removing that file I still can't get her to stand up.
This shouldn't happens... Are you just holding the ring menu to moved to selection to any items? Or if she already "stood up" but the animation is interrupted? In this case try using the vending machine or perform some standing poses to correct the animation.

Technical note: Manaka can only perform 1 action due to the game system's limitation. Some actions cancels each other or even interrupt the animation. And worse, some Player States are not faithful to current actions. Like crouching don't have a correspondent player state, while all handcuffed actions shares one state, but states can be changed outside of an action.
 
5.00 star(s) 1 Vote