RossoX
Active Member
- Jun 3, 2021
- 933
- 1,365
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The game has performance issues and this is an objective fact. It has nothing to do with money or budget, it is a technical issue of poor optimization (i.e. bad coding) on the part of the devs.
The simplest evidence of that is on the docks/factory mission, where there is a ammo box in a area with wooden fences and some planks burning. When you're near that fire, the game starts to rev up the video card (this can be validated in on windows task manager), and when you move away a distance, the stutter and lag comes back down.
That is just the most obvious example. My video card runs the whole game on max just fine, but on that area the framerate drops. Given this evidence and the total jankyness of the rest of the game's mechanics, you don't have to be a genius to understand that the game's engine could use some improvement in terms of programming, in order to improve overall performance. When other 3D indie games of similar graphics run fine with low budget, then there is no excuse.
The simplest evidence of that is on the docks/factory mission, where there is a ammo box in a area with wooden fences and some planks burning. When you're near that fire, the game starts to rev up the video card (this can be validated in on windows task manager), and when you move away a distance, the stutter and lag comes back down.
That is just the most obvious example. My video card runs the whole game on max just fine, but on that area the framerate drops. Given this evidence and the total jankyness of the rest of the game's mechanics, you don't have to be a genius to understand that the game's engine could use some improvement in terms of programming, in order to improve overall performance. When other 3D indie games of similar graphics run fine with low budget, then there is no excuse.