Blurpee69

Well-Known Member
Jan 7, 2023
1,099
2,128
Decent. But.
The original Baldur's Gate 1 contains about 1 million words. This includes dialog, location descriptions, items, etc. The team faced a number of challenges, including the need to develop a new game engine, the Infinity Engine, which would allow for games with 3D graphics.
Development of Baldur's Gate began in 1995 and took approximately three years.

Development of Planescape: Torment began in 1997 and took about two years. The game was officially released on June 12th, 1999. The game contains about 1.5 million words, making it one of the most talked about RPGs of all time. The game's dialogue is complex and multi-layered, often presenting the player with difficult moral dilemmas.

Development of Disco Elysium began in 2015 and took about four years. The game was officially released on October 15th, 2019. The game contains about 2 million words.

Ultima VII: The Black Gate (1992): 1 million words
Ultima VII: Part Two: Serpent Isle (1993): 1 million words
Ultima Underworld: The Stygian Abyss (1992): 1 million words
Ultima Underworld II: Labyrinth of Worlds (1993): 1 million words 1 million words
=============================================
Here we have a visual novel. Visual Novel. What a lot of problems there were back then in the early days of making games. The use of 3d. Economy. Mathematics.

And now that there are both engines and instructions, there are still questions for me about how long it took.
I don't disagree with you entirely here, but just to play devil's advocate. The difference in those games compared to this game is that they had full development teams working on those games as full time jobs. As far as I know, and again someone with more knowledge feel free to correct me. Seeds of Chaos is like 7-10 people working on the game in their spare time, two of whom are strictly artists.
 

gregers

Forum Fanatic
Dec 9, 2018
4,771
6,102
Hello,

This error appears for me at week ten at Cla-Min's store when trying to access the "Ploys" tab.
Any idea how to fix or prevent this error from happening?

Thanks and regards,

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/screens/shop_screen.rpy", line 1, in execute
  File "game/screens/shop_screen.rpy", line 1, in execute
  File "game/screens/shop_screen.rpy", line 236, in execute
  File "game/screens/shop_screen.rpy", line 237, in execute
  File "game/screens/shop_screen.rpy", line 243, in execute
  File "game/screens/shop_screen.rpy", line 245, in execute
  File "game/screens/shop_screen.rpy", line 262, in execute
  File "game/screens/shop_screen.rpy", line 262, in <module>
NameError: name 'week_no' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/main_loop.rpyc", line 73, in script call
  File "game/locations/rowans_chambers.rpyc", line 103, in script call
  File "game/locations/caravan.rpyc", line 43, in script
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\ast.py", line 2259, in execute
    self.call("execute")
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\ast.py", line 2241, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\statements.py", line 342, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\exports.py", line 3347, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\core.py", line 3587, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\core.py", line 4060, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\core.py", line 4060, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "C:\Program Files (x86)\Steam\steamapps\common\Seeds of Chaos\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/screens/shop_screen.rpy", line 1, in execute
  File "game/screens/shop_screen.rpy", line 1, in execute
  File "game/screens/shop_screen.rpy", line 236, in execute
  File "game/screens/shop_screen.rpy", line 237, in execute
  File "game/screens/shop_screen.rpy", line 243, in execute
  File "game/screens/shop_screen.rpy", line 245, in execute
  File "game/screens/shop_screen.rpy", line 262, in execute
  File "game/screens/shop_screen.rpy", line 262, in <module>
NameError: name 'week_no' is not defined

Windows-10-10.0.22621 AMD64
Ren'Py 8.1.2.23090503
Seeds of Chaos 0.4.02
Sun Jan  7 19:16:37 2024
I had the same thing and found that I could work around it by picking the 'Tools' tab before the 'Ploys' tab for some reason.
 

Simbad-sea

Newbie
May 11, 2020
95
61
I don't disagree with you entirely here, but just to play devil's advocate. The difference in those games compared to this game is that they had full development teams working on those games as full time jobs. As far as I know, and again someone with more knowledge feel free to correct me. Seeds of Chaos is like 7-10 people working on the game in their spare time, two of whom are strictly artists.

