Who is your favorite girl(s)?

  • Elena

    Votes: 295 43.5%
  • Anna

    Votes: 265 39.1%
  • Katy

    Votes: 161 23.7%
  • Micaela

    Votes: 204 30.1%
  • Julia

    Votes: 112 16.5%
  • Fleur

    Votes: 113 16.7%
  • Susan

    Votes: 104 15.3%
  • Denise

    Votes: 80 11.8%
  • Lara

    Votes: 84 12.4%
  • Clarissa

    Votes: 55 8.1%

  • Total voters
    678

AlexMpog

Well-Known Member
Donor
Oct 17, 2022
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I haven't played last update yet, though I do have some thoughts on this matter too.

Personally, when I play these games, I'm looking for a good story that can bring out strong emotions - joy, sadness, and everything in between. The greater the variety of emotions, the merrier.
There are games here - pretty successful ones, in my opinion, where the main love interests and/or core characters die (either optionally or as part of the canon story). At least four games come to mind immediately. I remember crying like a baby over some scenes, and yet, those games are among my favorites.

As for changing the story: if I were a developer, I'd stick to the core narrative in this case. All those events are what shaped the MC into who he is. It was obvious from the beginning that something terrible had happened - it was just a matter of time. In fact, that mystery partially kept me hyped and wondering.

Creating a censored version for those who can't handle certain content is one thing. But completely removing that event and altering the story? That's something else entirely.

Same goes for some earlier posts in the thread asking for a harem route. Personally, I don’t think adding a harem path and turning characters into mindless Pokemons in the process would do the story any good (especially considering that the game was never meant to be a harem).

Anyways, that's just my 2 cents.
 
Last edited:

artofwar

Member
Mar 17, 2020
274
965
201
I think I should clarify what exactly I was referring to when I said I was considering a change, in case it wasn't clear.
I was thinking about removing the rape part and just having the girl be beaten up and traumatized, similar to how you suggested, but for the paths that lead to the LI dying, those would remain mostly the same (maybe less focus on showing the bodies and stuff like that). I could also make it easier to achieve an ending that avoids death, but not remove it completely.
To me at least, that would be a lot more digestible while still delivering a bit of a gut punch.
 

MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
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I haven't played last update yet, though I do have some thoughts on this matter too.

Personally, when I play these games, I'm looking for a good story that can bring out strong emotions - joy, sadness, and everything in between. The greater the variety of emotions, the merrier.
There are games here - pretty successful ones, in my opinion, where the main love interests and/or core characters die (either optionally or as part of the canon story). At least four games come to mind immediately. I remember crying like a baby over some scenes, and yet, those games are among my favorites.

As for changing the story: if I were a developer, I'd stick to the core narrative in this case. All those events are what shaped the MC into who he is. It was obvious from the beginning that something terrible had happened - it was just a matter of time. In fact, that mystery partially kept me hyped and wondering.

Creating a censored version for those who can't handle certain content is one thing. But completely removing that event and altering the story? That's something else entirely.

Same goes for some earlier posts in the thread asking for a harem route. Personally, I don’t think adding a harem path and turning characters into mindless Pokemons in the process would do the story any good (especially considering that the game was never meant to be a harem).

Anyways, that's just my 2 cents.
That's gotta be worth 20c at least my friend. :)
 

Captain Crystallo

Member
Game Developer
Feb 1, 2023
199
821
227
soooo
the "oh-so-funny best-bro "
says

View attachment 4772150

its the worst case scenario if a npc-best-bro says this :cautious:
question :
how long do i have to play to get rid of him ? or be able to ignore him :unsure:

and for the review of the past - do we have to chose a LI there ?
i mean i tried to upset lara to ignore her , but have to visit her later


reminder : that's just questions - before some fanboy goes ballistic as always ...
Sebastian will get less screentime as time goes on, and he'll become a little less tropey over time too, but there's a lot of him at the start.

You don't have to pick a LI in the past, but it's very much recommended since 90% of the game up until now is happening in the past.

The second visit to Lara is the last mandatory Lara section, if I'm remembering correctly.
 
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Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
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Sebastian will get less screentime as time goes on, and he'll become a little less tropey over time too, but there's a lot of him at the start.

You don't have to pick a LI in the past, but it's very much recommended since 90% of the game up until now is happening in the past.

