h-game developers are divided into 2 types. Those who churn out pictures of their characters and then, for some reason, make a game on top engines, such as Unreal or Unity, but with a more or less interesting plot.
And type 2. Those who create models and editors, on the same engines or even worse, with interaction, where the player himself decides what to put where. Unfortunately, no plot. So they remain at the stage "I created characters and I don't know why"
Guys, isn't it time to join forces? One created models, scenes, triggers, and the other - characters, history. Or is it cool to slap the hell knows what, and let the people eat?