Baldur's Gate - During this time, BioWare's team of just 25 people worked to create a game based on the rules of the tabletop RPG Dungeons & Dragons. The team faced a number of challenges, including the need to develop a new game engine, the Infinity Engine, which would allow for the creation of games with three-dimensional graphics.

Planescape: Torment - According to various sources, approximately 35-40 people worked on the game. This includes programmers, designers, artists, cleaners, composers, and writers.

Disco Elysium - According to various sources, about 20 people worked on Disco Elysium. This includes programmers, designers, artists, cleaners, composers, and writers.
Robert Kurwitz - lead writer and designer
Alexander Schulz - Technical Director
Mihkel Pärt - Composer

Ultima VII: The Black Gate - the exact number is unknown.
Ultima VII: Part Two: Serpent Isle - exact number unknown.
Ultima Underworld: The Stygian Abyss employed about 20 people. This includes programmers, designers, artists, cleaners, composers, and writers.
Ultima Underworld II: Labyrinth of Worlds employed about 20 people. This includes programmers, designers, artists, cleaners, composers, and writers.

And we're talking about composers, animators, concept-artists, and programmers. I think we agree here that in terms of complexity of development, code, animation and 3D programming, SoC is easier?
 
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Reactions: loporopo10

gregers

Forum Fanatic
Dec 9, 2018
4,771
6,102
There's an error in the cla_act1_finale event in v. 4.01, dunno if it's been fixed:

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Edit: Just downloaded 4.02 and (once I found a save that would load) it has indeed been fixedalthough the claminChildren variable only gets set (to False) if Rowan says no; saying yes leaves it undefined. And conversely, saying no leaves the claminGobboBride variable undefined rather than setting it to False.
 
Last edited:

gregers

Forum Fanatic
Dec 9, 2018
4,771
6,102
Even if Rowan (and Alexia) has rejected X'zaratl at every turn, she still refers to having made him happy "the last time" during the xzaratl_guilt_solution event.
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Helayna's second dream (hel_nightmare_2) depends on itself to trigger.
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A minor issue, but the torlTea variable for accepting Torlene's tea during the save_liurial is set the wrong way round:
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I see that there's an event on file for cucking Helayna with Liurial (helCuckqueanLiur) but there's no option to do so in the menu in helayna_a_cuckquean
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Last edited:

Blurpee69

Well-Known Member
Jan 7, 2023
1,099
2,128
Baldur's Gate - During this time, BioWare's team of just 25 people worked to create a game based on the rules of the tabletop RPG Dungeons & Dragons. The team faced a number of challenges, including the need to develop a new game engine, the Infinity Engine, which would allow for the creation of games with three-dimensional graphics.

Planescape: Torment - According to various sources, approximately 35-40 people worked on the game. This includes programmers, designers, artists, cleaners, composers, and writers.

Disco Elysium - According to various sources, about 20 people worked on Disco Elysium. This includes programmers, designers, artists, cleaners, composers, and writers.
Robert Kurwitz - lead writer and designer
Alexander Schulz - Technical Director
Mihkel Pärt - Composer

Ultima VII: The Black Gate - the exact number is unknown.
Ultima VII: Part Two: Serpent Isle - exact number unknown.
Ultima Underworld: The Stygian Abyss employed about 20 people. This includes programmers, designers, artists, cleaners, composers, and writers.
Ultima Underworld II: Labyrinth of Worlds employed about 20 people. This includes programmers, designers, artists, cleaners, composers, and writers.

And we're talking about composers, animators, concept-artists, and programmers. I think we agree here that in terms of complexity of development, code, animation and 3D programming, SoC is easier?
Again, I don't entirely disagree with you 7 years is an extreme amount of time. My point was that the teams for those games were all professionals whose sole job was to work on those games. Unless I'm mistaken, the development team for Seeds of Chaos are all doing it in their free time. They update routinely and that is commendable, but it isn't the same as a full team working 40+ hours a week on a game.
 

