- Jul 6, 2022
- 51
- 60
This is their plan
Obviously, I would have liked to have Act I finished by now, but I will be the first to admit there was far too much scope creep, and writing issues have slowed things down, unfortunately. That being said, we are now approaching the end, and I'm hoping to be done by the end of the year or early next year at the latest. After a discussion with the writing staff, here is a good indication of the content left on the slate before we can move on to Act II:
Main:
Astarte - New War Council: Currently at 40%/100%
Updated Pre-Battle: Currently at 20%/100%
Updated Battle: 0%/100%
Updated postBattle: 0%/100%
Epilogue - One very large multi-state event similar to Astarte
Side:
Goblin arc - Che-Lin - 4 + 1 (4 Route events and a short debrief event)
Zii-Zii - 1 (short debrief event)
Tue-San - 1 (short debrief event)
Wedding - 3
Post-Wedding short events: 3
Fae - 2 Heartsong Events
1 Whitescar event
1 Aryzl event
Arzyl Finale/Whitescar Finale (scenes would be released simultaneously but be separate)
NPC:
Andras NTR - 2
Jez NTR - 1
Jez - 2
Hel - 2
X'zaratl - 3
Map:
Ygrisse Chaos Incursion - 3-5
Portal Events - 5 (Short events for unlocking the portal for the first time)
Shrine events - 3 (Three written events about finding shrines to Solansian gods in Rosaria)
Other:
Rastedel edits
Continuing Helayna events rework (5 events) and folding mindless events into a repeatable menu (six short events)
As you can see, there is still quite a bit of work to be done, but we are finally getting to the top of the mountain. The larger tasks are still Astarte and the epilogue, Che-Lin, the Fae, and the Helayna rework, but we will be aiming to hit these with every release to get them finished and eventually free up staff to help in other areas. The good news is we are very close to being finished on both NPC arcs and map stuff, meaning we can put them to bed and focus elsewhere.
Not going to talk about this today, but moving into Act II, we will be looking at ways to reduce workload while still giving you plenty of options, and make it feel like your choices matter. We have learned a few lessons in making this game, and we know that three acts totalling 3 million words plus over eight years each isn't really feasible. We will discuss this more as we start to reveal stuff about Act II in the not-so-distant future, though
Obviously, I would have liked to have Act I finished by now, but I will be the first to admit there was far too much scope creep, and writing issues have slowed things down, unfortunately. That being said, we are now approaching the end, and I'm hoping to be done by the end of the year or early next year at the latest. After a discussion with the writing staff, here is a good indication of the content left on the slate before we can move on to Act II:
Main:
Astarte - New War Council: Currently at 40%/100%
Updated Pre-Battle: Currently at 20%/100%
Updated Battle: 0%/100%
Updated postBattle: 0%/100%
Epilogue - One very large multi-state event similar to Astarte
Side:
Goblin arc - Che-Lin - 4 + 1 (4 Route events and a short debrief event)
Zii-Zii - 1 (short debrief event)
Tue-San - 1 (short debrief event)
Wedding - 3
Post-Wedding short events: 3
Fae - 2 Heartsong Events
1 Whitescar event
1 Aryzl event
Arzyl Finale/Whitescar Finale (scenes would be released simultaneously but be separate)
NPC:
Andras NTR - 2
Jez NTR - 1
Jez - 2
Hel - 2
X'zaratl - 3
Map:
Ygrisse Chaos Incursion - 3-5
Portal Events - 5 (Short events for unlocking the portal for the first time)
Shrine events - 3 (Three written events about finding shrines to Solansian gods in Rosaria)
Other:
Rastedel edits
Continuing Helayna events rework (5 events) and folding mindless events into a repeatable menu (six short events)
As you can see, there is still quite a bit of work to be done, but we are finally getting to the top of the mountain. The larger tasks are still Astarte and the epilogue, Che-Lin, the Fae, and the Helayna rework, but we will be aiming to hit these with every release to get them finished and eventually free up staff to help in other areas. The good news is we are very close to being finished on both NPC arcs and map stuff, meaning we can put them to bed and focus elsewhere.
Not going to talk about this today, but moving into Act II, we will be looking at ways to reduce workload while still giving you plenty of options, and make it feel like your choices matter. We have learned a few lessons in making this game, and we know that three acts totalling 3 million words plus over eight years each isn't really feasible. We will discuss this more as we start to reveal stuff about Act II in the not-so-distant future, though