The second visit to Lara is the last mandatory Lara section, if I'm remembering correctly.
thanks :cool:
 
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camube

Well-Known Member
Jun 4, 2022
1,555
1,371
287
Personally, when I play these games, I'm looking for a good story that can bring out strong emotions - joy, sadness, and everything in between. The greater the variety of emotions, the merrier.
There are games here - pretty successful ones, in my opinion, where the main love interests and/or core characters die (either optionally or as part of the canon story). At least four games come to mind immediately. I remember crying like a baby over some scenes, and yet, those games are among my favorites.
can you name the games for me? one is acting lesson or leap of faith. What are the other 3?
 

Punto

Engaged Member
Jun 18, 2020
2,221
2,320
418
Seeking Closure Walkthrough mod v0.7.1

Please read the install instructions, it will not work unless you do what I wrote.

You don't have permission to view the spoiler content. Log in or register now.

Updated to version 0.7.1: 9 December, 2024

Hey all, since it seems like Zinacke is busy or otherwise not able to update the current mod. I've decided to pick up the mod and update it for v0.7.1.

As a side note, since I've changed how the scripts for the chapters are, I'm not 100% positive that it will work with old saves. But so far it seems in my testing, it only throws you a few lines backwards from where the original save was made.

Hope you enjoy the mod and as always if there's any issues or something you think is missing, just throw me a DM or reply to this post.

Cheers


And of course, credits to Zinacke for making the mod I've used to make this new version.
Please update your mod for v.0.8 :love: (y):love:
 
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Anteron

Engaged Member
Jun 17, 2023
3,534
4,057
396
I haven't played last update yet, though I do have some thoughts on this matter too.

Personally, when I play these games, I'm looking for a good story that can bring out strong emotions - joy, sadness, and everything in between. The greater the variety of emotions, the merrier.
There are games here - pretty successful ones, in my opinion, where the main love interests and/or core characters die (either optionally or as part of the canon story). At least four games come to mind immediately. I remember crying like a baby over some scenes, and yet, those games are among my favorites.

As for changing the story: if I were a developer, I'd stick to the core narrative in this case. All those events are what shaped the MC into who he is. It was obvious from the beginning that something terrible had happened - it was just a matter of time. In fact, that mystery partially kept me hyped and wondering.

Creating a censored version for those who can't handle certain content is one thing. But completely removing that event and altering the story? That's something else entirely.

Same goes for some earlier posts in the thread asking for a harem route. Personally, I don’t think adding a harem path and turning characters into mindless Pokemons in the process would do the story any good (especially considering that the game was never meant to be a harem).

Anyways, that's just my 2 cents.
Games where LIs die are generally seen as bad. Some have good ratings, but those are mainly left from before it happened...

Maybe something like that should have a tag....
 

AlexMpog

Well-Known Member
Donor
Oct 17, 2022
1,161
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can you name the games for me? one is acting lesson or leap of faith. What are the other 3?
DM-ed you to avoid off-topic discussion. As you can see there're much more than 5 games, some of them are pretty famous.

Games where LIs die are generally seen as bad. Some have good ratings, but those are mainly left from before it happened...

Maybe something like that should have a tag....
Disagree with your statement "Games where LIs die are generally seen as bad", you don't like it and consider it bad, that's fine, we all have different opinions, though it doesn't mean that everybody shares your perspective. The same about ratings.

I agree with "creating a corresponding tag", that will allow people to skip games with this type of content.
 

Anteron

Engaged Member
Jun 17, 2023
3,534
4,057
396
Disagree with your statement "Games where LIs die are generally seen as bad", you don't like it and consider it bad, that's fine, we all have different opinions, though it doesn't mean that everybody shares your perspective. The same about ratings.

I agree with "creating a corresponding tag", that will allow people to skip games with this type of content.
As to the ratings - look at the ones that were made before that (especially a certain infamous one for it where you had to make a choice which of 2 to save - in a fire) happened (and weren't edited later) vs how they were after (lots of 1 star.) Personally, I don't want to deal with heavy shit like that. If it's a friend in the game it's one thing, or if it happened before the game started - but a LI during the game is too much.
 

Dessolos

Board Buff
Jul 25, 2017
19,738
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Disagree with your statement "Games where LIs die are generally seen as bad", you don't like it and consider it bad, that's fine, we all have different opinions, though it doesn't mean that everybody shares your perspective. The same about ratings.

I agree with "creating a corresponding tag", that will allow people to skip games with this type of content.
I have no idea if this convo was talking about something that happens in the game or not haven't played the update yet. Will get around to it by next week at the latest. ( Finally almost done with BG3)

I could not agree more I actually wish more games had the balls to kill off some LI as a consequence for choices. I don't think id like it if it was forced unless it was at the start of a story. While I enjoy AVN's even the ones with good stories I like I also feel are a bit boring to me despite their quality. That is because in the majority of AVN's I feel like LI are generally too safe and nothing that bad really happens to them that often. I wish more games would have the balls to kill off some LI or LI would get seriously hurt or injured , it would negate that boring feeling I have that LI are too safe. Of course it depends on the game and story.
 

byaaahh

Active Member
Feb 3, 2018
737
1,346
306
I also have no problems with death of LIs or assault (off-screen in this case) as long as there are paths that can be navigated that allow the choice to save them.