Filipis

Active Member
Nov 15, 2022
804
1,576
Again, I don't entirely disagree with you 7 years is an extreme amount of time. My point was that the teams for those games were all professionals whose sole job was to work on those games. Unless I'm mistaken, the development team for Seeds of Chaos are all doing it in their free time. They update routinely and that is commendable, but it isn't the same as a full team working 40+ hours a week on a game.
Ehh... as usual these things are nigh-impossible to calculate with any precision, but rough estimates can certainly paint a not-so-pretty picture for us laymans, no?
  • Yes, those games had a larger team of professionals working on the game with regular hours, but you have to look at the final product - those games, when finished, contained dozens or even hundreds of hours of gameplay.
  • Yes, Seeds of Chaos is being worked on by a smaller "studio", but it is also much smaller in scope. What is the maximum mileage that you can get out the current version of SoC? I doubt it crosses the 20hr mark...
All this said and done, Seeds of Chaos is nothing but a victim of feature creep and poor management. It happens.
It doesn't mean it isn't frustrating or that people don't have a right to protest.

However, you also hold the right not to keep funding the development either. It appears a lot of people are okay with a 7-year development cycle & hundreds of dollars of investment for about 15hrs of gameplay.

And people wonder why the gaming industry is in such a horrible state these days.
 

Simbad-sea

Newbie
May 11, 2020
95
61
Again, I don't entirely disagree with you 7 years is an extreme amount of time. My point was that the teams for those games were all professionals whose sole job was to work on those games. Unless I'm mistaken, the development team for Seeds of Chaos are all doing it in their free time. They update routinely and that is commendable, but it isn't the same as a full team working 40+ hours a week on a game.
I'm sorry, do they get paid "for free" or for the work they do? Is the Patreon subscription to pay people for nothing?
The ones I described started when there was little to no development at all. Somewhere pioneers, somewhere enthusiasts. Even now, it's not easy to find a development professional, even then.
 

andybc

Member
Oct 2, 2020
146
377
Ehh... as usual these things are nigh-impossible to calculate with any precision, but rough estimates can certainly paint a not-so-pretty picture for us laymans, no?
  • Yes, those games had a larger team of professionals working on the game with regular hours, but you have to look at the final product - those games, when finished, contained dozens or even hundreds of hours of gameplay.
  • Yes, Seeds of Chaos is being worked on by a smaller "studio", but it is also much smaller in scope. What is the maximum mileage that you can get out the current version of SoC? I doubt it crosses the 20hr mark...
All this said and done, Seeds of Chaos is nothing but a victim of feature creep and poor management. It happens.
It doesn't mean it isn't frustrating or that people don't have a right to protest.

However, you also hold the right not to keep funding the development either. It appears a lot of people are okay with a 7-year development cycle & hundreds of dollars of investment for about 15hrs of gameplay.

And people wonder why the gaming industry is in such a horrible state these days.
Hours of gameplay does not equal scope. Take Uncharted for example, that game is massive in terms of resources spent, but playtime is ~10 hours. Either way, it's silly to compare triple A professionals to a bunch people who do this on the side.

But I agree that they have mismanaged this very poorly, they tried to please everyone and ended up pleasing no one. The amount of things that have been reworked is staggering. I've subbed to them in the past, but now I haven't even bothered to download the last year of updates.
 

Jynx_lucky_j

Member
May 1, 2021
390
947
Why is there so much hate towards Andras? I love his scenes the best with both Alexia and Rowan...he gets me real wet
Because he's Mr. Stealyourgirl. Its a visceral reaction that some people have to NTR content. But in the end it is just a very vocal minority, in actuallity his scenes with Alexia is some of the most popular content in the game.
 

