RPGM Onhold Seven Clans of City [v0.1] [DarkRainbow]

Which game engine would you like to see this game on?


  • Total voters
    1,264

rKnight

Devoted Member
Jun 12, 2017
8,112
102,877
The game looks good, the renders are quality and the characters are diverse and sexy, it has lots of potential locked behind,

I would unzip my pants in broad daylight to enjoy this, but the only reason I don't, it's cause I'm not a fan of rpgm.jpg . I suggest go with Ren'Py; RPGM is rather tedious to navigate, and most ppl would prefer a smoother engine. RPGM UIs are just like Goblins, "They never change, SOUKA!"

MILFs, Goth chicks...:giggle: I'll check this out and I'll probably swallow my dislike for RPGM.
 

VarieneMedia

Newbie
Game Developer
Oct 11, 2020
40
312
As others have said just stick to what you want for the game engine and content and make the game you want the best can. Its good to take constructive feed back but just listening to every comment of I like X stick that in or I hate Y take that out isn't gonna help you develop your game. Not every game is gonna be for everyone and that's fine because if you tying to appeal to everyone in the end you risk appealing to no one.

Also i understand english isn't your first language but the name sounds kinda weird to me as a native english speaker. Personally i would suggest either 'City of Seven Clans' or 'Seven Clans City' its just that atleast in english you wouldn't put 'of city'
The only thing that confused me was the engine issue, in terms of gameplay and structure, I don't think to change the content according to the comments, because as you said, it is not possible to do something suitable for everyone. But my effort is wasted if people can't run the game on their devices

The city has seven clans, so I named it "Seven clans of the city" and it didn't look very good in "the" name I guess such problems occur when you are not very good at English. :p
 

VarieneMedia

Newbie
Game Developer
Oct 11, 2020
40
312
The game looks good, the renders are quality and the characters are diverse and sexy, it has lots of potential locked behind,

I would unzip my pants in broad daylight to enjoy this, but the only reason I don't, it's cause I'm not a fan of View attachment 1202571 . I suggest go with Ren'Py; RPGM is rather tedious to navigate, and most ppl would prefer a smoother engine. RPGM UIs are just like Goblins, "They never change, SOUKA!"

MILFs, Goth chicks...:giggle: I'll check this out and I'll probably swallow my dislike for RPGM.
You won't waste your time walking because I will make small but full content instead of unnecessary huge maps. Actually, that's why I will make it part by part

Looks promising good luck mate! will def check this out when it has more content.
Thank you very much for your good wishes. I hope you will like it as the version progresses. :)
 

omgx123

Newbie
Apr 13, 2020
57
81
if the game is similar to how rpgm is handled by "Treasure of Nadia" then I'm for it, but if it's gonna be complex with large maps taking time going from 1 place to another, then it will be tiresome.
I recommend the dev to look at that game to see how it handles gameplay/scenes/missions/etc...

The majority of rpgm games not developed by NLT Media were absolutely dreadful
why is it bad to have an rpgm? I'll be able to produce more content in terms of open world and missions. :p
if the game is similar to how rpgm is handled by "Treasure of Nadia" then I'm for it, but if it's gonna be complex with large maps taking time going from 1 place to another, then it will be tiresome.
I recommend the dev to look at that game to see how it handles gameplay/scenes/missions/etc...

The majority of rpgm games not developed by NLT Media were absolutely dreadful in terms of navigation and were trying too hard to be rpgs but were better off developed using ren'py.
And I notice that ur game's home picture here with how the girls are lined up is influenced by Treasure of Nadia and Lust Pandemic, so hope it will follow suit)
PS. Incest content is greatly needed lol

Good luck.
 
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FapMachine123

Newbie
Jun 26, 2020
55
68
I have nothing against a good RPGM game unlike a lot of people on this forum who seem to be biased against it.
However from the dev's description saying that it will be "more like a VN" but "with quests" and no "turn-based combat" (and I assume no action combat either) I would tend to think a Renpy sandbox game might be better for it since the only thing RPGM would provide in this case would be the ability to roam through a pixel environment which has nothing to do with a VN experience.

It's not about the engine but about how much the game design fits the engine (or vice versa).
 
