- Dec 28, 2019
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I would be happy to see a dominant path for Alexia where she stands up to the twins instead of either trying to avoid them or rolling over and becoming a sub to one of them.
Soo... as someone who's almost exclusively interested in the Alexia-Andras path, I'm slightly worried that there just isn't a lot of room to continue the path without creating situations like the one you talk about here. At this point (imo) the story sort of screams for Alexia to start openly changing for Andras, i.e. for her to either start wearing the revealing dress in all situations, or to magically grow her breasts, or to pierce her nipples, etc. but I understand this would duplicate the art workload for scenes involving her and thus is probably a big no-no. What are your thoughts on that? I really, really like this path, I think you've done an awesome job with it, but from the outside looking in I wonder if it can really reach a satisfying conclusion.The essential problem is. What lots of people have expressed interest in is Alexia using magic to gain agency. Which is, to say, a whole ass variable that needs to be accounted for every single scene in the game. Reviewing literally hundreds of Alexia scenes to add magic variables. And it would be a half assed attempt too, since to really deliver on the fantasy it would need to produce major variants in the events where Alexia's use of magic shifted the story's movement somehow.
And I can definitly see the appeal of adding in a variable like that, in terms of giving the player the chance to shape the story in a way they really enjoy. I can also see that to do it right, you'd need untold tens of thousands of words. perhaps even more. A massive development sink for a core staff member (someone who knows the material inside and out) for a large chunk of time.
Can't do it that way. Too hard. And if we did it without doing that, then half the logic of the scenes she's in wouldn't make sense or else her magical abilities would feel pointless or unaffecting.
Basically, I'm as down as anyone else for a magic Alexia plotline. But, if we did it, we'd need to do it right. And we just can't do it right with how things are with act 1 ATM.
Edit: As an aside, this is another area where you have to consider exponential growth in variables. That is, without any "bottlenecking" adding mutually exclusive variables with multiply the total content. But, adding non-mutually exclusive variables expontentially increasing total content.
Consider, right now, Alexia can be Rowan-Loyal, Jezera-Loyal, or Andras Loyal. This produces three content variants which if given their own entire segment, would triple the per-scene word count. But, Alexia doesn't just have that variable axis. She also has Low, Medium, High Corruption. Further, many scenes with Alexia feature Rowan.
So many scenes with Alexia already look like this:
Andras -A!High- R!Low
Andras - A!High - R!-Medium
...etc...etc..etc...
For a total of 27 possible Rowan x Alexia relationship states.
Now, in practice we dont' write remotely close to that much, because we don't give each variable entirely seprate text. Instead, we pin-point where the text can merge and "bottleneck" it back together. Theoretically, you can bottleneck as aggresively as you want. But, the more aggresive the bottlenecking the less substantial a variable feels. So as a writer in interactive fiction you need to be balancing the need for substantial variables (which inherently increase player engagement) vs the need to not die by workload.
Half the problem with the original Alexia Library Magic plan was that it would be done as a non-mutually exclusive variable. So, take the 27 possible Rowan x Alexia states above. Now, *double* it based on if Alexia is magic or not. You wind up with a whopping 54 substantial variables then and there. With more secondary variables like Feudalism, Alexia's Job Location, and Rowan relationship with side cast members that might produce smaller variables.
But, imagine for a second that we just ignored that and we didn't include ANY of those variables for magic Alexia. Well, we're in trouble. Because is Pure Alexia and Corrupt Alexia never going to use magic in diffrent situations? Are we not including magic in Andras/Jezera variable segments or their personal scenes? What about Rowan? Is Rowan going to respond the same way to magic Alexia in every version of it?
So it's not just that Alexia is in a ton of scenes. She is. It's also that she she's easily one of the HARDEST charachters to add a non-mutually exclusive variable at this point because all of her scenes are already so stuffed with variables that it makes Rowan x Alexia scenes into something of a meme among the staff as "the hardest shit to write".
You're absolutely right. To give the game room to grow, all Alexia/Andras content should be moved to Act 3. Nods sagely.Soo... as someone who's almost exclusively interested in the Alexia-Andras path, I'm slightly worried that there just isn't a lot of room to continue the path without creating situations like the one you talk about here.
