- Aug 3, 2017
- 1,587
- 6,128
Hello guys, can you give me in depth details on how this bug came to be? I need to replicate the conditions for it to be properly quashed.
Seconded. This request for details on the village bug is coming right from the devs. We want to fix it.
The bug where uncommon events prevent village capture from adding to income. Except for the nobleman and girls event.
As far as I know, the problem is with capturing villages. When you capture one trough (sic) different events... everything seems to be alright. But when the week ends and you look at you kingdom stats the captured village count remains unchanged.
Only the Unscrupulous Noble event and the event starting with a village attempting to perform human sacrifice seem to add to captured village count and revenue.
Put simply, I just thought events broke them. As it's been a mess for so long, I've not paid particular attention anymore if revenue is generated for looted villages or if villages in trade agreements actually increase income, and whether they show up on the Kingdom stats. (I'm not even positive if income-generating research gets applied correctly either, if at all.) However, the number of villages captured is easy to tell whether it's correct or not on that stat-screen since the player goes through the process in game.So essentially, the player can reach a village and then it will play an event saying Rowan conquered/destroyed/traded with a village (without the player's input), but it won't change anything in the game's logic, Rowan won't receive more money, income from villages won't be increased, slaves won't be acquired, etc.
I'm glad, at least, the bug is now on the to-do list with positive confirmation that work to resolve it will occur at some point.