shatkish28

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Mar 1, 2019
32
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Whenever I use unren to try to access the dev console with the scene mod installed this happens on startup. Anyone know a fix?
 

Semantics

Member
Apr 28, 2017
286
366
Whenever I use unren to try to access the dev console with the scene mod installed this happens on startup. Anyone know a fix?
Reported it earlier but thus far haven't gotten a reply from MonkOne.

It can seemingly be resolved by opening up that "replay label2.rpy" file in Notepad++ (Or any other text program designed to view code), scrolling down to line 764 (Line should say "label claClanGroping:") and turning it into a comment by adding # in front of "label". Save the change, and everything seems to work. I haven't done that scene in the replay gallery, so this might mess it up for all I know, but at the very least the game starts, plays fine, and other scene replays work.
 

tek65432

New Member
Nov 3, 2018
14
10
Is there going to be a route where you play a chaos/evil rowan without going heavy into sub/dom plotline? when I found this game I was expecting to play an evil character like you would in fable or other games with a moral system. But its seems to be heading to an ending where you pick all the evil choices and in the end the twins say something like "you can't fool us with the act we know your still a hero at heart". (even though you've been doing all the evil choices). Then rowan gets killed or thrown in a dungeon or something, would be a pretty lame ending. on the otherhand if they say that and rowan kills the twins and becomes the chaos lord ruler of castle bloodmeen or whatever, that would also be kinda lame to me.
What I'm hoping for is something inbetween where you can ally with chaos side to bring down the empire. I think the empire would make a more compelling enemy than the twins, since i can't really take them seriously as main antagonists. The new intro is cool and makes rowan look really good, but i think it would work better as a prologue showing rowan 5 years ago (or whenever the first war happened) in his prime. then when alexia gets kidnapped rowan could fail to protect her since he's retired and rusty. Then rowan could work to get back to his prime. In the current intro the twins basically get their asses kicked and escape with alexia, which doesn't make them seem very intimidating. especially since rowan isn't supposed to be great in a straight up fight and is more a sneaky rogue type. Not sure if it still canon but also when you refused to join the twins don't they fail? That doesn't make for a good antagonist master plan when the protagonist can literally just lay down and die and still foil there plans.
All this makes me more want to help them out rather than sabotage them. (though both options should be there, all the options to take is what makes this game so great.) Also great work on being so consistent for so long with the updates it's really impressive!
 
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Apr 21, 2020
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i spent time comparing old art style with the new.
it's basically the same as comparing warcraft III Frozen throne VS the brand new Reforged.

both seed of chaos and warcraft III new version image, picture and CG is worse compared with the older version.
they are forcing on realistic aspect to much.

i am convinced this series is a big fail because reforged has proven to be fail.
People prefer clear image over a realistic one hence why lightning and brightness is very important in movie making.

just look at how much time they spent on 1st chapter and they do bunch of rework instead of going forward to chapter 2.
ironically artistic value is very subjective and art replacement is not mandatory but they are going hardcore into it.

smell like a nonsense made by developer to slow down game development.
OR
the old artist is not available so future project is heavily reliant on new artist.

personal bias :
i feel like they are milking patreon before scrapping the series or finish this in a rush.

edit :
i read some review and acording to chambord review
bad :
- Some content from previous versions have been gone

it seems i am not the only one prefer the older content.
i read further into review and some dude called out bad contrast which i completely agree with since the new art is just not appealing.
 
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Semantics

Member
Apr 28, 2017
286
366
i spent time comparing old art style with the new.
it's basically the same as comparing warcraft III Frozen throne VS the brand new Reforged.

both seed of chaos and warcraft III new version image, picture and CG is worse compared with the older version.
they are forcing on realistic aspect to much.

i am convinced this series is a big fail because reforged has proven to be fail.
People prefer clear image over a realistic one hence why lightning and brightness is very important in movie making.

just look at how much time they spent on 1st chapter and they do bunch of rework instead of going forward to chapter 2.
ironically artistic value is very subjective and art replacement is not mandatory but they are going hardcore into it.

smell like a nonsense made by developer to slow down game development.
OR
the old artist is not available so future project is heavily reliant on new artist.

personal bias :
i feel like they are milking patreon before scrapping the series or finish this in a rush.

edit :
i read some review and acording to chambord review
bad :
- Some content from previous versions have been gone

it seems i am not the only one prefer the older content.
i read further into review and some dude called out bad contrast which i completely agree with since the new art is just not appealing.
As I recall (So this could be wrong), the old artist is still there. The change was about division of labor so that one artist did some things, while the other did the rest, to speed up the process. To keep the art consistent, they've been re-doing the old art with the same labor division at the same time as they add new art.

This may not be a perfect comparison, as I assume the older changelogs were during the monthly release schedule as opposed to the current every-other-month release schedule, plus for all I know they just commission more from the artists to boot, but:

0.2.15 had 4 CGs with variations added. 0.2.18 had 4 CGs with variations added (No variations listed, but who knows.)

