They say: Good things, if brief, are twice as good.
If you tell me that the problem with the game is that they put too many words in each update, maybe the Dev should shorten so much filler text and focus on the main plot, and then if you want you can extend the characters' stories.
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I have a counter quote for you:
A member of the Cabinet congratulated Wilson on introducing the vogue of short speeches and asked him about the time it took him to prepare his speeches. He said:
“It depends. If I am to speak ten minutes, I need a week for preparation; if fifteen minutes, three days; if half an hour, two days; if an hour, I am ready now.”
The key element of your saying is that while good things may be twice as good if they are brief, being brief doesn't inherently make things better. Making a good thing brief while maintaining its good quality is more effort than just putting it out there as is. So making the game shorter while maintaining its quallity would ironically likely make the game take even longer to release.
But that aside, you also have to realize this is not the same as writing a linear story. A good chunk of those words are from writing the various option and variables that apply to the scene. This is what happens if you choose Option 1, this is what happens if you choose Option 2, this is what happens if you choose Option 1 then Option 2. This is what happen if you have a positive relationship with Alexia, this is what happen if you choose Option 2 while you have a negative relationship with Alexia and above 4 influence with Jezera. Any given scene likely has 1.5-3X more text than it seems in your playthrough.
Also, they are kind of already did what you said. The main story for Part 1 is like 95+% done at this point. The problem is actually that they put
too much focus on the main plot and have pretty much finished it, and now they have to go back and fill in all the side content they had promised their patrons. That said, supposedly the writers that have finished all their assigned writing for Part 1 have already started work on Part 2.
Honestly, rather than hounding them for how long it is taking, you'd probably be better served to go find something else to playfor the time being, and then one day you'll be pleasantly surpised when you hear that its been finished. You aren't telling them anything they haven't heard a thousand times before, and it is unlikely that your voice is going to be the one that changes their minds. The only ones they are accountable to are their patrons, and as long as the patron are willingto keep funding the game they have little incentive to change course.