My problem with AL wasn't the fact someone died, it's the fact that it was a forced choice with no way to circumvent it. I have only played Katy's route atm and everyone survived. I'm guessing if Katy doesn't get nabbed, whoever is doesn't outrun the stranger and El and whoever it is end up snuffed.
 

SlowGoesSlow

Member
Jan 5, 2024
473
1,551
229
I also have no problems with death of LIs or assault (off-screen in this case) as long as there are paths that can be navigated that allow the choice to save them.

My problem with AL wasn't the fact someone died, it's the fact that it was a forced choice with no way to circumvent it. I have only played Katy's route atm and everyone survived. I'm guessing if Katy doesn't get nabbed, whoever is doesn't outrun the stranger and El and whoever it is end up snuffed.
On a few routes, it depends on if you were confrontational towards Paul or not if someone lives or dies. For example my mc wasn't the nicest towards him on my Solo Anna run and someone ended up getting hurt and someone also died. It was my favorite run at the moment since the MC basically has nothing at the end of the chapter. Which imo helps narratively explain why he's so broken when he meets Julia.
 

paul175

New Member
Jun 24, 2018
2
1
94
Hello,
maybe one of you can help me. When I start the game, I have to choose the language (English or Polish). When I click on one of the languages, nothing happens. The game freezes for a second, but the menu doesn't change. I have already downloaded it twice.
 

Captain Crystallo

Member
Game Developer
Feb 1, 2023
199
821
227
Hello,
maybe one of you can help me. When I start the game, I have to choose the language (English or Polish). When I click on one of the languages, nothing happens. The game freezes for a second, but the menu doesn't change. I have already downloaded it twice.
The fix that works for most people is
"If anyone is stuck in language selection, you can bypass this by opening script.rpy and delete --> jump languange_chooser under label splashscreen"

Hope this helps.
Edit:
I'll finally delete the language chooser in the next upload. It's very much pointless right now, and many players have had issues with it. Apologies for that.
 

byaaahh

Active Member
Feb 3, 2018
737
1,346
306
On a few routes, it depends on if you were confrontational towards Paul or not if someone lives or dies. For example my mc wasn't the nicest towards him on my Solo Anna run and someone ended up getting hurt and someone also died. It was my favorite run at the moment since the MC basically has nothing at the end of the chapter. Which imo helps narratively explain why he's so broken when he meets Julia.
On my Katy route I think I was kind to him on 2 of the 3 interactions (apologise in the forest, I sided with Denise in the park and I heard him out after I caught him peeping on Lara) and everyone lives. I'm thinking the death in the hospital happens a few years after the incident as they are in the city. Whether it's El taking her life because the trauma, or maybe just MC's mother, who knows?
 

SlowGoesSlow

Member
Jan 5, 2024
473
1,551
229
On my Katy route I think I was kind to him on 2 of the 3 interactions (apologise in the forest, I sided with Denise in the park and I heard him out after I caught him peeping on Lara) and everyone lives. I'm thinking the death in the hospital happens a few years after the incident as they are in the city. Whether it's El taking her life because the trauma, or maybe just MC's mother, who knows?
Yea, that tracks. Just one big compounded trauma sandwich.
 
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paul175

New Member
Jun 24, 2018
2
1
94
The fix that works for most people is
"If anyone is stuck in language selection, you can bypass this by opening script.rpy and delete --> jump languange_chooser under label splashscreen"

Hope this helps.
Edit:
I'll finally delete the language chooser in the next upload. It's very much pointless right now, and many players have had issues with it. Apologies for that.
Thanks it works :)
 
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FillyPunk

New Member
Nov 25, 2022
11
11
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On my Katy route I think I was kind to him on 2 of the 3 interactions (apologise in the forest, I sided with Denise in the park and I heard him out after I caught him peeping on Lara) and everyone lives. I'm thinking the death in the hospital happens a few years after the incident as they are in the city. Whether it's El taking her life because the trauma, or maybe just MC's mother, who knows?
Interesting. I was nice all three of those times and Briana dies so I'm confused as to what all the triggers for the different outcomes are.
 
4.30 star(s) 32 Votes