0.3.02 had 16 CGs with variations added, and 24 reworked. 0.2.64 was 19 CGs with variants and 13 reworked.

So at the art production side has probably more than doubled, even assuming those old releases were monthly releases and discounting the reworks. Subjective taste aside, if they're slowing down production to milk patrons, they're doing a pretty bad job of it.
 
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aykarin

Member
Aug 3, 2019
303
634
As I recall (So this could be wrong), the old artist is still there. The change was about division of labor so that one artist did some things, while the other did the rest, to speed up the process.
That's right. Currently the "old artist" (Momdadno) does 6 sketches for each update and the other artist, who is now the main one (Sommelier), makes these 6 sketches into colored, finished pictures + creates 2 more pictures from scratch + reworks some of the older ones. In the beginning of the SoC development, Momdadno did most by himself and delivered colored works. Now the devs order from him only sketches. IMHO new artstyle is vastly superior and has overall higher production value. It also has a dark fantasy vibe that better suits this game.
 
Apr 21, 2020
178
176
As I recall (So this could be wrong), the old artist is still there
cool
To keep the art consistent, they've been re-doing the old art with the same labor division at the same time as they add new art.
this is so uncalled for...
they really should learn from legend of queen opala, emmerzail and bunch of other adult game which already existing.

removing old CG for CG replacement is counter productive, seeds of chaos should just allow both CG to exist at the same time for player.

my recommendation is a single small icon on corner when you reach this multiple CG section.

now let's learn from emmerzail, instead of black screen in seeds of chaos they could just rush a non colored quick sketch as temporary CG.

i still remember the infamous blackscreen.
does it still exist ? i didn't check any recent version and only watching gameplay video of this.
 
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dhuemnptai

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Jul 23, 2019
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cool

this is so uncalled for...
they really should learn from legend of queen opala, emmerzail and bunch of other adult game which already existing.

removing old CG for CG replacement is counter productive, seeds of chaos should just allow both CG to exist at the same time for player.

my recommendation is a single small icon on corner when you reach this multiple CG section.

now let's learn from emmerzail, instead of black screen in seeds of chaos they could just rush a non colored quick sketch as temporary CG.

i still remember the infamous blackscreen.
does it still exist ? i didn't check any recent version and only watching gameplay video of this.
One of the biggest criticism on the game was the inconsistency on art. momdadno is a great artist, but he made a lot of CGs with the characters off model. Also, Sommelier always was the BG artist, so him finalizing the art makes the CGs match the BGs and tone. BTW, everyone thinks he is some kind of demon, because he is good and fast as fuck.

The reworks in story happened because the game had little pre-production IMO. So, they had to change things as they were working on it. I remember that Alexia wasn't supposed to be so important, but her popularity made her a have some her own choices made by the player. Helayna was a character for one event only, but she was so well recieved that they made her a regular NPC in some routes. The reworks are necessary to match the early parts of the game with the rest of it.
 
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monk_56

Active Member
Apr 26, 2021
659
2,684
Trying to argue that the new / updated art is SoC is problematic, inconsistent, or poor quality, is frankly ridiculous.

Pretty sure SoC is more sucessful than those games Cuthulu Disiple is suggesting SoC "learns from." My advie to you Cuhulu; play the game, don't just watch someone play- make your own judgement.

The art team still includes both artists. MDM still does 6 new line arts for the game every month. Sommlier colorizes / brings the pieces in line with the new format. The guy is a work-horse. You're looking at at least 20-30 2d hand made art every release.

Even if you preferred the aesthetic of the old art over the new you have no ground to stand on in trying to argue the way SoC is executing their art directive is inefficient and problematic. The team is almost finished doing the redraws anyway. There are only two or three characters remaining.

My aesthetic preference is the new art.
1) Sommlier is very aware of the effect of the colorization of his backgrounds as they relate to the mood / zeitgeist of the game;the positive events are so bright and colorful while the negative ones are intentionally much darker.
2) Further, there is also much more detail/realism in the work.
3) Finally the old artist drew Rowan like an absolute tiny bitch-boy, which I personally hated. Sommlier gave us swole Rowan. He still smol- but he swole. Definitely appreciated the art taking a slight step away from basically feminizing and bitching out the main character constantly.
 
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Fleep

Member
Jul 16, 2018
291
615
3) Finally the old artist drew Rowan like an absolute tiny bitch-boy, which I personally hated. Sommlier gave us swole Rowan. He still smol- but he swole. Definitely appreciated the art taking a slight step away from basically feminizing and bitching out the main character constantly.
Some would say the feminized bitch boy fits better the NTR aspect of the game.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
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3) Finally the old artist drew Rowan like an absolute tiny bitch-boy, which I personally hated. Sommlier gave us swole Rowan. He still smol- but he swole. Definitely appreciated the art taking a slight step away from basically feminizing and bitching out the main character constantly.
I mostly agree with waht you said but this seems wrong to me.
Rowan was never a femboy in any of the old or new artworks, that is Draith's job. At most the changes are because now one artist does the sketches and the other does the final art and coloring. Making the new art more detailed and with a "dirty" feel.
 
