You've all seen this and many of you hated how it turned out as it added very little story wise.
I had many plans and ideas for the future. While not completely sandbox but I wanted to add more elements that you see in a sandbox style game. Like cash, time/date, bag/inventory, phone.
But given the immense amount of work that we have to do with our limited resources, it's not quite in our favor to add those elements in the game. Also the story has progressed a lot.
While it was my plan to add everything once the pre-determined phase is done, it seems more and more unlikely that I would be able to add anything given how much added work anything of that sort requires.
So, I have decided to scrap the whole idea of adding sandbox elements and get rid of the the current navigation system. Instead they will be replaced by simple choice menu with added dialogues to make everything seamless.
The only thing that I'll keep though is the plot section with "Adam" where you go from one door to another and find what happened in the past.
View attachment 1287162
View attachment 1287163
View attachment 1287164