Fronte91

NTR King
Game Developer
Apr 26, 2022
160
503
Do we get any hints from you as to how and why the coming update is so Awesome!, and how hard you worked to create this and that scene with so many renders, and how challenging it was to overcome certain technical hurdles in order to implement such and such gameplay mechanic? Changelog? :D
Lol, I appreciate the compliments. I don't want to say too much, but the biggest pain in the ass this time was redoing the boundary system. Basically, I changed a scene in Ch2 to be mandatory to act as the "tutorial" for the boundaries and then changed all the later boundary choices to reflect that and hopefully come off as more fluid and less robotic. The bad news is I don't think saves will be compatible so you'll need to start fresh, but you can use the "Skip" function to catch-up quick.
I don't want to post the full change log either, but I will say that by the numbers this is a smaller update than previous builds. This is because the chapter branches out far less, so there was less need for character specific scene variants. I think total play time should still be about the same though.
Oh, and there's an opportunity for one of the girls to lose her v... :devilish:
 

Fronte91

NTR King
Game Developer
Apr 26, 2022
160
503
How do you unlock image 2 of 2 on the last picture on the gallery?
For Chapter 3, the last images in the gallery are Ella or Luna variants, dependent on which work option you chose and if you were confident enough to have fun and form a bond with the respective girl.
 
Jan 18, 2023
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For Chapter 3, the last images in the gallery are Ella or Luna variants, dependent on which work option you chose and if you were confident enough to have fun and form a bond with the respective girl.
Sorry, I meant Chapter 4. Anyway, I figured it out; you just have to focus more on Quinn.

Speaking of Chapter 4, great update.

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Fronte91

NTR King
Game Developer
Apr 26, 2022
160
503
Sorry, I meant Chapter 4. Anyway, I figured it out; you just have to focus more on Quinn.

Speaking of Chapter 4, great update.

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I appreciate all the feedback :) Check the post on Patreon, I was discussing some of this with another patron, but the summary is that on high-confidence paths MC will be able to choose between either a "jock" or a "geek" if he doesn't want to do the deed himself.
Yeah, the new boundary system did cut some fun dialogue, but it'll be there when the boundary becomes set again. You'll still be able to choose each boundary (other than HJs), but it'll happen when it's relevant (i.e. if you're dating Olivia and the opportunity comes up for her to give another guy a BJ)
 
Jun 30, 2024
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I appreciate all the feedback :) Check the post on Patreon, I was discussing some of this with another patron, but the summary is that on high-confidence paths MC will be able to choose between either a "jock" or a "geek" if he doesn't want to do the deed himself.
Yeah, the new boundary system did cut some fun dialogue, but it'll be there when the boundary becomes set again. You'll still be able to choose each boundary (other than HJs), but it'll happen when it's relevant (i.e. if you're dating Olivia and the opportunity comes up for her to give another guy a BJ)
So you aren't actually cutting any fun dialogue, just relocating them to more appropriate times? Sounds like only improvements to me! Man, you make me excited with these changes! (I'm quite good at using the skip-button when replaying to catch up. No worries!)

Also, the part about giving away the deed to someone else veers slightly into territory that doesn't particularly turn me on (like pregnancy by others, I really don't like it), so it's good that I can "confidently" avoid that. But when you write that you will let the confident among us choose between a "jock" or a "geek", suddenly this becomes much more interesting, and something I will definitely consider! Very cool! (I'd be even more interested if one can offer up anal-Vs though...)
 
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DarknessDai

Well-Known Member
Mar 23, 2019
1,700
2,058
Hello Dev,

I just wanted to take a moment to thank you for all the hard work you've put into your game. As a long-time fan of NTRS/ntr games, I have a few thoughts I'd like to share with you. I believe there are some key elements that are essential for these types of games to truly resonate with players.

One common issue I've noticed in almost all NTRS games is that they tend to focus solely on the sharing aspect right from the start. For example, you're married, and then suddenly, you're expected to be excited about seeing your wife with someone else, without even getting to know her or the other characters. This lack of depth makes it hard to connect with the story or care about what happens.

Another problem is that the characters often feel one-dimensional. They don't have any real purpose or life outside of the sharing scenario, which makes them feel flat and uninteresting.

If I were a developer (which I can't even imagine, lol XD), I would focus first on building a strong foundation. This means paying attention to the setting, the story, the main character (MC), and the supporting cast. I would create mini story arcs that allow the characters to grow and develop, while also weaving in an overarching narrative.

Start by introducing the MC and the other characters in a meaningful way. Maybe have a Chapter 0 and Chapter 1 that are purely about immersion, with no choices, just letting players get to know the characters and form connections with them. Then, build up the romance gradually—through dates, shared struggles, resolutions, and even some lighthearted, funny moments.

Once players have had a chance to develop feelings for the characters, that's when you can introduce the sharing elements. By that point, the emotional stakes will be much higher, and players will genuinely feel the impact of what's happening.

Sorry for the long message, dev! I just wanted to share my thoughts because I really believe these changes could make a huge difference. Keep up the great work, and thanks for listening! XD
 
Jun 30, 2024
207
434
Hello Dev,

I just wanted to take a moment to thank you for all the hard work you've put into your game. As a long-time fan of NTRS/ntr games, I have a few thoughts I'd like to share with you. I believe there are some key elements that are essential for these types of games to truly resonate with players.

One common issue I've noticed in almost all NTRS games is that they tend to focus solely on the sharing aspect right from the start. For example, you're married, and then suddenly, you're expected to be excited about seeing your wife with someone else, without even getting to know her or the other characters. This lack of depth makes it hard to connect with the story or care about what happens.