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monk_56

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Apr 26, 2021
659
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Some would say the feminized bitch boy fits better the NTR aspect of the game.
Agreed of course Fleep. But then again the SoC devs vehemently posit that SoC is not a NTR game- rather, it is a game with NTR routes. Its supposed to be a kink route- not the whole plot; so the new art direction in regards to Rowan makes more sense. He shouldn't always be portrayed as weak and sexually incompetent- that vibe should be specific to the Kink routes that benefit from the vibe. Still pretty annoyed by how incredibly tiny Rowan looks in general- but at least its a little better.

I would not Subscribe to the old school SoC game- but now that it is starting to have things like tasteful poly femdom (X'zaratl), Maledom route for Rowan (Liurial), the inkling of a FxFXM poly route (Hel, eventaully) / harem route for Rowan (Cla tribe, that new art on Patreon; fuckin wow friendos!), I am very interested in the title. Previously I loved the story- but I found the game really un-sexy; it has started to be both for me.

There are still many areas of the game that smash your face into the concept that Rowan is sexually unequal or inept (art in particular)- but it is not as pervasive as it used to be- and the vibes are more tangible / extreme to the specific routes that are supposed to include it. Which is appropriate.

I'm looking forward to similarly robust routes that that sexually empower Rowan instead of diminishing him; but the game should also have more routes that diminish him as well.

(IIRC, Fleep is looking forward to that Rowan x Jezera NPC route- when it gets worked on- I imagine it will allow for either vibe depending on how the Player navigates it.)

The devs are constantly having to find a middle ground in some of the content b/t dis-empowering and empowering the MCs- sexually, artistically, and narratively.

It is a difficult balancing act for the company- particularly in regards to Alexia who has a stupid number of variables for a NPC. The whole thing should get easier as the specific narratives get pushed further down their paths in game two.
 
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Nym85

Member
Dec 15, 2018
447
526
I have to say, I would appreciate if down the line, the few outdoor male/male encounters for Rowan actually let him be versatile, CHOOSING whether he wants to be top or bottom (or possibly allowing for flips). I know that would require additional art but given that those encounters, as well as I can remember them have nothing to do with dominance but rather are more about camaraderie, shouldn't automatically make Rowan bottom.
The ones in the castle are with harder defined characters that have a more clear relationship with Rowan but a friendly adventurer or smuggler should not automatically be a top.

Also, being a bottom does not mean you are submissive. It's sad how prevalent that concept is in media but it's just not the truth.
 

perles75

Active Member
May 16, 2020
855
1,316
It's been quite some time since I haven't checked on this title so I'm curious... is the m/m content decreased or increased (or stayed the same) in the recent updates (say, during this year)?
 

Ano85

Member
May 21, 2018
222
872
I have to say, I would appreciate if down the line, the few outdoor male/male encounters for Rowan actually let him be versatile, CHOOSING whether he wants to be top or bottom (or possibly allowing for flips). I know that would require additional art but given that those encounters, as well as I can remember them have nothing to do with dominance but rather are more about camaraderie, shouldn't automatically make Rowan bottom.
The ones in the castle are with harder defined characters that have a more clear relationship with Rowan but a friendly adventurer or smuggler should not automatically be a top.

Also, being a bottom does not mean you are submissive. It's sad how prevalent that concept is in media but it's just not the truth.
I complained about this some time ago. The devs here frequently mentioned that the players should have the option to decide the sexuality of the characters they play, but I guess that doesn't involve the slight nuance of M/M stuff. I don't expect that to change sadly.

Among castle characters, Rowan still defaults as submissive/bottom to Greyhide, despite Greyhide himself being submissive to both Rowan and Alexia even outside their sexual relationships. The only time Rowan has the guts to lead is during one of the threesome scenes after the Andras conflict and I'm not sure what the explanation for that is. I think Greyhide is being mishandled and reduced to just big minotaur dick. This is just my opinion here, but it feels forced.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
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It's been quite some time since I haven't checked on this title so I'm curious... is the m/m content decreased or increased (or stayed the same) in the recent updates (say, during this year)?
I believe the proportion remained mostly the same but don't quote me on that. One of the devs should be able to better answer this. ;)
 
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azel1

Member
Oct 12, 2020
243
349
This ''game'' has been around for over 5 years and it's not even halfway done. Who would play this pile of shit? I don't care how much effort goes into it, there's no excuses for making/releasing a game like this. Ridiculous. I played (and quite enjoyed) it a year or so ago but when I saw the development progressing at a snail's pace and the creators constantly changing and overhauling things, I said ''screw this'' and never touched it again. I hope the 15 year wait is worth it, folks. We never waited this long for Final Fantasy Versus XIII, and yet some people will wait for a fucking porn game :ROFLMAO:
 
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