Ren'Py Sexbot Restoration 2124 [v0.14.2] [squirrel24]

4.30 star(s) 17 Votes

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
Silly unrelated question.
The AI that runs the capsules...um what happens if we never went into the settings and just advanced them? They still seem to be helping, but I was curious.
Sorry, I don't understand your question, what do you mean by "... never going into the settings and just advanced them".
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,151
758
199
Sorry you're disappointed. Some of your points are valid but some are exaggerations. I'm not going to debate with you, it's a waste of your time and my time. Perhaps you should find another game you like better.
I understand your frustration, you have put a lot of effort into the game and doing the best you can, but to suggest finding another game may be going a little to far. It is like telling a person to leave the country they live in and love because they aren't happy with a little something and voice an opinion.

Actually, a header for quests that give some idea of the progression would be a nice feature and think something like it was suggested previously.
 
  • Like
Reactions: 5mithers

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
I understand your frustration, you have put a lot of effort into the game and doing the best you can, but to suggest finding another game may be going a little to far. It is like telling a person to leave the country they live in and love because they aren't happy with a little something and voice an opinion.

Actually, a header for quests that give some idea of the progression would be a nice feature and think something like it was suggested previously.
Your comparison is a little dramatic, playing a game is trivial compared to where you live. I'm not telling you what to do or forcing you to do anything. All I said is "Perhaps you should find another game you like better".

The feature idea is reasonable, I may use it in future quests but I'm unlikely to rewrite old ones. Cheers!
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,151
758
199
Your comparison is a little dramatic, playing a game is trivial compared to where you live. I'm not telling you what to do or forcing you to do anything. All I said is "Perhaps you should find another game you like better".

The feature idea is reasonable, I may use it in future quests but I'm unlikely to rewrite old ones. Cheers!
My comparison was meant to be dramatic, to point out how extreme your suggestion to find another game was in response to the original comment, which was just offering some constructive feedback. It should be clear that we like the game and have enough interest to give suggestions on how we think it could be improved, so to respond "Perhaps you should find another game you like better", felt a little harsh.

As you said previously, there is no reason to debate the issue, which would be a waste of time, best used working on or playing SR24, lol.

Finally, thank you for all your devotion to the game and look forward to more updates in the future.
 
Last edited:

Sleeping In Pieces

Active Member
Mar 16, 2019
986
863
222
Not really disagreeing with you but I considered the skin layer enough for males who don't need hourglass figures. :)
Will it be too much of a hassle to add it in?
Males don't need hourglass figures but have their own preferences in terms of bodily beauty (wide shoulders, prominent pecs, V-shaped torso, well-formed butts). And the differences in components is glaring.

Besides I don't think having only a skin layer will be comfy for those using these bots for their intended purpose.

BTW I also noticed a bug on the Good Neighbor quest. I donated an A-class bot with B-class parts. When it came back for repairs it had A-class parts. Was sorely tempted to swap the parts out.
 

5mithers

Member
Aug 3, 2019
418
451
206
You don't have permission to view the spoiler content. Log in or register now.

Quick edit for the mob quests with the comment headers added to the quest descriptions. Feel free to integrate it into the game.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
Will it be too much of a hassle to add it in?
Males don't need hourglass figures but have their own preferences in terms of bodily beauty (wide shoulders, prominent pecs, V-shaped torso, well-formed butts). And the differences in components is glaring.

Besides I don't think having only a skin layer will be comfy for those using these bots for their intended purpose.

BTW I also noticed a bug on the Good Neighbor quest. I donated an A-class bot with B-class parts. When it came back for repairs it had A-class parts. Was sorely tempted to swap the parts out.
Yes, implants probably would apply to male bots but I'm not going to put them in. I like that maintaining male bots is a little easier than female bots because they have one less part that would get damaged during combat and sex training. Related to this, I've thought about separating hands and arms into two parts or adding heads as a new part but I haven't done it because adding more parts to bots increases the amount of grind involved in maintaining them. I'd need to add more AP to balance the game and I don't want to get into an "arms race" (pun intended) between parts on bots and the AP necessary to maintain them. Before anyone says it, yes I know 'master techies' reduce the magnitude of this issue but you'd still need to waste a capsule to hold an additional 'master techie' bot.

Sadly the difference between the bots you donate to the patrol and the damaged bots that return occasionally is more of a 'feature' than a bug.

