Re: Machinations Against the "Masters"
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(Sorry, I just had to have a little fun with that paragraph.) The short answer is "yes"--there are indeed ways to plot against the Twins, hurt them, and (later on) ultimately bring them down; like an undetected cancer eating away at a body from within. There are some subtle things you can do here and there [such as knowingly sending off a goblin caravan along with an orc detachment to their doom, cultivate your own agent to spy on the Twins (sp. Jezera), secretly saving the lives of certain individuals, and so forth], but it's infrequent and mostly in the background. The idea that Rowan (and others) can work against Bloodmeen and the Twins IS there and previously identified by the SoC team as a possible path, but development has focused on other areas. So long as Rowan isn't cowed by the demons and keep his corruption in check, he can still take pride in living by his morals and help others. Unfortunately, this path of subterfuge appears to be a low priority at the moment.
If I may, whenever you consider working on that aspect of the game, I'd like to offer a suggestion. I think you shouldn't tie
IF Rowan decides to overthrow the twins to a morality or corruption score. Let me be clearer: a higher corruption in my mind doesn't necessarily mean that the MC, game-wise, thinks "Ah well, it's not so bad living under their thumb, let's stick with them, it'll be fun". On the contrary, it means that the MC has become a hedonistic bastard but he still remembers the goal: take the twins down. In my mind, corruption isn't a way to measure if he overthrows them or not, but rather
HOW he decides to overthrow them, why and with what effects. A low-corruption Rowan might try his best to return the world to its previous state, a high-corruption Rowan might come to understand the practicality of some of the twins' ideas, or outright decide that the world shall drown in blood and pussy juice. Guilt might also play a part, such as a high guilt with low corruption makes Rowan's methods more akin to a zealot in his quest to fix things, thus actually making things worse, or a high guilt AND a high corruption might actually balance him a bit, keeping him a hedonist who tries to do good while enjoying himself. Whatever you decide to do, I feel like it would be much more interesting if you could make this a complicated matter.
It would also be nice if you could either get rid of your least favorite twin, convince one or both of them to join you (either through your sheer power or by slowly but steadily gaining more and more of their admiration, somehow), or to make them suffer the ultimate humiliation: purify them. To utterly destroy the legacy in their blood, forever ruining their plans and their father's plans.
I hope this suggestion is taken with the original meaning of utmost respect. I by no means want to sound demanding or arrogant, but I'm simply too excited about this game to stay quiet.