HentaiGamerN00b

Active Member
Sep 6, 2020
952
815
Why is there so much hate towards Andras?
Because he's Mr. Stealyourgirl. Its a visceral reaction that some people have to NTR content. But in the end it is just a very vocal minority, in actuallity his scenes with Alexia is some of the most popular content in the game.
Beyond that surface, because Andras seriously ask Rowan's for trouble and when he's not searching, then he make new ones that makes you lose troops literally... At least, Jezera in comparison the most worst usually she does is asking for whatever money or wine during raids, which makes you lose moral, but with Andras is a complete lose, of moral and even troops.
I love his scenes the best with both Alexia and Rowan...
There's only one scene i recall in which Andras stand me good, when he ask Rowan how he likes women... In which they can sympathies each other. Respecting Alexia, i always makes her fall way low instincts into High Corruption for him.
he gets me real wet
Cool for you :sneaky:(y)
 

HentaiGamerN00b

Active Member
Sep 6, 2020
952
815
Huh. Well, tbh, i find it impossible for the NTR tag to make itself more obvious if Alexia was not the focus of the "one being stolen by others". Since Helayna was just originally Rowan's student of sorts. Also, i guess the dev can't help the situation much since Alexia, the red-head wife was just such a seductive and spicy character that she became an instant hit with those who openly fund the game. Thus making her the FMC (Female Main Character) of the game. Well, i can't deny the part of both husband and wife trying to play a game of cuck and seek with one another but i really hope Rowan would stop being such a clueless f*ck just once and actually catch Andras breeding Alexia non-stop. Would he feel betrayed? Would he feel regretful? Would he feel guilty of not being capable of giving Alexia a bunch of kids? Now that is a food for thought. :unsure::unsure::unsure:
Well Rowan could have something for Netorase, as he consent Alexia having a relationship with the minotaur :KEK:
 

Marc9

Formerly 'slaifer99'
Jan 22, 2023
182
237
I haven't played this one yet, but I've seen some prints on the internet and I want to ask if the images of Rowan being passive during gay sex with an orc and another demon red and showing Alexia in the background watching belong to the game or are they fan inventions?

And another question I have is that I saw on the game's official website that Seed of Chaos would be the first in a trilogy and I ask if these other games have already been released or will be yet?
 
Last edited:

vandal.h

Newbie
Oct 15, 2023
52
147
...in actuallity his scenes with Alexia is some of the most popular content in the game.
In patreon polls. Does the dev poll whats popular with steam players? Also NTR lovers are united in their love for Alexia X Andras but the Rowan Harem lovers are divided between multiple options.
 

Jynx_lucky_j

Member
May 1, 2021
390
947
Bullshit game
1704724699047.png

In patreon polls. Does the dev poll whats popular with steam players? Also NTR lovers are united in their love for Alexia X Andras but the Rowan Harem lovers are divided between multiple options.
I don't know that they've actually polled steam players, but savvy developers can use achievements to get a pretty good idea of how people are playing thier games.

But I can't imagine it being all that different because the premise of this game is more likely to attract a certain type of person. While I wouldn't call this an NTR game (mostly just because the NTR is so easily avoidable), I must admit that people do are fans of NTR will find plenty to like here. And even people who are indifferent to NTR and just like seeing a dominate male in there sex scene will find a lot to love about Andras' scenes.

And while he is one my least favorite characters, even I have to admit his scenes are pretty hot on the rare occasion that I do decide to go down that path.
 

