Dude137 and
beegemgeege I get what you're saying, but you're not getting what I'm saying. The game is not meant to be consumed the way you are consuming it. It is not finished, it is pieces of a game, I have assembled to show paying supporters what I'm working on. The final player experience will not be what you are experiencing.
You’re tasting the ingredients as I'm cooking.
No, I get exactly what you're saying. What I think you don't is understand is the experience of the final product is not the only experience that matters. The experience along the way through development matters just as much, if not more, I'd wager. I'd imagine that's how most people consume your games anyway. I doubt very few people will play this game for the first time just by buying a complete version.
Yes, I get that we're "tasting the ingredients as you're cooking." But I think it's fair to judge the cooking stage because you're hoping someone like me will support you financially. You're taking money for it. It's money well deserved, cause you're a fantastic developer. But you're taking money for it. I bet a lot of peeps supporting you do so
mostly because of their experience of the cooking stage and less so on the promise that you'll make a complete, cohesive game. I bet people are supporting you to be entertained both in the present and on the promise you're taking them to great places. It's not just the latter.
Case in point: if you suddenly started hemorrhaging supporters, and they generally said the same thing, "Well, I'm unsubscribing because the game is getting boring because of x, y, z," would you turn around and say, "Hey, don't leave. You guys just don't understand the final gameplay experience, and it'll be some time before you do!" I don't think you would; I think you would listen to the feedback and see if you could add what they feel is missing. Because if a lot of people left during the cooking stage, then the final meal won't matter.
For most of us, our gameplay experience will be one long extended cooking phase. For example, I never played through Sexbot I a second time once it was a complete product. I played it as a series of chunks, and then it was over and onto the next one.
And I've been trying to say the game so far is not that bad. I just think to make it a little spicier would be to add a few story developments, if possible, because I think that would allow you to give Recalibrated a little more distinction and uniqueness and separate it from its predecessor.
Like the introduction of the noorovirus and Mei as the villain--that was great and sexy! So was the introduction of new timeline with Emily, Jessica, and Meiko in their youth. Super exciting stuff, at least for me, because those are the sorts of developments that reinject vitality into the love interests. Those are the things that make me eager to see what happens next. Not a continuous inundation of sex scenes. Just my personal take.
In your latest comment, you're trying to make it sound as if its unfair to comment on my experience of the "cooking stage," which I simply will never agree with. The confliction comes from our differing point of views: you're the dev, who sees the glorious vision. I'm just a player and has nothing to go off but the here and now. I can't get excited over a promise or words. What I could get excited about are more bread crumbs hinting at this glorious vision of yours, for the sake of appetite.