The bots that come back for repairs are always the same ones that were used to display the MC delivering the first pair of bots to the patrol which, barring wild coincidence, are not the actual bots you delivered. These bots are Camilla and Quinton with different hair colors and Camilla has a different color outfit. Camilla is an A bot with A parts and Quinton is a B bot with B parts. You could probably use Camilla as a source of A parts if you have a supply of B parts and want to spend the time and AP to gain 1 level higher parts. I could have written code to keep the actual bots you delivered hanging around invisibly so I could use them as the damaged bots but that would have required more code and the images still wouldn't match. Since the images will never match anyway I saved myself some work and always use the first pair of bots as the damaged bots. You didn't mention this but the bot's names don't match either! I'm sorry but this sort of thing will always happen in SR24.

All images in SR24 are a compromise, except for rare coincidences, the bots you see in missions and performing roles are not the actual bots involved. This is bogus of course but to make images in activities match the actual bot I'd have to do two things that I don't want to do:

1) Reduce the number of bots in the game. DSCS had only 5 different bots but even that would take 5X the amount of work creating images for each activity. Right now I spend approximately equal amounts of time on these 3 activities: creating images, programming the game, and the build/test/revise/rebuild loop. Yes I know, a good programmer wouldn't have to spend so much time in that last part! Multiplying 1/3 of the effort by 5 would more than double development time and SR24 has 21 bots not 5.

2) Remove support for bot mods. I can never make images for them so they would have to be removed from the game.

If you got through all of this I apologize for being long winded! :)
 
Last edited:
  • Like
Reactions: Otherguy2012

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
You don't have permission to view the spoiler content. Log in or register now.

Quick edit for the mob quests with the comment headers added to the quest descriptions. Feel free to integrate it into the game.
I opened the file and it's mostly my game code. I assume you made changes here and there in the text. As you know, I'm not very motivated to do this and I'm not going to spend my time comparing files to find your edits.

Also, I'm not trying to be offensive but I will not paste someone else's code into the game without knowing exactly what it contains. If you think about this I believe you'll agree that this would be a risky activity. I'd prefer you mark your edits so I can copy and paste them into my own file. I will not spend time proof-reading all of my own code in your file to make sure it matches. I'm sure many people are much better at using tools to make this activity easy but I don't have that skill and I have to read the code which is tedious and takes a long time.
 
  • Haha
Reactions: 5mithers

DrLizardman

Active Member
Apr 28, 2021
604
218
166
This is an unexpected question. I wasn't planning on it because there are so many bot mods available and my skills in DAZ aren't that great. I haven't learned how to make animations yet so they are all static images and many bot mods include videos.

One thing I did when creating images for SR24 is make all of them have a white border which I believe helps them to stand out from the background image better. Mod images and videos don't have this border and I don't know how to add one on the fly during game play. :(
That's fine I am just an odd person who hates mixing art styles. I will live with the baseline 5 bots. As a side note, would you consider this new version having enough new content for someone who beat the original using your mod or should I wait a bit longer?
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
That's fine I am just an odd person who hates mixing art styles. I will live with the baseline 5 bots. As a side note, would you consider this new version having enough new content for someone who beat the original using your mod or should I wait a bit longer?
I misunderstood, if you only have 5 bots you're playing DSCS. SR24 has 21 bots in it, the 5 that were in DSCS and 16 others. SR24 has all of the squirrel mods I made for DSCS. It expands the workshop to permit up to 20 bot capsules and it has capsule upgrades that improve a bot's stability a little each turn so the MC doesn't have to do it all the time. It has two new bot roles; one allows bots to fix other bots so the MC doesn't have to spend all his time tinkering with damaged bots and the other sends other bots on routine missions so you don't have to micromanage all of your bots. It's still a work in progress but there are more things to do than there are in DSCS including two additional quests. I try to put out a new version about every 6 weeks so it grows incrementally. Cheers!
 
  • Like
Reactions: DrLizardman

5mithers

Member
Aug 3, 2019
418
451
206
I opened the file and it's mostly my game code. I assume you made changes here and there in the text. As you know, I'm not very motivated to do this and I'm not going to spend my time comparing files to find your edits.

Also, I'm not trying to be offensive but I will not paste someone else's code into the game without knowing exactly what it contains. If you think about this I believe you'll agree that this would be a risky activity. I'd prefer you mark your edits so I can copy and paste them into my own file. I will not spend time proof-reading all of my own code in your file to make sure it matches. I'm sure many people are much better at using tools to make this activity easy but I don't have that skill and I have to read the code which is tedious and takes a long time.
I agree. You should NEVER blindly include code in a project you found online.

