Nemesis System
The world of Solanse has many players, both individuals and factions, vying for whatever power they can get their hands on. The Nemesis System is an attempt to recreate the feeling, over a number of playthroughs, that the protagonist has many different enemies waiting in the shadows to strike.
The Nemesis is an adversary drawn from a pool of potential enemies that the player has to face repeatedly as the game progresses. Very little is known about these Nemeses; where they come from, what they represent, or why they have chosen you as a target. They all have different backgrounds, methods, motives, and masters, but are united by their relentless pursuit of the player character. The Nemesis appears to the protagonist in special Nemesis events, which represent their encounters.
- The Nemesis Event is a special type of event that exists outside the bounds of the main event spheres, and it has its own special set of rules.
- Nemesis events represent the plots and actions of the Nemeses, and as a result can occur at any time. Nemesis events have a random chance of being encountered regardless of the event pool chosen.
- Nemeses are unflinching in their desire to destroy you, and this is reflected in their events, which consist of hard choices, and difficult challenges with punishing consequences. Failure to do well against Nemeses will result in steep penalties, and perhaps even more devastating events being added to their pool. Succeeding, however, will force the Nemeses to suffer setbacks of their own.
- There will also be additional ways to weaken, delay, and even defeat the Nemeses, but these will all require an investment of player turns, and have little overall outcome on the endgame. The player will have to choose whether to spend turns planning for the Nemeses and lose time that could be spent elsewhere, or risk the chance of encountering powerful Nemesis events unprepared.
- Adding additional Nemeses allows new events, lore, locations, and new challenges to be added to the game without having to make large adjustments to the core game.