If you click on "Characters", you can see how many events are expected. Otherwise, you would be running around in circles.Hi.
Is there a plan to make progress differently? You can spend hours building affection without seeing progress anywhere. For example, the main event "Keep looking up" needs 11 other progressing events to be triggered. And that gets worse towards the end. If even one character doesn't progress well, you'll be stuck at some point. Sandbox has its justification somewhere, but this progression system is just extra annoying and takes the fun out of it. It would be much easier and more enjoyable to play if the events triggered automatically at a certain amount of affection. Anyone who plays to the end like this is a masochist. I'd like to play the game regularly myself, but I'm sick of the stupid clicking. So I'll probably get a savegame from one of the aforementioned masos^^
25%? I guess Habardgames's optimization is better than most.Secrets of Sorcery [v0.22.5 Public] [Habardgames]
COMPRESSED:
She did save him with the possession thing as if eventually the man who created MC and tortured him as a baby prompting his foster mom to run away with him would find him and do the transfer thing utterly killing him in the proccess. The possession was the only thing able to eliminate a menace to his life.What the actual fuck is up with Hana.
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Yeah, but the worst part IIRC is that, as far as Hana knew, getting you possessed should have been permanent identity death, and she had no idea that it wouldn't effect you for whatever reason when she did it. If someone straps a suicide vest on you to assassinate someone who plans on kidnapping you, they don't get a free pass if it later turns out that you're the only person ever who's immune to explosions.She did save him with the possession thing as if eventually the man who created MC and tortured him as a baby prompting his foster mom to run away with him would find him and do the transfer thing utterly killing him in the proccess. The possession was the only thing able to eliminate a menace to his life.
In later game she is planning an assassination. She is very pragmatic and would kill and there are implications that she already killed to protect her family and her magic world. She didn't know MC but she knew he has related to an enemy house and their plans for him. After knowing MC further, I doubt she would have made anything to harm him as she grew fondly of him.Yeah, but the worst part IIRC is that, as far as Hana knew, getting you possessed should have been permanent identity death, and she had no idea that it wouldn't effect you for whatever reason when she did it. If someone straps a suicide vest on you to assassinate someone who plans on kidnapping you, they don't get a free pass if it later turns out that you're the only person ever who's immune to explosions.
Really, the fact that the MC just forgives her and you don't even have the option to at least tell her to fuck off and never talk to you again really put a damper on my enthusiasm for the game at the time.