At some point, the game is just going to have to develop a "Alexia is Wife" vs "Alexia isn't wife" variable. Then, most of the scenes with her can be designed around her being present or not present.Soo... as someone who's almost exclusively interested in the Alexia-Andras path, I'm slightly worried that there just isn't a lot of room to continue the path without creating situations like the one you talk about here. At this point (imo) the story sort of screams for Alexia to start openly changing for Andras, i.e. for her to either start wearing the revealing dress in all situations, or to magically grow her breasts, or to pierce her nipples, etc. but I understand this would duplicate the art workload for scenes involving her and thus is probably a big no-no. What are your thoughts on that? I really, really like this path, I think you've done an awesome job with it, but from the outside looking in I wonder if it can really reach a satisfying conclusion.
nope,still 3.04Has the Extended Scene Replay Mod been updated for this version (3.06)?
Ofcurse good sir! Let me explain this unfortunate situation to you.I turn off the NTR, but i still receiving this Choices. Its normal? Can someone please help me?
Use her to distract and subvert Andras.I turn off the NTR, but i still receiving this Choices. Its normal? Can someone please help me? View attachment 1896077
I turn off the NTR, but i still receiving this Choices. Its normal? Can someone please help me?
in the worst case, if it's not obvious enough for you, you can just choose "she had absolutely not interest in him" (I never understood why there was the choice to deactivate the ntr while the choices for avoiding it couldn't be more obvious)I turn off the NTR, but i still receiving this Choices. Its normal? Can someone please help me? View attachment 1896077
in the worst case, if it's not obvious enough for you, you can just choose "she had absolutely not interest in him" (I never understood why there was the choice to deactivate the ntr while the choices for avoiding it couldn't be more obvious)I turn off the NTR, but i still receiving this Choices. Its normal? Can someone please help me? View attachment 1896077
Not really. If you give him the green light to choose whatever he want (by the ntr off button) don't expect him to take further caution down the road. That's a mistake on the dev side.in the worst case, if it's not obvious enough for you, you can just choose "she had absolutely not interest in him" (I never understood why there was the choice to deactivate the ntr while the choices for avoiding it couldn't be more obvious)
Never underestimatein the worst case, if it's not obvious enough for you, you can just choose "she had absolutely not interest in him" (I never understood why there was the choice to deactivate the ntr while the choices for avoiding it couldn't be more obvious)
There is no NTR following the first choice. It just sets alexiaNTRIntroScene variable to True, which is needed for alexiaNTRReunion scene, but if you have NTR turned off you won't get it anyway. And there's even no real NTR in alexiaNTRReunion scene, it only differs from alexiaLoyalReunion scene by a bit different dialogue.I turn off the NTR, but i still receiving this Choices. Its normal? Can someone please help me?
Nothing's changed between the two And I doubt it will change much for the rest of the dev period.There is no NTR following the first choice. It just sets alexiaNTRIntroScene variable to True, which is needed for alexiaNTRReunion scene, but if you have NTR turned off you won't get it anyway. And there's even no real NTR in alexiaNTRReunion scene, it only differs from alexiaLoyalReunion scene by a bit different dialogue.
e: (At least that was the case in 0.3.05, but i don't believe that they changed it in 0.3.06)
I'm also primarily interested in the Alexia/Andras path, but I'm concerned: does this mean if you continued down the path Alexia would stop being Rowan's wife? I admit that the path would lose a lot of its interest for me there. I think it would turn Alexia into not much more than one of Andras' many sex slaves with nothing to make her stand out from the crowd.At some point, the game is just going to have to develop a "Alexia is Wife" vs "Alexia isn't wife" variable. Then, most of the scenes with her can be designed around her being present or not present.
Once you have such a variable, then it's a lot easier to pick and choose what scenes Alexia is in, so that we have more room for divergences. Alexia x Andras can become a sub-variable of Not Wife, meaning we only have to account for it in not-wife allowing scenes.
By the same token, it would gate Alexia out of generic sex scenes, but allow wider divergences in sexual content.
But, such a thing is impossible in act 1, because we have too many random or one-off scenes featuring her, especially at her job events.
For the record: This isn't an ironclad plan or anything. It's merely the type of solution we're looking at to get around multi-state wankery.