- Mar 12, 2021
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I'm glad it's working but having to turn off antivirus isn't a good thing. Please remember to turn it back on!i just turned off my anti virus now it's working
I'm glad it's working but having to turn off antivirus isn't a good thing. Please remember to turn it back on!i just turned off my anti virus now it's working
I'm very surprised that the "bedroom toy" role obliterates a bot's psychocore in one night. Is this a bot from a mod or one in the game itself? If it's from a mod I have no control over it's characteristics.I noticed what affects a bots psychocore stability the most is the amount of XP they get can we nerf this once the xp in a stat is capped? I have an S rated bot with S in all skills and 100% and with the 4 quirks that increase the exp gain to the highest assigned to bedroom toy and every night it completely obliterates their stability. I even have the ai upgrade at level 4 but that doesn't stop it completely tanking to unstable.
I'm not sure if that is the case. I'm doing it now with 3 different bots. I am on easy mode so maybe the increased xp values are affecting the calcs? I once got like 50k xp for one of my bots in one hit while training their social and it went from stable to unstable instantly. The bot had the social smart++ quirk so assumed that was the case. I tested this more and it kept coming up the same that whenever they got a massive hit of xp all at once their stability would tank to unstable. Reading the xp logs every night I also noticed that the bots getting the most xp are the ones that have their stability affected the most.I'm very surprised that the "bedroom toy" role obliterates a bot's psychocore in one night. Is this a bot from a mod or one in the game itself? If it's from a mod I have no control over it's characteristics.
If you get tired of stabilizing bots consider assigning them different roles or selling them. I know many people like to collect bots and get attached to them but when you run a "SexBot Restoration" shop bots come and go all the time.
One other possibility. There is a "defective bots" feature in the game and once in a while you get a defective bot when scavenging at the dump. These defective bots lose stability very easily. Perhaps you're trying to use one of these defective bots. Read the text when you stabilize the bot(s) involved, if you're working with a defective bot there will be some information shown that isn't there with normal bots. You don't get the information all at once, each time you stabilize a defective bot you learn more about the problem until eventually you figure it all out. Actually it's quite a challenge to find a way to use one of these defective bots but with the right role assignments it can be done. Cheers!
Thanks for the additional information. The amount of xp gained is very, very high. The stability loss is proportional to the xp gain so it is also very, very high. In version 0.9 I reduced the stability loss for bots with B, A, and S level skills which helped a little but was not enough to prevent this issue. I just wrote a change into the code but unfortunately you won't see it until the next version is released. In the current version maxed bots (100%-S) have a 40% reduction in stability loss but in the next version they will have a 90% reduction in the stability loss. It will still be a pain for maxed bots with inherent or learned traits but at least the pain will be reduced. Cheers!I'm not sure if that is the case. I'm doing it now with 3 different bots. I am on easy mode so maybe the increased xp values are affecting the calcs? I once got like 50k xp for one of my bots in one hit while training their social and it went from stable to unstable instantly. The bot had the social smart++ quirk so assumed that was the case. I tested this more and it kept coming up the same that whenever they got a massive hit of xp all at once their stability would tank to unstable. Reading the xp logs every night I also noticed that the bots getting the most xp are the ones that have their stability affected the most.
edit: To also be fair I only scavenge bots from the dump so maybe i've also just been extremely unlucky
edit 2: this is what I mean by 1 hit of 50k xp tanked the stability
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How could you squander all the money we are paying for this production!! Take the time you need brotherI don't like saying this but I'm behind schedule by quite a bit. The next version has a lot of images and DAZ is slow work. The coding is 90% done but only 40% of the images are done. The next version is delayed about a month and will be released during the first half of October.
How could you squander all the money we are paying for this production!! Take the time you need brother
Question for you(not to add work), how challenging would it be to make a utility to create bots quickly and efficiently. A menu system to plug in information and then select whatever photos of choosing that apply to the Avatar/sex/bj tag etc? When finished it provides the folder structure/json needed for easy drag and drop. I was thinking now that I have played through probably TOO many times, the thing that would spice this up the most would be easy way to generate new bots. If we had a google sheet with managed links(by community, not by you cause work) to said bots, would help create continuous interest and content. Help fill gaps you may want to take for bigger implementations etc
item.name.lower()
item.rate.replace(‘S’, ‘\0’)
Thanks! I'll give it a try. People asked for this a long time ago and I had no idea how to do it at the time. I don't understand your code but assuming it works and causes no issues it will be in the next version.squirrel24 Nice game and good work.
A small improvement for the display order in the inventory and on the workshop shelf – ‘Sort items’.
I don't think the name of the item is that important, but rather the rating.
I replaced
withCode:item.name.lower()
in mc_page_inventory.rpy (line 12) and workshop_inventory.rpy (line 95)Code:item.rate.replace(‘S’, ‘\0’)
Now all items are sorted by rating S->F within their categories.
A separate rating table with a get command caused errors with various other files.
This workaround does not seem to cause any errors with other files, at least as far as I have been able to determine.
Thanks! I'll give it a try. People asked for this a long time ago and I had no idea how to do it at the time. I don't understand your code but assuming it works and causes no issues it will be in the next version.
item.name.lower()
item.rate.replace(“S”, “\0”)
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/modules/0010_dscs_base/game/characters/bot_base/role.rpy", line 94: Lambda expression parameters cannot be parenthesized
for tag,tag_info in sorted(role_tags_info.items(),key=lambda (tag,tag_info): (tag_info["list_priority"],tag)):
^^^^^^^^^^^^^^
Ren'Py Version: Ren'Py 8.4.2.251
Mon Oct 13 06:58:36 2025
I'm sorry but the source code for SR24 is not compatible with Renpy 8. The game must be built using Renpy 7. The version actually used to build SR24 is Renpy 7.4.11.2266.Hi DEV,
I have try to translate this Game, and become this Error-Message from Ren,Py: