- Apr 26, 2021
- 677
- 2,811
TL/DR: Gob plot is a welcome change of pace / interesting new vibe that is definitely still dark. Its just darkness painted with a coat of absurdism / deception.
I'm pretty sure the Gob plot is the brain child of Winter / Rein even though Ex was working on writing the prose for it (she killed it btw, I'm kinda bummed she won't be working on it in the future).
Rivon seems to have missed the point about the gob plot. Acting nice and cheerful ≠ being kind / no darkness.
There is Levity to it- but there is still a lot of darkness beneath.
The gobs "act" lighthearted- they are genuinely unbothered by a lot of things that would be considered atrocities by humans. it is a cultural phenomenon. There is something even more terrifying about how normalized this sort of thing is in their society.
These malicious plot points that have already been laid out about the Blackholt goblins.
Zii-giggles about being a Rapist and shrugs off culpability / treats most things like they are just a funny game.
Tue-Row causally dismisses assassination attempts- and just kinda gets on with his day like it is business as usual.
Tue-Row has removed more bodies from the census than any of the orcs in Orcaide have- mostly his own people.
Tue-Row casually betraying and *literally* stabbing one of his closest friends.
The Goblins have "The Joker" energy. They are little psycho murder-bots. Just because they "Act" light hearted about it doesn't mean that plot isn't going to have dark moments- the axe will drop repeatedly on this shit. Just pay attention to the narrative threads being built up. The Blackholt Goblins are little fuckers.
Game doesn't need to browbeat every plot to death with stereotypical Zug-Zug Grim-Dark like we have in Orcaide. It is nice that the Gob plot includes a more unique culture. It fits the setting that they would have their own sort of vibe as well since they are deeply isolationist.
*Side note- it is rather interesting how the Goblins skirmish (when they are doing the more ritualistic version- not with the intent to kill.) It reminds me a bit of how animals 'play fight' in the wild. It helps them build up their skills - doesn't reduce their numbers as much ect. Provides a nice dose of 'biological fitness' if they need to fight with killing intent later. An interesting detail.
*additional side note: Tue-Row's willingness to commit war-crimes in pursuit of his goals parallels some iterations of Rowan, which is an interesting parallel. In some ways Tue-Row reminds me of Armstrong from MGS a bit. A lot of what he says makes sense- but he might be just as deluded. He is a rather compelling ally / hypothetical antagonist.
I'm pretty sure the Gob plot is the brain child of Winter / Rein even though Ex was working on writing the prose for it (she killed it btw, I'm kinda bummed she won't be working on it in the future).
Rivon seems to have missed the point about the gob plot. Acting nice and cheerful ≠ being kind / no darkness.
There is Levity to it- but there is still a lot of darkness beneath.
The gobs "act" lighthearted- they are genuinely unbothered by a lot of things that would be considered atrocities by humans. it is a cultural phenomenon. There is something even more terrifying about how normalized this sort of thing is in their society.
These malicious plot points that have already been laid out about the Blackholt goblins.
Zii-giggles about being a Rapist and shrugs off culpability / treats most things like they are just a funny game.
Tue-Row causally dismisses assassination attempts- and just kinda gets on with his day like it is business as usual.
Tue-Row has removed more bodies from the census than any of the orcs in Orcaide have- mostly his own people.
Tue-Row casually betraying and *literally* stabbing one of his closest friends.
The Goblins have "The Joker" energy. They are little psycho murder-bots. Just because they "Act" light hearted about it doesn't mean that plot isn't going to have dark moments- the axe will drop repeatedly on this shit. Just pay attention to the narrative threads being built up. The Blackholt Goblins are little fuckers.
Game doesn't need to browbeat every plot to death with stereotypical Zug-Zug Grim-Dark like we have in Orcaide. It is nice that the Gob plot includes a more unique culture. It fits the setting that they would have their own sort of vibe as well since they are deeply isolationist.
*Side note- it is rather interesting how the Goblins skirmish (when they are doing the more ritualistic version- not with the intent to kill.) It reminds me a bit of how animals 'play fight' in the wild. It helps them build up their skills - doesn't reduce their numbers as much ect. Provides a nice dose of 'biological fitness' if they need to fight with killing intent later. An interesting detail.
*additional side note: Tue-Row's willingness to commit war-crimes in pursuit of his goals parallels some iterations of Rowan, which is an interesting parallel. In some ways Tue-Row reminds me of Armstrong from MGS a bit. A lot of what he says makes sense- but he might be just as deluded. He is a rather compelling ally / hypothetical antagonist.
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