The two of them have different experiences, and you can be sure that I will solve the bugs as much as I can. Besides, I don't know if there's a problem between RPGM and your computer.The problem is the engine itself, it feels slow and bugged on my laptop. While I have no problems with renpy or online games. I also like the features of renpy. Rpgm feels like an old relict to me. You can achieve the same with renpy, open world is not a prerogative of rpgm.
I think the story content will be good because I've thought about it a lot. As for choices, I don't want to spread the story any more than the main focus, because I'm new to all of this, and creating multiple paths reduces total play time and increases workload. Maybe I can do something for characters who aren't liked by the community, like less interaction.Great thing about VN's are the choices...but if this is a straight story then no choices.... BOOO!
so if we dont like a character, tough shit. you'll have to sleep with her anyways.
i'll probably still try the game later though. hopefully the story is good at least.
I have no intention of using the open world to expand the game, I am doing the open world to give the user an environment where they can navigate. SCOC will go from piece to piece. eg. Chapter One: House of Deusra, Chapter 2:******
I'll add a HELP system when things get complicated in later versions.