A walkthrough would be great with edits to completely remove Jason or at least let us tie him up and cuck him...also MC's GF Mom she deserves a Sex Dungeon Scene..
i followed this one from the start and have replayed it many times, i agree it feels confusing but in reality there is for now very few choices that matter the most important choice is between the 4 routes, but no matter what you did before that you will always have those 4 choices, then there is one choice early in the game with selene at the hospital that will decide how a later scene play out, that scene could become important someday but for now its just a matter of taste, everything else before the 4 choices you can just play around with they have no lasting impact at the moment.
One more thing the game actually start just before those 4 choices, then it jumps back in time where we witness the past in time jumps over a period of 200 days or something like that, that also means that relationship before the choice is hardcoded, its hardcoded that the mc cheats on his girlfriend with multiple girls during those 200 days, its also hardcoded that his long distance girlfriend is being sexually abused by her mother but the mc is not aware of this.
And one more thing the original story had hardcoded sharing with your friend involving his mother and sister and a hardcoded mmff scene, i replayed the game yesterday with ntr of, that removes any sharing in the game with those 2 how it is done is actually not bad, the developer have very carefully adjusted the story at certain points and changed scenes so the friend is not involved, its not completely perfect but it is pretty close and even though i personally am not a fan of sharing or ntr i respect the developer´s decision too give us an option, i do feel that the story lost something connected too the friends personality but he gained a different trait so overall a well implemented ntr toggle ofc its more like a sharing toggle as the only ntr scenes in the game is still there the girlfriend and her mother but i understand that it is too big a part of the story.
it would be very nice if the devs include some scene gallery or maybe a pdf where our chioces lead us, i would like to see all the scenes but cba reading the same dialoge like 3-4 times.
it would be very nice if the devs include some scene gallery or maybe a pdf where our chioces lead us, i would like to see all the scenes but cba reading the same dialoge like 3-4 times.
there is very few scenes you can miss, at least until the 4 route choice, almost all sex scenes before that split are hardcoded in the story, remember you have too think like this that most of the game is the past, so even though you can change small things while playing it all major plotpoints relationships and sex scenes are forced no matter your choice, let me give you an example early in the game you choose too have sexy fun with kylie or rylie until now the choice have no consequence, another is at the hospital talking too selene kiss her and she will be in a later sex scene with your devil daughter the other choice and it will be your girlfriend on the phone instead, but no matter what you choose you will still later engage in a secret relationship with selene and cheating on your girlfriend. The first few choices in the game also change beginning of the story but with no consequence. Confusion is a part of this story and we have all experienced it but the game is really not that complicated and thats not a critique i love this game have followed it from the start.
Good morning. Blazing-Sun asked me about this the other day as well. I'll be honest, I've never played this VN. With that said here's the deal: I'll dl the VN this morning and if it's something I feel I can be entertained with (and not cringe every time there's an update I feel obligated work) then I might do something with it. TBH I have 3 other massive projects going on right now and wasn't looking to add another title at the moment. Bottom line, no promises for the moment except that I will take a look. Give me a few hours to drink some coffee and get my mind around what kind of mess I might be getting into here . Regards.
Note: I noticed an ipatch link in the OP as well. I'll see what's what during my possible project planning and write one that is incorporated into the mod so it can be toggled at will. Again, no promises but you folks know if I do this it's all or nothing. I'll keep y'all posted.
Quick analysis: This is doable and I can do much for appearances and user tweaks. The one issue I see immediately is the way the dev assigns variables and the type used. I will have to manually create the ChoiceGuide from scratch as my python tools won't recognize all these non-boolean type variables (the dev is using string variables where booleans should be utilized).
I'll explain for what it's worth. An example: Most coders will write a variable if (for example) Salina gives a BJ such as selinablow=True or selinablow=False so that conditional boolean logic can be analyzed in the script. This allows additional code to perform conditional logic in a proper manner. This dev does something I've not seen in any recent memory, assigning most boolean conditional variables as text strings. With the same example, in this VN, they are being written as selinablow="yes" and selinablow="no".
This can create a bit of a mess and makes coding much less efficient imo. It's poor form and restricts how advanced a conditional function can treat the variable. No need for me getting in the weeds any further explaining, just know that this won't be a "piece of cake" to code a proper guide for. I'll port the current version of SanchoMod to it this morning basing it off the version I'm using for BaDIK and work the first few script files before making a final decision on this title.
Developer: here's 2 quick examples of code where you should really consider using boolean variables for boolean logic in lieu of string variables. It is proper form and will allow you so much more flexibility in conditional logic and script efficiency since they truly are being utilized as conditionals but you're having to analyze text strings instead of built-in Python boolean logic.
Here's some teasers of the initial rough port. Disregard some of the sizing issues and whack coloring. It's picking those up from the VN defaults and still need to be tuned up. I'll work on the GUI for a bit while I debate on whether I deal with the VN's string variables as the are or completely rewrite the dev's scripts so they are proper. I'd seriously rather not do the latter as that would inherit that responsibility for every update going forward and a boatload of work. Anyway here's a few teasers (I'll add more later):
A quick look at SanchoGallery, not sorted yet but showing quick ability for sharing/non-sharing variants:
A quick look at dynamic ChoiceGuide in action (I'll clean it up, it has my notes in it for tracking paths currently). These change depending on previous choices made and a more recent addition to SanchoMod. In this example this is what happens in Ep1 after just the MC's shower "jerk off or don't" choice before the end of the episode: (I realize the pics aren't all that clear due to smaller text, but if I upload the 4K images they bog down the post)