Old saves won't work with this update.
A new variable was added for Cherry that replaces her screen name from "Devil" to "Cherry" after you reach a certain point in the game.
Start over and skip everything until the new update starts.
Or you can simply freshen up your memory by playing the whole thing again.
Many things were added or removed in between. Some old choices have returned in the latest update as well.
Okay I don't wanna be a whiny bitch, but with games this big the "old saves don't work" thing really aren't funny any more.
Are there no masterminds programmers who have a workaround for this?
This isn't the first time did happened to this game either. "Some old choices have returned..." Why?
Are we now at a point that with every new update we have to start from the beginning?
Seducing the Devil [v0.11b] [DeafPervs] – Compressed
Win/Linux v0.11b · Pixeldrain · Workupload · (435.9 MiB :: 5.7 GiB)
Mac v0.11b · Pixeldrain · Workupload · (401.6 MiB :: 5.66 GiB) This compression is unofficial, reduces asset quality, and may or may not break your game.
Will also add a -q 90 version once it finishes. See below for difference:
Seducing the Devil [v0.11b] [DeafPervs] – Compressed
Win/Linux v0.11b · Pixeldrain · Workupload · (435.9 MiB :: 5.7 GiB)
Mac v0.11b · Pixeldrain · Workupload · (401.6 MiB :: 5.66 GiB) This compression is unofficial, reduces asset quality, and may or may not break your game.
Will also add a -q 90 version once it finishes. See below for difference:
That usually happens when you used a MOD that did not get updated yet, or in this case the OP says 'Old saves may not work' - so could be you have to start all over again.
Usually it is the MOD (or lack thereof) causing it though... :>)
DeafPervs good afternoon. If you don't mind I'd like to help point out massive coding inefficiencies you're using that will result in poor habits and possible severe aggravation during debugging phases.
I'll draft here but a few examples that start right at the beginning. I'll help you build an exhaustive list but this is just a few:
Declare ALL of your variables' defaults during load and before label start. This is basic and will potentially save you so much grief that I can't even stress enough it's importance. A prime example is the first variable the player encounters (besides inputting their custom name) is $ boner during the "jackoff" choice. This (and all other variables) are never defined defaults before their introduction and is considered very bad form... don't do that.
Logical conditionals can be very efficient and don't need to be isolated for each case. An example while you're checking for the patch existence:
There's so much more but I really need to get started on this project.
Please take no offense as that is not the point nor intent of this post. I've been requested many times to write a SanchoMod multi-mod for your title and (if I do indeed proceed) that automatically (in my view) gives me a vested interest in both you and your product being produced to it's best. I'll respect your wishes and if you truly feel I'm out of line with this type of dialogue then I'll speak no more of it. Kind regards.
DeafPervs I cannot express how proud I am of you converting all your variables. Well done. I'll message you with some other efficiencies you can implement after I'm done updating everything. These next tips I'll offer you will make all the time you took worth every minute. I'll be in touch. Kindest regards and again, well done.
Man this game is very good and its models are one of the best I've ever seen, but unfortunately there's something that makes me very disappointed which is the fact that Diana (aunt) has practically no content... what she does is appear naked, but never involved in an "action" scene, this is pretty sad because of all the characters I think she's the hottest and in the end she practically doesn't have any content, even characters that were recently introduced have more content than her, it seems that Diana was stopped in time and is there in the story just to have short dialogues and get naked
from now on my android ports of Ren'Py games have a 2nd, persistent save location like windows. if you uninstall an app, the save files and persistent data remain intact.
therefore the app needs the permission to access the public external storage (or a new one on Android 11 ), because it has to read and write outside its own external storage directories.
you have to grant the permission or the app is shut down.
have fun and please report problems (you can reach me