But facts are facts, game fan base stop growing.
Unpopular choices have clear side effects on revenue for them.
It could be incentivise to focus on the main story to make noticable progress, but I take it keeping the fan base content with regurlar fluff and merchandise (way before the game is even finished roflmao) is more profitable. Money > artistic vision, even though this game has enough potential to fullfill both.
It's such a shame how a game with this amazing premise is halted by wasting all ressources on secondary content. Focus on the main game, then finetune the side-content with DLC, extensions, etc. so you can still milk the audience even after the game is fully released.
My take would be:
- Minimize the first map, Ford, Camp and City and a bit extra fluff around it is all it needs. Lower the movement points, make warp points to Camp and City.
- Build the other maps. Already include stuff that was in the first map (Goblin city, the dozen street/forst/mire/mountain events).
- Get on with the main story goddammit.
- Restrict character specific content. Rowan and Alexia fucking everything is fine I suppose, but strong love/sub options should restrict other relationships. Rowan being faithfull to Alexia by constantly favoring her over anything should disable options to randomly fuck around. Committing to a person, falling in love, getting significantly subdued etc. should form a sort of contract that disables options to commit to other characters.
- Spread the scenes throughout the game instead of being able to reach them almost immdediantly. Rowan shouldn't be able to be enslaved to Clinoah within 10 weeks, it should happen over the entire game e.g. week 10, week 30, week 60 and so on, a concept thats already occasionally used.
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Summary:
Remind yourself why and what made the game great and unique in the first place, build on its unique strenghts instead of further drifting down the quick appeasement line. Almost meta-like irony how the game development succumbs to the same degeneration Rowan and Alexia fall into the game. Porn games as a whole suffer from unable to be properly artistic visions due to the instant gratification the consumers demand and are used to due the mediums very nature.