bobi121

Member
Aug 1, 2019
310
319
Why is there so much hate towards Andras? I love his scenes the best with both Alexia and Rowan...he gets me real wet
Because the only thing going on for Andras is that he is powerful. Nothing else. He doesn't have a working brain. He charges ahead, doesn't think how best to approach things, he has zero sublety skills and charisma. He is not a diplomat and sucks as a leader. If it wasn't for his sister he would be dead in a ditch a long time ago. Even his power is something he was born with, not achieved. Every woman out there except Corrupted Alexia hates his guts while they desire Rowan, Jazeera included. The moment Rowan becomes stronger he will be superior to him in every single way. That is why i don't believe that Alexia would ever like Andras unless she gets brainwashed and corrupted to such a degree that she is no longer herself.
Andras serves to satisfy a certain kink best described by what we in my country say - Pigs (trash men) eat the best fruit from the pile (good women) - Some people get "high" from seeing evil win, how bad men win the purest girls out there not because of charm or brain but because of sheer ignorant boasts.
Jazeera however has shown to be no less powerful than Andras and yet has the class and skill of manipulation to hide this and use other tools to her advantage. She can crush your skull but she prefers to get what she wants in other ways. That implies intelligence, patience, cunning. She loves playing with people as if they were figures on a chess board. The only reason Andras is next to her is that he is a brute. Nothing more, nothing less. I hope the moment Rowan becomes powerful, he and Jezeera would actually eliminate Andras as an option.
Alexia? Alexia and Greyhide is probably the most believable NTR couple so far. Greyhide is nice to her, just like Rowan and if Alexia wants to branch out Greyhide will support her and offer a much different experience since he is a minotaur. They can also breed with humans so he can satisfy her other need as well.
 

Jynx_lucky_j

Member
May 1, 2021
390
947
Because the only thing going on for Andras is that he is powerful. Nothing else. He doesn't have a working brain. He charges ahead, doesn't think how best to approach things, he has zero sublety skills and charisma. He is not a diplomat and sucks as a leader. If it wasn't for his sister he would be dead in a ditch a long time ago. Even his power is something he was born with, not achieved. Every woman out there except Corrupted Alexia hates his guts while they desire Rowan, Jazeera included. The moment Rowan becomes stronger he will be superior to him in every single way. That is why i don't believe that Alexia would ever like Andras unless she gets brainwashed and corrupted to such a degree that she is no longer herself.
Andras serves to satisfy a certain kink best described by what we in my country say - Pigs (trash men) eat the best fruit from the pile (good women) - Some people get "high" from seeing evil win, how bad men win the purest girls out there not because of charm or brain but because of sheer ignorant boasts.
Jazeera however has shown to be no less powerful than Andras and yet has the class and skill of manipulation to hide this and use other tools to her advantage. She can crush your skull but she prefers to get what she wants in other ways. That implies intelligence, patience, cunning. She loves playing with people as if they were figures on a chess board. The only reason Andras is next to her is that he is a brute. Nothing more, nothing less. I hope the moment Rowan becomes powerful, he and Jezeera would actually eliminate Andras as an option.
Alexia? Alexia and Greyhide is probably the most believable NTR couple so far. Greyhide is nice to her, just like Rowan and if Alexia wants to branch out Greyhide will support her and offer a much different experience since he is a minotaur. They can also breed with humans so he can satisfy her other need as well.
Eh, I soft disagree. I feel like there a few times that Andras shows that he is capable of forethought, subtly, and manipulation. He just prefers the direct approach when ever possible. His philosophy is if am the strongest why shouldn't I just immediately do what I want and take what I want. Why wait when I can have immediate gratification. It'n not that he can't control himself, he just doesn't see why he should most ofthe time.

Jerzera is his opposite in every way. As you say she is also very powerful in her own right, but she enjoys the game. Her position is I could take what I want but it is more fun to make you give it to me. But she has also shown that she is just as willing and quick to turn to violence to get her way when her target refuses to play the game or seems to be winning.

I feel like Andras is more in control of himself than he seems, where as I fell like Jezera is less in control of herself than she seems. I would guess they probably have roughly the same level of self control. It's just that Andras down plays his, while Jezera over plays hers.

I do agree that I find it hard to believe that Alexia would fall for Andras so easily. I feel like he doesn't bother to keep the mask up long enough to convince her that he isn't a bad person. But then again I've seen plenty of real people fall for someone that I felt was obviously a bad person, and I can't believe that they don't see through them. So I guess I can't say that it isn't realistic.
 
4.00 star(s) 171 Votes