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VarieneMedia

Newbie
Game Developer
Oct 11, 2020
40
312
I have nothing against a good RPGM game unlike a lot of people on this forum who seem to be biased against it.
However from the dev's description saying that it will be "more like a VN" but "with quests" and no "turn-based combat" (and I assume no action combat either) I would tend to think a Renpy sandbox game might be better for it since the only thing RPGM would provide in this case would be the ability to roam through a pixel environment which has nothing to do with a VN experience.

It's not about the engine but about how much the game design fits the engine (or vice versa).
In terms of art design, the open world of the two engines gives different experiences, While Ren'py continues the story with fixed backgrounds (in room), you can navigate within those backgrounds in the RPGM. I can show ToN's text system as an example. so you can avoid unnecessary background rendering with rpgm. You'll get a better story progression if you get the nodes right instead of an active living open world. eg. "open world> take missions> go to the desired location to do the mission> cutscenes> teleport to the area at the end of the cutscene > continue" So there is no still picture world and unnecessary runs. Briefly; Ren'py VN + RPGM open world. :p I still think it's okay to switch engines or continue with rpgm. I will read your comments a little more and make my decision, thank you for your comment. :D
 

Evilfowl

Newbie
Aug 5, 2017
55
40
why is it bad to have an rpgm? I'll be able to produce more content in terms of open world and missions. :p
To give an answer that isn't just people shitting / memeing over RPGM, I'll lay out the actual reasons.

Firstly, it has issues once a games scale has increased enough, over the years games made in RPGM end up getting moved to later versions of the product / other development platforms because RPGM just won't support a game of sufficient size at a given point. Which comes with the downside of the game spending weeks / months in re-development hell where the whole thing is being rewritten and everyone calls the developer a greedy thief and no actual progress gets made on the project.

While the structure makes it easy to get started, it also hampers your ability to customize your project long term, most RPGM games end up following a certain playstyle that a lot of players don't enjoy, grinding for levels, aimlessly searching for the next goal, and it's painfully slow to progress through the game in future playthroughs if you want to make different decisions, if you lose your save, or if you're just checking out the story again. Renpy etc is typically pretty quick to push through.

And then there's the stylistic dissonance. Not really an issue, more just the fact that in general rpgmaker games tend to lean towards hand-drawn art, renpy tends to use daz models, and html games tend to run real porn. Not a set in stone thing or anything, but anyone looking at the art for this game is likely going to immediately assume it's renpy.
 
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VarieneMedia

Newbie
Game Developer
Oct 11, 2020
40
312
To give an answer that isn't just people shitting / memeing over RPGM, I'll lay out the actual reasons.

Firstly, it has issues once a games scale has increased enough, over the years games made in RPGM end up getting moved to later versions of the product / other development platforms because RPGM just won't support a game of sufficient size at a given point. Which comes with the downside of the game spending weeks / months in re-development hell where the whole thing is being rewritten and everyone calls the developer a greedy thief and no actual progress gets made on the project.

While the structure makes it easy to get started, it also hampers your ability to customize your project long term, most RPGM games end up following a certain playstyle that a lot of players don't enjoy, grinding for levels, aimlessly searching for the next goal, and it's painfully slow to progress through the game in future playthroughs if you want to make different decisions, if you lose your save, or if you're just checking out the story again. Renpy etc is typically pretty quick to push through.

And then there's the stylistic dissonance. Not really an issue, more just the fact that in general rpgmaker games tend to lean towards hand-drawn art, renpy tends to use daz models, and html games tend to run real porn. Not a set in stone thing or anything, but anyone looking at the art for this game is likely going to immediately assume it's renpy.
As far as I understand from what you said, you recommend Ren'py not only on the user side but also on the developer side. I think v0.2 version will change the engine tag of the game. :rolleyes: Thank you for your sensible comment. It helped me with my decision. :unsure:
 

monstervape

New Member
Mar 26, 2018
3
0
I hope there Will be a management feature,like controling bussines or clan turf,clan war ,clan politic or something
 

turkler

Member
Apr 18, 2019
215
566
man the game's not bad per se but it has so many odd things
example

1621546170217.png

gun wall, great, but they're just floating there?
here's a real gun rack for reference:

1621546224023.png

you'd think it would be easy because it literally is a small piece of flat metal holding the guns up and that should be trivial to 'model' but I guess not
 
