- Nov 1, 2017
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He is getting corrupted by chaos. Probably from fucking too many demons.What does the red aura around Rowan's head mean?
He is getting corrupted by chaos. Probably from fucking too many demons.What does the red aura around Rowan's head mean?
But, once a month I am informed that Rowan is not corrupted and continues to save lives.He is getting corrupted by chaos. Probably from fucking too many demons.
Game doesn't make a fuss about early stages of corruption, which is what you see here. That red aura can get much larger and that's when the game takes notice.But, once a month I am informed that Rowan is not corrupted and continues to save lives.
God damn it.But, once a month I am informed that Rowan is not corrupted and continues to save lives.
It means he’s edgy and cool now.What does the red aura around Rowan's head mean?
It was just updated earlier this month, like a little over 2 weeks ago. It gets updated every 2 months like clockwork.when is the next update I feel like its been forever
Thanks for letting me know. It should be fixed now if you re-download the mod from the original post.can't start game with your mod
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It was updated like 2 weeks ago. Sadly the character arcs didn't get much content (looking at you Jezara).when is the next update I feel like its been forever
I believe devs may be operating under a sunk cost fallacy when it comes to culling the features that are too ambitious or don't fit the scope of the game. The more work put in to fit it all in, the harder it is to jettison the features. For example, do we really need a goblin recruitment arc?this game suffers from bloat and feature creep. the art and writing is good but it's bogged down in game mechanics that aren't engaging or meaningful in the slightest. this game would work just as well as a streamlined choice based visual novel, instead of a "rpg" thats 100% reliant on rng mechanics.
No we didn't need the goblin recruitment arc. I personally would've liked it more if that time was invested into finishing up the character's arcs. As much as I love the game (and I really love it), I agree with you 100%I believe devs may be operating under a sunk cost fallacy when it comes to culling the features that are too ambitious or don't fit the scope of the game. The more work put in to fit it all in, the harder it is to jettison the features. For example, do we really need a goblin recruitment arc?
Disclaimer: I think the game is great. This is just criticism from someone with no development experience.
Don't burn much stories for Arc I knowing there are other two next waiting to continue, expand, close or present new stories alongside the development of Main Story until the inevitable end by the choices taken. Focus on the characters that need development and adjustments according to their role, purpose and place in the world.There were real and serious talks about cutting the goblin arc. The story is designed to require it. What's more, it's important that players who aren't into the more hardcore content of Orciad have something that fits their tastes a bit better. However, we did consider cutting it for scope.
What happened as...we found a story we wanted to tell. The team sat down, threw out ideas, with an understanding that if we didn't find something good that we'd just cut the storyline. But, magic happened and the story that came out of it is something we're genuinely excited to write. When it comes right down to it, we think that if we make content that's good enough, that people will play it and enjoy it. There's the ever-present drive too just finish up Act 1, but it's important to ensure that doesn't make us miss good stories.
I think majority of people who wants story to move forward .There were real and serious talks about cutting the goblin arc. The story is designed to require it. What's more, it's important that players who aren't into the more hardcore content of Orciad have something that fits their tastes a bit better. However, we did consider cutting it for scope.
What happened is...we found a story we wanted to tell. The team sat down, threw out ideas, with an understanding that if we didn't find something good that we'd just cut the storyline. But, magic happened and the story that came out of it is something we're genuinely excited to write. When it comes right down to it, we think that if we make content that's good enough, that people will play it and enjoy it. There's the ever-present drive too just finish up Act 1, but it's important to ensure that doesn't make us miss good stories.
In the beginning, I was also not sure about the need for another recruitment arc. But the goblin arc turned out to be very engaging plot-wise. The characters are much more interesting and better written than in the orc camp. Currently I'm really looking forward to more of the goblin content.For example, do we really need a goblin recruitment arc?