Unreal Engine Secrets of the Wasteland [v0.1.2.0 Public] [Blue Moon Studios]

2.60 star(s) 9 Votes

Ziles

Newbie
Jan 17, 2022
22
89
View attachment 2204102

Overview:
River's End is a real-time mature 3D RPG game in which you take on the role of a lonesome wanderer new to the region.

You, a person with a murky past trying to make it in the harsh and desolate Mojave Desert wake up in a bar called River’s End dizzy and clueless as to how you ended up there. The bartender requests that you check in on an old friend however while exploring the area, you come across settlements and tribes, all with the same goal, to avoid slavery and to survive the wasteland and its dangerous inhabitants.

The Mojave is infamous for its lucrative slave trade, and raider tribes extorting supplies from settlements; after all, it’s a man eat man world out here.
The past isn’t important now, the future is, what will you be remembered for, and how will you survive? That is a question only time will answer. But one thing is certain: it’s a man eat man world out there, and you haven’t eaten for days.​

Thread Updated: 2022-01-21
Release Date: 2023-12-23
Developer: River's End - - -
Censored: Yes
Version: 0.12.2.2h
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Update: 02/15/23 - River's End Gold Version 0.12.2.3_UE5
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Last edited:

akyryz

Newbie
Jun 19, 2018
89
32
at first glance, the game looks cool!

idk if the dev watch this thread, but
the car next to the bar has issues.
doesn't move at all even with the key...

i desperately need a mouse accelerator!
i have to lift my mouse several times just to
scroll the screen from one side to the other.
 

RPDL

do torrent. go fast.
Donor
Dec 17, 2020
4,921
14,186
BlueMoonRiversEnd-0.12.2.3
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Dustyride

Newbie
Jun 11, 2021
63
43
It's probably a good game ,but the program they used to play it is absolutely terrible .I've tested at least a couple hundred of these games and this is the second one that I can't play due to the graphics and power consumption .I have to have a gaming computer in order to play it ;-((
 

Snusen

Member
May 27, 2018
210
470
Good grief. Cyberpunk 2077 ran better than this at launch lol.

Car does not even work
So have fun running for like 20 minutes if you do the thing that takes you to a tower.


Graphical settings seems fucked. Either they are incorrectly labeled or the dev have no idea what optimization is. Guess they are trying to follow todays video game trend of demanding users to have 4 4090 GPU's in their computer.
 
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bluestar60

Newbie
Nov 30, 2018
17
10
When game developing you dont really optimise untill you have added all the core features and assets otherwise you constantly redoing things. Could they get better performance at this point sure, but yer performance vs all the things they want to do is a forever battle

I am a unreal engine dev, so im just speaking from first hand that 'performance' is a bastard. You think its fine but then its not, or you think you did enough but you didnt ect. The amount of hours you can pour into optimisation and it still runs kinda meh.

Optimisation is like the equivalent of admin work, it is the most boring part of the job so its hard to just only work on it as you start to get super board. We as devs have to find a balance between something thats boring but necessary or cool new things that really interest us. This is the ture nature of alpha games, nothing is considered working till it is.

I dont know how this dev team dose thing or what they prioritize over other things or there general roadmap
It could be that they plan to work on optimisation after they get some core mechanics in so they know all the work on optimisation wont get undone after the fact. There is ofcorse experience, they might not now certain things they should or shouldn't do or certain settings to put ect. Indi devs are newbies till they learn to not be a newbie, but then we never really stop learning

There is also the case of UE5, there are many differences with this engine version where older methods are no longer valid things that was smooth on UE4 are not in UE5, although UE5 is considered released its still very new and needs time to fully understand and what used to be industry standard practices need to change to adapt to the new engine. The first UE5 version had many bugs fixed in newer versions but some many bugs still remain waiting to be fixed. this is a engine level issue not something a dev can fix. UE5 is the future so using it is unavoidable, nanite and lumen offer alot but are not perfect and dont just improve performance automatically so theres still a learning curve with these new tools that all devs are having to learn at this point

Just wanted to offer some incite so that people can understand abit better that unfortunately optimisation is a very had thing to get right theres no easy way to do it
 
Last edited:

cooperdk

Engaged Member
Jul 23, 2017
3,382
4,969
This is tagged as "female protagonist".
Far as I know from playing, the protagonist is very male.
 

cooperdk

Engaged Member
Jul 23, 2017
3,382
4,969
When game developing you dont really optimise untill you have added all the core features and assets otherwise you constantly redoing things. Could they get better performance at this point sure, but yer performance vs all the things they want to do is a forever battle

I am a unreal engine dev, so im just speaking from first hand that 'performance' is a bastard. You think its fine but then its not, or you think you did enough but you didnt ect. The amount of hours you can pour into optimisation and it still runs kinda meh.
If it is not possible to optimize as you go, that is another point for Unity and another demerit for UE. Cause Unity has no problem with optimizing during development, if you know how.

The general problem with UE and UE games in here is that 90% of the games developed with UE are developed by people who seriously should have chosen Unity, because it is just a bit easier to grasp. And, with the right assets and graphical choices, Unity can technically supersede Unreal simply because it is much more flexible - you can install other rendering engines, fx Octane, which UE did support in 4.22 but likely not in 5.x, also it is tedious because the plugin must be compiled for that specific Unreal Engine version, and it is a bitch to get to work, while in Unity you just install the asset. You can extend such functionality

That they decided to fundamentally change the engine for Unreal engine 5 is another idiotic move that makes a lot of stuff incompatible. I directly compare this with being totally disrespectful and disregarding the userbase. Generally, no issues arise when moving to a newer Unity version, so there's also that which they understand how to do.

Unreal is a great tool, no doubt, if you have the manpower and funds to actually use it as it is meant to be used. The problem is that most small-time developers aren't aware of this, which is why most of the games we see in here (including the bigger ones) are awfully unoptimized. For example, there is a game taking up 6 GB but everything in it is stylized and almost without textures. That game shouldn't take up more than 1-1.5 GB. Another example is a game with one house and a few characters, it is bigger than 10 GB.

And if those textures, models etc. cannot be properly optimized when importing them, and the game files aren't optimized and compressed, it tells a lot about Unreal Engine.

It doesn't help that a game usually looks better if it's not really worth playing, which is the issue with two out of three Unreal games in here. Being both 2D and 3D, Unity wins the flexibility battle too. (Check out professional review where Unity gets 10 pros and two cons, Unreal gets four pros and 15 cons!)
 
2.60 star(s) 9 Votes