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dreas

Newbie
Feb 8, 2018
44
83
The only thing that confused me was the engine issue, in terms of gameplay and structure, I don't think to change the content according to the comments, because as you said, it is not possible to do something suitable for everyone. But my effort is wasted if people can't run the game on their devices

The city has seven clans, so I named it "Seven clans of the city" and it didn't look very good in "the" name I guess such problems occur when you are not very good at English. :p
Its hard to explain as i am no linguistics expert as to why 'of city' just isnt a thing in english and ye even as a native speak i understand english is a bit of a strange language probably due to it being original a germanic language but was heavily influenced by french. The best way i can describe it is you don't use just 'of' for general terms name like village, town or city but instead us 'of the' if you are using 'of' but you do use 'of' by itself when the word after is a specific name such as city of london. Honestly most probably wont care as there is a lot worse english in games on f95zone. But figured you were asking for all forms of feed back so gave that as well. 'Seven clans of the City', 'City of seven clans' and 'Seven clans city' are all fine and if you like one of them the same as 'Seven clans of city' I would suggest going with it but it wont be a deal breaker for most people. Though if your fictional city has a calling 'Seven clans of (insert city name)' that would sound fine to and might actual make the title sound interesting then just being generic porn game city with no name like quite a few games have.
 
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VarieneMedia

Newbie
Game Developer
Oct 11, 2020
40
312
man the game's not bad per se but it has so many odd things
example

gun wall, great, but they're just floating there?
here's a real gun rack for reference:

you'd think it would be easy because it literally is a small piece of flat metal holding the guns up and that should be trivial to 'model' but I guess not
I know the details are important, but the truth is, this is my first job and I don't have any gain, so I work with the capacity that my devices provide me. The scene you see is not a small room but consists of the bathroom, inside the room, the back room and the entrance, there are details in every part. It is not possible to hide or delete these contents for "this" scene, so I have to calculate all of them. The only part of a visual animation series you have seen, I need to render 30 frames for a single second for a minimum of 30 fps animation, so adding a painting full of details to the wall will cost me 45-75 seconds per frame, and there is no difference between making small notches and not being able to do so. Even if I don't want to, leave it that way is more beneficial for this series. As things progress, you can see that your content increases with my possibilities.

(Note: I set the animations to minimum 60 fps. 1sec=60 render)


Its hard to explain as i am no linguistics expert as to why 'of city' just isnt a thing in english and ye even as a native speak i understand english is a bit of a strange language probably due to it being original a germanic language but was heavily influenced by french. The best way i can describe it is you don't use just 'of' for general terms name like village, town or city but instead us 'of the' if you are using 'of' but you do use 'of' by itself when the word after is a specific name such as city of london. Honestly most probably wont care as there is a lot worse english in games on f95zone. But figured you were asking for all forms of feed back so gave that as well. 'Seven clans of the City', 'City of seven clans' and 'Seven clans city' are all fine and if you like one of them the same as 'Seven clans of city' I would suggest going with it but it wont be a deal breaker for most people. Though if your fictional city has a calling 'Seven clans of (insert city name)' that would sound fine to and might actual make the title sound interesting then just being generic porn game city with no name like quite a few games have.
I thought I'd get criticism on many issues, but the name wasn't one of them. :D If I'm not mistaken, if I bring a name in front of the city, the problem is solved. Please correct me if I am wrong. :p Like "Seven Clans of the Night City"?
 
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dreas

Newbie
Feb 8, 2018
44
83
I thought I'd get criticism on many issues, but the name wasn't one of them. :D If I'm not mistaken, if I bring a name in front of the city, the problem is solved. Please correct me if I am wrong. :p Like "Seven Clans of the Night City"?
[/QUOTE]

It would be 'Seven Clans of Night city' basically the city name replaces 'the' in the sentence so if you dont have night u would need 'the' but because you are giving the city a name 'night city' like 'new york city' you don't need 'the' in the title anymore. Here is an example of it i can say either 'welcome to the city' or i can say 'welcome to night city' and either one works.
 
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JJATH

Active Member
May 2, 2017
508
392
The only problem I am going to see with the Renpy switch is people are going to complain the update will be too long, Open World in Renpy is going to be hard to implement in an easy way.