Preview - Work in progress 09/17/2024
Good morning guys.
These 2 weeks of work have given us a conflict system based on Dungeon & Dragon dynamics, and Baldurs Gate 3 has given me a great help.
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Let's say that, as in the example of the video, both characters want to be dominant:
The previous system required that all the values of each character were added together, after which, the character with the highest result had a 1% to 100% chance of winning based on the difference.
The current system instead requires that each character can choose the value they want within the conflict, between strength, speed, dexterity and charisma, which once chosen will have to clash with the same value of the opponent.
If it is the opponent's turn, she will choose the value to use in the fight.
The selected value will establish a modifier that will be added to the result of a D20, decreeing the winner.
For those who did not understand anything, don't worry, you will understand by seeing.
This system will also accompany us during the story mode, as the character will have to face various trials.
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I had to eliminate the opportunistic alignment, because over time it became superfluous.
Its effects would have appeared rarely and in extremely strange ways.
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I hope you like this news as much as I do.
In the meantime I'm continuing to draw. Waiting for November.
Have a nice day.
Alek