2.30 star(s) 10 Votes

Darting run

Member
Jan 11, 2018
270
141
HillDweller :D A learned reflex. Almost an instinct
fulcrum: Indeed. And you know all the possibility the dev could do with this game in future.
 

1Teddy1

Well-Known Member
May 17, 2018
1,225
1,966
Can someone tell what to do for the mom path all I'm getting is blank screens, pages were the text is cut off so I have to back arrow, double click on passage things and dead-ends.
 
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monkgi

Member
Sep 25, 2017
174
155
Can someone tell what to do for the mom path all I'm getting is blank screens, pages were the text is cut off so I have to back arrow, double click on passage things and dead-ends.
It's a work in progress. There's only a few ways to actually get a loop cycle like it's intended to. There's a lot of dead ends because the creator is still working on it.
 

monkgi

Member
Sep 25, 2017
174
155
All considered, there is actually a good amount of writing here. The problem, as others have stated, is that this is a very ambitious project. There's a lot of routes, most of which lead to dead ends right now, and plans to make a lot of different content. Even the old version was like this.
 
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fulcrum

Engaged Member
Feb 2, 2018
3,359
1,908
This feels like the dev's proof of concept that should not have been released yet.
no, its workable. the problem we all have is its spread too thin to see where its going and if youre interested in content they have not yet written or somehow closed up...
 
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Sorom

Newbie
Oct 2, 2022
22
23
The text is well written and there are many variations of actions. BUT . Most of the action ends in a dead end (even sex scenes), after which you have to rewind a bunch of text. And that's to finish in the only possible way - to swell with big brother until you pass out. Now it is unplayable and more like a drunk simulator.
 
May 17, 2022
20
205
Hi, pretty decent public updates. Wanna address a few things in between without quoting...

1. Game will be text only. Images are for vanilla family. They will most likely not be expanded upon.
2. Yes, it's broken. Quality of life fix currently makes it more tolerable. Game is bad on android atm, so browser recommended.
3. Yes, I realize how ambitious it is. The point is to pull it off. Currently 10% complete. Trying to make it more user friendly while everyone waits for content.

That's it for now. Thanks.
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
9,200
5,032
SexAndSexAgainRevival-2303C
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name

Member
Mar 8, 2017
221
231
this game has a lot of potential, but yeah i agree with a lot of the criticism. wide as a lake but deep as a puddle, there are so many dead ends here. i think the developer's idea is to finish the protagonist's male route with mom first, and then expand from there, which i wholeheartedly agree with. give the mother route a good amount of depth, if not finish it outright, before moving on to the other branches. that way at least there's a good amount to play in one route, instead of a small amount to play in every route. looking forward to seeing where this goes
 
May 17, 2022
20
205
Why of course I broke it fixing it, why do you ask? There’s a famous quote out there that goes like: “A delayed game eventually breaks labor laws and nobody's happy about it,” or something. Anyways, get it below:

- -

Edit: Links are fixed with AlphaB version which fixes a bug that shows double images when you create your own character.

So yeah, I was building the new modular dialogue system first but it would only truly be tested if it led to a erotic sexy sex scene. So I had to build this erotic sexy sex scene generator that’s modular itself. Essentially, additional dialogue, scenes, descriptors, actions, variations and what not can be plugged in to create greater complexity. I mean… this is nothing new but it was something I couldn’t figure out before, or how to do it my way to have it be modular. What it is currently is mildly impressive but its potential for growth is exciting. I actually had to draw a line on where to stop programming/adding systems/dialogue. A lot of subsystems are half developed and not integrated yet.

So, what it affects is the main dialogue in the morning, in that the dialogue will interweave and flow, leading to various scenes. Currently, only Judy’s morning dialogue with the talk interaction uses the new system. I said before, everything is subject to change but the skeleton that holds up the story is a bit sturdier. I am trying to include ‘porn’ scenarios in the story but get to them in the most, ‘this is such a strange day’ kind of way. Other stories move too fast, jumps logic and are not super descriptive. I mean, if you can suspend your disbelief about seemingly casual incestual sex, then that’s where the Icarus Dragon quality-factor comes in. >:D

You can get to the sex scenes by creating a character and seeking out your partner in the morning. Below the standard dialogue takes you straight to the scene. It flows well enough but it’s also the first iteration. What’s there is pretty interesting and varied, roughly 10k words to get it as it is. I can already see what I can do better so that’s a plus. The hardest part was the pleasure/orgasm system, I had to rework that one several times.

As this is meant to be realistic, pregnancy is a real consequence. The game will eventually have a conception/fertilization module that will track how often you get your family/your family gets you, pregnant. The consequences will be unseen, just tracked. But honestly conception takes like 1-2 weeks irl but it’s just a “whatever you did today led to conception” kinda idea.

As I said, there are two components to what I’m making, a game and a story. I think I should, eventually, be able to rip out the game aspect of it and just have it be a sex/life simulator without the Jones family or heavy investment in choose-your-own-adventure elements. It will most likely have randomized events but interesting in that it’ll include ‘roles’. Like what your relationship to a particular person changes dialogue, decisions and outcome (including: stranger, sibling, parent, boss, personality quirks, etc).

I’m coming up with a name for it right now and don’t want to boast/tell too much… Well, hope you like what I uploaded today. I have to be upfront about my campaign so you may hear me repeating myself because it’ll be a lot of people’s first time hearing it. Bye from me!

Thanks! - Icarus
 

fulcrum

Engaged Member
Feb 2, 2018
3,359
1,908
So yeah, I was building the new modular dialogue system first but it would only truly be tested if it led to a erotic sexy sex scene. So I had to build this erotic sexy sex scene generator that’s modular itself. Essentially, additional dialogue, scenes, descriptors, actions, variations and what not can be plugged in to create greater complexity. I mean… this is nothing new but it was something I couldn’t figure out before, or how to do it my way to have it be modular. What it is currently is mildly impressive but its potential for growth is exciting. I actually had to draw a line on where to stop programming/adding systems/dialogue. A lot of subsystems are half developed and not integrated yet.

So, what it affects is the main dialogue in the morning, in that the dialogue will interweave and flow, leading to various scenes. Currently, only Judy’s morning dialogue with the talk interaction uses the new system. I said before, everything is subject to change but the skeleton that holds up the story is a bit sturdier. I am trying to include ‘porn’ scenarios in the story but get to them in the most, ‘this is such a strange day’ kind of way. Other stories move too fast, jumps logic and are not super descriptive. I mean, if you can suspend your disbelief about seemingly casual incestual sex, then that’s where the Icarus Dragon quality-factor comes in. >:D
I dont have much love lost for random() based text blocking. ive seen some pretty weird constallations popping out of the possible variations that read worse than a chatGPT log on a very obscure topic that kept reformulating the same assertion in a dozen different ways because it had nothing else to return.
 
2.30 star(s) 10 Votes