This game offers very little control over your gameplay.
- On one hand it offers a lot of options in dialogues, there's a management part.
- On the other hand once free play part starts you are faced with a condition: do this in X amount of time or game over. When you finish this, you suddenly see that you still have to wait until time limit. Later in dialogues you get more forced tasks to do.
-A lot of interactions seem to be behind time intervals with no way to trigger them until time comes and what worse that you get quite bit of forced events out of blue, sometimes even with stat checks that you easily fail since you never knew you'd even need these stats or could level them up.
A seemingly sandbox and management game with a false impression that it has a freedom of choice but in fact it just emposes the way it plays on the player.
For many players a well written story and dialogues matter a lot but here it takes away control for such a long time as if it's some kinetic VN forcibly fused with a sandbox game.
When you try it you might notice a really long prologue, it's one of many long intermissions it suddenly drops out of blue.
Sadly, for me it's one of games where CG is leagues ahead of the gameplay part. I tried this game when it first appeared annow a few years later and I enjoy it even less than before.
I like sandboxes, I like management games, I don't like when a game tries to "play the player", especially when it's so dedicated at doing this.
- On one hand it offers a lot of options in dialogues, there's a management part.
- On the other hand once free play part starts you are faced with a condition: do this in X amount of time or game over. When you finish this, you suddenly see that you still have to wait until time limit. Later in dialogues you get more forced tasks to do.
-A lot of interactions seem to be behind time intervals with no way to trigger them until time comes and what worse that you get quite bit of forced events out of blue, sometimes even with stat checks that you easily fail since you never knew you'd even need these stats or could level them up.
A seemingly sandbox and management game with a false impression that it has a freedom of choice but in fact it just emposes the way it plays on the player.
For many players a well written story and dialogues matter a lot but here it takes away control for such a long time as if it's some kinetic VN forcibly fused with a sandbox game.
When you try it you might notice a really long prologue, it's one of many long intermissions it suddenly drops out of blue.
Sadly, for me it's one of games where CG is leagues ahead of the gameplay part. I tried this game when it first appeared annow a few years later and I enjoy it even less than before.
I like sandboxes, I like management games, I don't like when a game tries to "play the player", especially when it's so dedicated at doing this.