- Jan 22, 2019
- 1,741
- 2,180
Pretty impressive game so far, I wish we could get more games of this quality. In comparison to all the other 3d H shooters I've played, this makes them all look like demos. Not perfect or anything but I'm really glad stuff like this is being made now. The base npcs could use some work though... lol
There are also some maps that could use a flashlight if you aren't playing in a dark room. The warehouse/seaside map can be difficult to see through. Didn't want to lighten the graphics because it would decrease the spookiness, but it can be really difficult to spot shit on maps like that.
Then the occasional hitbox issue with inanimate objects you can't shoot through (The warehouse map is the worst I've found for this). Thankfully they aren't too common and it isn't a huge deal in a game like this. Not like ammo is much of an issue with the ammo perk with rare exceptions. Kinda sucks for the sniper rifle though, you'll notice those hitbox issues way more using it. That last image is one of the worst, that whole invisible area between the frames is a solid object, and it places it right before a large group of enemies. It sets you up to start shooting from that position at enemies so you'll waste a clip of ammo shooting an invisible wall. That one straight up needs to be removed/improved on.
Noticed the warehouse map changes in multiple playthroughs of it, you end up taking different routes that were blocked in other runs. I wonder how many maps do that. And yeah, I don't use that stamina restoring skill on melee since it works on anything, too broken. I hope they fix it.
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There are also some maps that could use a flashlight if you aren't playing in a dark room. The warehouse/seaside map can be difficult to see through. Didn't want to lighten the graphics because it would decrease the spookiness, but it can be really difficult to spot shit on maps like that.
Then the occasional hitbox issue with inanimate objects you can't shoot through (The warehouse map is the worst I've found for this). Thankfully they aren't too common and it isn't a huge deal in a game like this. Not like ammo is much of an issue with the ammo perk with rare exceptions. Kinda sucks for the sniper rifle though, you'll notice those hitbox issues way more using it. That last image is one of the worst, that whole invisible area between the frames is a solid object, and it places it right before a large group of enemies. It sets you up to start shooting from that position at enemies so you'll waste a clip of ammo shooting an invisible wall. That one straight up needs to be removed/improved on.
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Noticed the warehouse map changes in multiple playthroughs of it, you end up taking different routes that were blocked in other runs. I wonder how many maps do that. And yeah, I don't use that stamina restoring skill on melee since it works on anything, too broken. I hope they fix it.
All they'd have to do is send you back to a previous checkpoint or even the start of the map. If they can't guarantee that people won't get stuck on stupid shit, they really need to do something like that. It was a problem enough to offer a heroine reset button, clearly they should know their game has issues like that.So its called vitality not stamina, and it only replenishes when you have the skill activated where killing has an increase in vitality, and no i dnt think they going to have a hero reset, otherwise people can exploit it to get into secret rooms
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