Another problem is that the characters often feel one-dimensional. They don't have any real purpose or life outside of the sharing scenario, which makes them feel flat and uninteresting.

If I were a developer (which I can't even imagine, lol XD), I would focus first on building a strong foundation. This means paying attention to the setting, the story, the main character (MC), and the supporting cast. I would create mini story arcs that allow the characters to grow and develop, while also weaving in an overarching narrative.

Start by introducing the MC and the other characters in a meaningful way. Maybe have a Chapter 0 and Chapter 1 that are purely about immersion, with no choices, just letting players get to know the characters and form connections with them. Then, build up the romance gradually—through dates, shared struggles, resolutions, and even some lighthearted, funny moments.

Once players have had a chance to develop feelings for the characters, that's when you can introduce the sharing elements. By that point, the emotional stakes will be much higher, and players will genuinely feel the impact of what's happening.

Sorry for the long message, dev! I just wanted to share my thoughts because I really believe these changes could make a huge difference. Keep up the great work, and thanks for listening! XD
This is a very interesting and thoughtful post.

I've been trying to talk up this game in other threads, and also trying to be realistic about it and my hopes for the game. Now while I have enjoyed the fast pace of things, only wishing that the dialogue was somewhat more natural (which I'm excited to read will be the case in the next version), some have voiced the same wish as you, for some time to grow to know and become attached to the characters, before even approaching the subject of sharing.

Currently there are some more 'shy' characters in the game. I was assuming, or hoping, that the progress in a relationship with them would be slower and more in line with what others want from a game like this. But I do hope that nothing will change about my best girl Olivia. She's such a slut, and I have big plans for her that I need to carry out as soon as possible! ;)
 

Fronte91

NTR King
Game Developer
Apr 26, 2022
160
503
Hello Dev,

I just wanted to take a moment to thank you for all the hard work you've put into your game. As a long-time fan of NTRS/ntr games, I have a few thoughts I'd like to share with you. I believe there are some key elements that are essential for these types of games to truly resonate with players.

One common issue I've noticed in almost all NTRS games is that they tend to focus solely on the sharing aspect right from the start. For example, you're married, and then suddenly, you're expected to be excited about seeing your wife with someone else, without even getting to know her or the other characters. This lack of depth makes it hard to connect with the story or care about what happens.

Another problem is that the characters often feel one-dimensional. They don't have any real purpose or life outside of the sharing scenario, which makes them feel flat and uninteresting.

If I were a developer (which I can't even imagine, lol XD), I would focus first on building a strong foundation. This means paying attention to the setting, the story, the main character (MC), and the supporting cast. I would create mini story arcs that allow the characters to grow and develop, while also weaving in an overarching narrative.

Start by introducing the MC and the other characters in a meaningful way. Maybe have a Chapter 0 and Chapter 1 that are purely about immersion, with no choices, just letting players get to know the characters and form connections with them. Then, build up the romance gradually—through dates, shared struggles, resolutions, and even some lighthearted, funny moments.

Once players have had a chance to develop feelings for the characters, that's when you can introduce the sharing elements. By that point, the emotional stakes will be much higher, and players will genuinely feel the impact of what's happening.

Sorry for the long message, dev! I just wanted to share my thoughts because I really believe these changes could make a huge difference. Keep up the great work, and thanks for listening! XD
This is a very interesting and thoughtful post.

I've been trying to talk up this game in other threads, and also trying to be realistic about it and my hopes for the game. Now while I have enjoyed the fast pace of things, only wishing that the dialogue was somewhat more natural (which I'm excited to read will be the case in the next version), some have voiced the same wish as you, for some time to grow to know and become attached to the characters, before even approaching the subject of sharing.

Currently there are some more 'shy' characters in the game. I was assuming, or hoping, that the progress in a relationship with them would be slower and more in line with what others want from a game like this. But I do hope that nothing will change about my best girl Olivia. She's such a slut, and I have big plans for her that I need to carry out as soon as possible! ;)
I really appreciate the feedback from both of you :) It's definitely a difficult thing to balance when writing the story. On the one hand, some people don't care for much backstory and want to get to the "good stuff" asap, and on the other hand, some people want to have the in-depth and detailed build up so that the characters are really well defined before any shenanigans starts to happen. I try to create a variety of characters and personalities so that some of them can progress faster than others, that way there is at least some logic behind things happening sooner for some characters. It also helps to whet people's appetite and get them interested in following the project (at least for free) if there's some decent content early on.
 
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DarknessDai

Well-Known Member
Mar 23, 2019
1,700
2,058
I really appreciate the feedback from both of you :) It's definitely a difficult thing to balance when writing the story. On the one hand, some people don't care for much backstory and want to get to the "good stuff" asap, and on the other hand, some people want to have the in-depth and detailed build up so that the characters are really well defined before any shenanigans starts to happen. I try to create a variety of characters and personalities so that some of them can progress faster than others, that way there is at least some logic behind things happening sooner for some characters. It also helps to whet people's appetite and get them interested in following the project (at least for free) if there's some decent content early on.
i know that there are some people who prefer faster approach , but the best NTRs games has always had slow build up to where the juicy stuff happens so i'd highly recommend to take this approach on the main LI and make some fast stuff with side chicks to balance gameplay
 
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Forgotted

Engaged Member
Sep 1, 2020
2,206
1,895
So the mc has sex with older men as well as older women?
Asking because of the dilf tag and I'm not necessarily into
gay content.

thx
 
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YogSothoth1982

Devoted Member
Jun 26, 2018
8,672
12,167
I don't know about the rest of the routes, but playing only the Netori route, I don't like having to choose between LIs:

Captura de pantalla 2025-02-08 174049.png

Even if it's just between scenes that I can see.

At this point I'm probably going to choose to go to another game.
 
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