- Apr 28, 2021
- 468
- 139
Not sure if it's been asked before but are you planning on adding new bots? I looked through the mods but could not find anything that matched the base game's style.
There are many mods, or custom made bots. You can even make your own.Not sure if it's been asked before but are you planning on adding new bots? I looked through the mods but could not find anything that matched the base game's style.
This is an unexpected question. I wasn't planning on it because there are so many bot mods available and my skills in DAZ aren't that great. I haven't learned how to make animations yet so they are all static images and many bot mods include videos.Not sure if it's been asked before but are you planning on adding new bots? I looked through the mods but could not find anything that matched the base game's style.
As I recall (I may be wrong) Autonomy runs on two things.How do I raise the Autonomy of a bot? Is there a way to focus on that "skill", or are there some limits to the autonomy of each bot? because some bots get autonomy easliy and with some of them I really struggle.
EDIT; is it the cpu? it feels like it is connected to the cpu
btw. I just started (about 4-5 hours in) and it is a really great game, lots to learn and more stuff to do. will write an review later when I have played it a bit more because the depth is incredible.
Thanks for your kind words, greatly appreciated. Most of the game is Radnor's so he deserves most of the credit. If you do make a good review please mention this. If you make a bad review leave him out, I'll take the blame for wrecking his game!How do I raise the Autonomy of a bot? Is there a way to focus on that "skill", or are there some limits to the autonomy of each bot? because some bots get autonomy easliy and with some of them I really struggle.
EDIT; is it the cpu? it feels like it is connected to the cpu
btw. I just started (about 4-5 hours in) and it is a really great game, lots to learn and more stuff to do. will write an review later when I have played it a bit more because the depth is incredible.
Thank you! I'm more glad it wasn't left unresolved than I am to have a path to end it. Cheers!It has been resolved, no fix is required, and there is a way to end Mob Protection. You must be doing the same thing over and over again and getting frustrated; been there done that myself. There are many places in this game to look for information but you're missing them. They aren't hidden but you have to look around. Here's the deal:
Read the 'Journal' and at the appropriate time it tells you EXACTLY what you must do. At the same time a button labeled 'Sabotage Bot Check' appears whenever you are at 'Home'. When you click on it you will learn if you followed the instructions correctly.
For you or anyone wanting help, clues, or anything like this please check the DSCS/SR24 site on Discord or the DSCS page on F95Zone. SR24 versions 0.0.1 through 0.6.1 lived in those locations before it had it's own page here on F95Zone.
Cheers!
I figured out how to sort them in capsules, kind of. If you put them in storage(all your bots or at least the ones from your current view page) you can remove them in the order you want them to appear back in your capsules. They fill left to right and top to bottom. So you can for example have all your higher end bots in your first few pages of capsules.An option for sorting bots in storage would be nice. The same as sorting inventory, it would (should) reset their positions to eliminate empty slots.
I actually came here to ask about the same thing, so I'm glad you have responded to this question. I have enough bots with combat training this shouldn't have lasted a single week. 15 bots vs. 3 guys doesn't seem like it would be an issue.It has been resolved, no fix is required, and there is a way to end Mob Protection. You must be doing the same thing over and over again and getting frustrated; been there done that myself. There are many places in this game to look for information but you're missing them. They aren't hidden but you have to look around. Here's the deal:
Read the 'Journal' and at the appropriate time it tells you EXACTLY what you must do. At the same time a button labeled 'Sabotage Bot Check' appears whenever you are at 'Home'. When you click on it you will learn if you followed the instructions correctly.
For you or anyone wanting help, clues, or anything like this please check the DSCS/SR24 site on Discord or the DSCS page on F95Zone. SR24 versions 0.0.1 through 0.6.1 lived in those locations before it had it's own page here on F95Zone.
Cheers!
Not really disagreeing with you but I considered the skin layer enough for males who don't need hourglass figures.I just noticed that male bots do not have implants?
What gives? Implants are fleshy bits as I understand it. Which males do have if not with the same shape and consistency as females do.
