Well, if you like it, you should know I just updated it today.Wait... you're here...
Oh my... a dev of another game I like is here!
Well, if you like it, you should know I just updated it today.Wait... you're here...
Oh my... a dev of another game I like is here!
Yeah I know!Well, if you like it, you should know I just updated it today.
Since we found out he's the one who wants to make permanent futalexia a possible thing, even if it's not going to happen due to all the extra work it would mean.Since when is Rein our guy?
Suffering and dice rolls.The main fetish content is suffering
Whose Alexis? Munches on Popcorn
To be fair the 's' is right next to the 'a' key, and my hands get all shaky when I think of Alexia too...Whose Alexis? Munches on Popcorn
I want to say nymphomania was only a stat in the side-mode to test stuff before jobs got added. For her corruption, you want all_actors[u'alexia'].coruption=XI never seem to be able to reach the full corruption potential. Same for the job events...
The google guide doesnt really help, since apparently I met all of the requirements...
I thought maybe the console commands could help but I dont seem to be able to achieve anything since they dont really work:
eg.
alexi.nymphomania = 5
could someone extend a helping hand?
yes would love a full list of console commands.
I think that's the most full list that's ever been compiled.all_actors[u'alexia'].coruption=X
all_actors[u'alexia''].relation=X
castle.treasury=
avatar.gold or treasury=
avatar.exp=
avatar.mp=
castle.rp=
week=
change_relation('cla_min', #)
change_relation('cliohna', #)
change_relation('skordred', #)
change_relation('draith', #)
change_relation('xzaratl', #)
all_actors[u'alexia'].flags['jezera_influence'] = #
all_actors[u'alexia'].flags['andras_influence'] = #
change_base_stat('c', #)
avatar.corruption
change_favor('jezera', #)
change_favor('andras', #);
castle.treasury=x -> set treasury amount
castle.military=x -> set military capacity
castle.tech=x -> set tech rate
castle.morale=x -> set morale (cap at 100)
castle.villages=x -> set number of Villages
castle.mines=x -> set number of Mines
Most of these should work. The castle.mines and villages etc ones don't seem to increase metal or income from the mines or villages if I'm remembering right though. Use unren to look at the variables as well, that often gives you an idea how to change some things.