Yeah, I'm at a point in the game where I don't need to work, and the bots can more or less take care of everything without me doing anything other than repairing and stabilizing them. Best of all, I make some money. Additionally, I don't have missions to do, and if I spend all day repairing, I can send all my bots to fight in the UFC on Fridays and Saturdays, making it practically impossible for me to run out of cash.
Even so, it is true that level 4 of the AI capsules is still not enough because with S-rank CPUs, I spend almost the entire day stabilizing them. It's not something that has to arrive immediately, but those levels 5 and 6 you mentioned are something I definitely want to get my hands on. Another thing, would it be possible, if you are going to add roles that repair parts, to include a system that allows you to configure a specific number of parts to keep without selling them, and then sell the leftovers beyond that number? Let me explain better: right now, you can decide whether a specific part can be sold or not. What I mean is, I want to be able to keep 5 and then sell the rest.
What I would like to see in the future is more buildings at your disposal, maybe having your own house separate from the store where you can live with your girlfriend and a few bots, because It's looks like Simone is going to be an important character with more to offer than just being your teacher and karaoke partner. Or perhaps buying a shop in a richer part of the city where the stores offer more for your bots, so you don't have to depend on the Gray Market BBS and in exchange you lose access to the garbage collector. (Not really necessary because you can already buy everything you need at Ray's. It's just that in the upgrades section, the text teases you that if you want more, you're going to move to a better building.)
Another thing I would like to see are unique bots with special functions. For example, a mission where you are given a bot with a specific job that replicates what you do when working in the store (and if it's running, it doesn't let you work), making the store 100% autonomous. Or one with the specific function of a bodyguard that prevents the other bots that go out to work at night from being attacked—things like that. I don't know if your plans go in that direction or not, but I'm curious to see where it goes.
In short, thank you very much for continuing to develop this game.