Seriously? I guess you didn't read my entire answer because the clues I described ARE built into the game. Every time the mob visits the text says "I put the information in the journal so I can look at it later". The journal provides step by step instructions, and there is a button that tells you if you followed the instructions properly. Come on!I actually came here to ask about the same thing, so I'm glad you have responded to this question.
But I'll be honest, if you're answer is "look at some other resources from previous versions of the game", perhaps it's time to spend a dev cycle actually putting that information into the game?
You make a good point and it's not the first time I've heard about people on 'automatic pilot' clicking on a button they didn't mean to. I've done it myself many times!Note on one thing that could be improved game play wise.
I have skipped quite a few mornings and just slept throught them(kinda like rl lol)
How it happens can be fixed though.
As you are going through your nightly missions screen you have to click each one. Not a problem until you get 8 or so going...but each am clicking through them all I tend to only even pause if there is a change(+ or - my rep). As I do that the transition from the last bot to "rest" button happens and I click it. How hard would it be to move the button for going to the next bot(as I think the rest button would take much more work)?
Never noticed the back button thanks for that lol.You make a good point and it's not the first time I've heard about people on 'automatic pilot' clicking on a button they didn't mean to. I've done it myself many times!
This next part isn't my full answer but I hope you know there is a 'Back' button to back up when you do this? It's on the top right near Q Save, Q Load, and Menu. I use it whenever I do the 'automatic pilot' thing.
I've considered this issue before and I'm sort of stuck in "paralysis of analysis". I can't decide on which locations within the game have this problem because the one you mentioned is not the only one. Then I can't decide which buttons need to move and where I should put them. After pondering these things for a while and not coming up with good answers I get bored and want to work on some new feature instead. Not my best moment! I'll keep trying but it's a good idea that probably won't happen very soon. Sorry.
And once done training take it out(even if keeping) as maintaining stability will be an issue if you do not. I am currently trying to find the "best" chip for stability for each bot. Most are good stability with a C rated chip, some seem to do better with a D or E though.One pro tip for newer peeps, I hot-swap CPUs when training/selling. So I get an A/S cup early and pop it into the bot I want to train, train them and when finished put back whichever I feel matches their sell value. The cpu vastly increases the training xp =)
And to my other point, 5 weeks of identical text in the journal is not "step by step" instructions. It's the appearance of an infinite loop. If I see a minor variant of this image every week for weeks on end in the game, that would indicate to me as a player that nothing is going to change. If there was something showing a change each week like some kind of flavor text "Man, this is getting frustrating, I need to figure out a way to put a stop to this" or something over time to show that there was progress, that would make sense.Seriously? I guess you didn't read my entire answer because the clues I described ARE built into the game. Every time the mob visits the text says "I put the information in the journal so I can look at it later". The journal provides step by step instructions, and there is a button that tells you if you followed the instructions properly. Come on!
class phase_2_extortion2: ## describe Combat Bot level 1
class phase_3_extortion3: ## describe Sex Bot level 1
class phase_4_extortion4: ## describe Combat Bot level 2
class phase_5_extortion5: ## describe Sex Bot level 2
class phase_6_extortion6: ## describe Techie Bot level 1
class phase_7_extortion7: ## describe Combat Bot level 3
class phase_8_extortion8: ## describe Sex Bot level 3
class phase_9_extortion9: ## describe Combat Bot level 3
Silly unrelated question.You make a good point and it's not the first time I've heard about people on 'automatic pilot' clicking on a button they didn't mean to. I've done it myself many times!
This next part isn't my full answer but I hope you know there is a 'Back' button to back up when you do this? It's on the top right near Q Save, Q Load, and Menu. I use it whenever I do the 'automatic pilot' thing.
I've considered this issue before and I'm sort of stuck in "paralysis of analysis". I can't decide on which locations within the game have this problem because the one you mentioned is not the only one. Then I can't decide which buttons need to move and where I should put them. After pondering these things for a while and not coming up with good answers I get bored and want to work on some new feature instead. Not my best moment! I'll keep trying but it's a good idea that probably won't happen very soon. Sorry.