That's why I included a . A very standard software development practice that shows exactly the changes between the file attached and the original file.

I tried to make it dead simple so your only effort would be checking the diff.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
I agree. You should NEVER blindly include code in a project you found online.

That's why I included a . A very standard software development practice that shows exactly the changes between the file attached and the original file.

I tried to make it dead simple so your only effort would be checking the diff.
Sorry, I'm a self taught amateur and I don't even know what that is. Many of the people following this game could do a far better job than I can but since I'm retired I have more time than they do.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
how do i start the good neighbour quest? I gone to club many times now after mob got dismantled.
Two things:

1) You must have finished Night School. You will have a lot of trouble completing Good Neighbor without high social skill so I don't let you start the quest and get frustrated. I should have put in a clue about this. There is a bug fix release coming out soon and I'll put in some sort of clue.

2) When you see the message on the screen in blue about going out do it. You need to do this at night, it doesn't happen at other times.

In the next version I'll make this more natural because there will be a back story in the neighborhood during the entire game. It won't be a big deal but it will include a little social xp for the MC. Unfortunately if you don't start a new game you'll never see it. I probably should have put the back story in first but I was anxious to advance the story line. I had been promising to advance the story line for a couple of versions but kept getting distracted by other things.
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,151
758
199
Two things:

1) You must have finished Night School. You will have a lot of trouble completing Good Neighbor without high social skill so I don't let you start the quest and get frustrated. I should have put in a clue about this. There is a bug fix release coming out soon and I'll put in some sort of clue.

2) When you see the message on the screen in blue about going out do it. You need to do this at night, it doesn't happen at other times.

In the next version I'll make this more natural because there will be a back story in the neighborhood during the entire game. It won't be a big deal but it will include a little social xp for the MC. Unfortunately if you don't start a new game you'll never see it. I probably should have put the back story in first but I was anxious to advance the story line. I had been promising to advance the story line for a couple of versions but kept getting distracted by other things.
1722456497142.png
 
  • Like
Reactions: squirrel24

willdotoo

New Member
Aug 4, 2018
10
6
121
This game has numourous annoying features, you fix and train a bot and then you find out you overlooked the bot classification is, you work to build a bot to sell and the listing is gone, I could go on forever...AND I LOVE IT! makes me use my tiny brain, I have all available modded bots installed and I love the variation. In the discord the developer mentions he's thinking to adjust the number of male bots, that would be a most welcome developement. Thank you Squirrel24 for going though the trouble of making this adaptation to the original game (which I have not played, nor do I want to), I'm a big fan.
 

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
This game has numourous annoying features, you fix and train a bot and then you find out you overlooked the bot classification is, you work to build a bot to sell and the listing is gone, I could go on forever...AND I LOVE IT! makes me use my tiny brain, I have all available modded bots installed and I love the variation. In the discord the developer mentions he's thinking to adjust the number of male bots, that would be a most welcome developement. Thank you Squirrel24 for going though the trouble of making this adaptation to the original game (which I have not played, nor do I want to), I'm a big fan.
Thank you for your very kind words. Most people would have gone the other direction so this was a very, very pleasant surprise. When people encounter those types of frustrations they typically say "this game sucks" or "the game is broken". I'm glad you take things in stride and I hope you continue enjoying the game. You just made my day!
 

Otherguy2012

Active Member
Aug 21, 2021
583
663
126
I really enjoy this game. You have done it justice and the new mechanics for things like bots fixing each other are very welcome.

Have run into a slight snag with combat though. Not just the random thug attacks, but in the S class arena. How much of combat is just chance? I have sent in an S bot with 3+++combat at S,and all S gear and lost. Roll back and replay it and win. Did it a few times. Most of the time I won,but still 1 out of 4 or so I lost. How does it work mechanics wise? Same for random thug encounters when my bot has S combat abilities,and I lose to some random thug and it tell me to work on my 100S+++ combat skill lol.

I can not wait until bots can repair equipment(making a pile rofl). 70 bots currently,most fully trained.What? I have changed how I use capsules though. Keep 12 good bots full time. I can make 60k a night,keep everyone from going crazy,and have time to go out and gather and train new bots. :) At 13 full time it is managable,but you have to pay much closer attention.

Side note. Does putting a bot with no stability in a capsule effect every bot in other capsules? Because it appears to affect them all,if only for a short time.
 
Last edited:

squirrel24

Active Member
Game Developer
Mar 12, 2021
704
761
217
Thanks for your kind words, much appreciated!

Fights; Yes there is a random component so you will lose sometimes no matter what you do. You're not the only good bot builder and trainer and everyone has access to the same bots and parts so you cannot dominate. Rollback is something I can't control. Maybe better programmers know how to control it but I don't. You can use it to win every time if you want.

Thug encounters; Same story, there is a random component so you'll never succeed every time no matter what you do.

Everything in this game has a random component, you will never dominate anything 100% of the time. The text messages could be improved though and you're not the first person to mention it. Some day I'll do this but I'd rather work on new stuff than fix text so you'll have to live with silly messages for a while.

I will add a role for bots repairing parts like master techie's repair bots but I'm not sure if it will be in 0.9 or 0.10.

The last thing about bot capsules sounds like a bug and I'm not sure how it could happen. Each capsule and each bot is intended to be completely independent. If you can give me some details so I know what to look for I'll see if I can figure out what the problem is.

I see you're really into bot management and optimization. I hope you won't be too disappointed because after the new bot role I will switch my focus to telling the story of a high school dropout trying to make his way in the world. Cheers!
 

Otherguy2012

Active Member
Aug 21, 2021
583
663
126
Thanks for your kind words, much appreciated!

Fights; Yes there is a random component so you will lose sometimes no matter what you do. You're not the only good bot builder and trainer and everyone has access to the same bots and parts so you cannot dominate. Rollback is something I can't control. Maybe better programmers know how to control it but I don't. You can use it to win every time if you want.
I like roll back, even more so since it has a random component or if I make a mistake and use a bot I did not intend to(being able to rename bots would help eliminate some of my errors...no rush you are doing great!).


Everything in this game has a random component, you will never dominate anything 100% of the time. The text messages could be improved though and you're not the first person to mention it. Some day I'll do this but I'd rather work on new stuff than fix text so you'll have to live with silly messages for a while. I just laugh at the text, humor is needed in life and games, the more silly/crazy some text is adds some humor for me. I try not to take anything to seriously.

I will add a role for bots repairing parts like master techie's repair bots but I'm not sure if it will be in 0.9 or 0.10.
I am looking very forward to that. I will keep my store do not sell until then.Selling scrap parts that are not repaired you take to much of a loss, so hoarding all parts until a time I can repair them(including all the bots I let my master techie's repair non replaceable parts before disassembling them...I only keep S,A bots with skills everyone else is just parts, after I had at least one of each bot(still missing a couple bots) :) Took me ages to get my first Marie-Rose but now i have a few. :)

The last thing about bot capsules sounds like a bug and I'm not sure how it could happen. Each capsule and each bot is intended to be completely independent. If you can give me some details so I know what to look for I'll see if I can figure out what the problem is.
It seems to make everyone have worse stability(% of loss) when I get a bot out of the dump with zero psychocore into the pot the next time you rest/sleep. I just figured the AI was linked or something given it said something about bots teaching skills to other bots(not sure if that happens,or how to trigger it to).
I see you're really into bot management and optimization. I hope you won't be too disappointed because after the new bot role I will switch my focus to telling the story of a high school dropout trying to make his way in the world. Cheers!
I am all for the story expanding as well. You can only build so many bots before you brain goes why? Why is our existance nothing but building bots, there has to be more to life lol. Good job on the community story line, though I would like to be able to eventually turn it into my own little dictatorship, you know to protect the people of course (easier to build a human harem if I control the whole area and the power wealth dynamics) lol. Plus if I ever find the person messing with my patrol bots they will find out just how stable my own psychocore is. :)
Keep up the good work! The only request I have currently is trying to get mods that work for this version a home, a place we can all see/download them(again I do not do discord so that is not helping locate them). A thread linked on the front page of this version with links that function would be a good way to do it?

*Edit. I just ran a test. I did a couple days without going to the dump at night. Average psycore stability loss was 1-9% for all my bots. Then I went to the dump and found a bot. The next morning the average is 1-24% stability loss. Could be random, but seems to happen each time I add a bot with zero stability.
 
Last edited:
4.30 star(s) 17 Votes