Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,427
9,938
Hey! I downloaded SexBot-0.2_beta-pc "2.43 GB" a long time ago, but now SexBot-v0.6 is just 734 MB! So any differences ?o_O
Converted to webp. So much smaller file size without much loss in quality. If you haven’t played since 0.2 you have a lot to look forward to. Might be worth waiting for the 1st tho! Or 6.1 is available for supporters now
 

Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,427
9,938
This should help a lot of people enjoy the game even more than before!


Changelog:

- New sequence of events for Melvin's calls and Lexxx's corruption

- Alexa's movie night split into two gallery replays

- Ashley's introduction has been moved to the first option at school

- Images added where required

- Some images remastered

Quality of life:

- In game character stats screen to show character progress in the current loop

- Overall character stats screen in the gallery to show overall character progress

- HINTS FOR MISSING SCENES IN THE GALLERY!!!

- Play can change character relationships in the gallery

- much better backwards compatibility moving forward

- in game notifications for stat changes (ie: Alexa Calibration +1)

General UI:

- scroll wheel in gallery menu

- minimal textbox to show more screen

- text outline for easy reading

- coloured character names

- new game icon

The goal of this update is to eliminate the need for the walkthrough. Click missing gallery images for hints. Check your stats in each loop before selecting your calibration option each day. Get notifications on what stats your choices have affected. Only stats relevant to the current build have been added, there are more to come.

Thank you to everyone for their feedback. This update was based upon the requests from the community. Should be a much more fun and accessible player experience. This was a lot of features added so report any bugs and post any feedback you have.

Enjoy!

Llamamann
 

WarriorSteel

Well-Known Member
Jul 27, 2021
1,564
1,743
I think there is a bug with the prank on Melvin. It repeats twice, the first is on the first day and the second is on the normal day
 

BaeScout83

Member
Nov 10, 2018
203
341
Quality of life:
- In game character stats screen to show character progress in the current loop
- Overall character stats screen in the gallery to show overall character progress
- HINTS FOR MISSING SCENES IN THE GALLERY!!!
- Play can change character relationships in the gallery
- in game notifications for stat changes (ie: Alexa Calibration +1)

Thank you to everyone for their feedback. This update was based upon the requests from the community. Should be a much more fun and accessible player experience. This was a lot of features added so report any bugs and post any feedback you have.

Enjoy!
Llamamann
It's nice to see these QoL updates coming to life, and I'm glad I could help find some bugs before public release
 

BaeScout83

Member
Nov 10, 2018
203
341
I think there is a bug with the prank on Melvin. It repeats twice, the first is on the first day and the second is on the normal day
I think I've experienced something like this but can't remember the details. I just remember it as being able to prank Melvin twice in one loop, or maybe it was day 5 and then early in the next loop. I don't remember as I've just said, but can investigate if necessary.
 
Last edited:

Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,427
9,938
I think there is a bug with the prank on Melvin. It repeats twice, the first is on the first day and the second is on the normal day
you can now prank him multiple times, there is just the one scene tho. i should put a 1 loop limit on that event, maybe. I'll check it out for 0.7
 
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irezawa

Member
Nov 4, 2017
201
313
Code:
show screen notify_multiple(["[momname] Affinity -1"],["[sisname] Affinity -1"])
This line from day5.rpy (it appears twice) seems to break the game. It's a new addition in 0.6.1 and appears in scenes that follow MC's decision to test the thingamajig on himself. Problem sees to be multiple arguments.
 

BaeScout83

Member
Nov 10, 2018
203
341
Code:
show screen notify_multiple(["[momname] Affinity -1"],["[sisname] Affinity -1"])
This line from day5.rpy (it appears twice) seems to break the game. It's a new addition in 0.6.1 and appears in scenes that follow MC's decision to test the thingamajig on himself. Problem sees to be multiple arguments.
Without testing it in-game, I would say it looks like the error is with "],[", so I'm guessing the correct line would be:
Code:
show screen notify_multiple(["[momname] Affinity -1","[sisname] Affinity -1"])
EDIT: I've just tested the above fix and it works for me. The two notifications appear one after the other while staying on screen for 4 seconds each.
 
Last edited:
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buffman101

New Member
Apr 30, 2022
7
6
Code:
show screen notify_multiple(["[momname] Affinity -1"],["[sisname] Affinity -1"])
This line from day5.rpy (it appears twice) seems to break the game. It's a new addition in 0.6.1 and appears in scenes that follow MC's decision to test the thingamajig on himself. Problem sees to be multiple arguments.
Yes, no matter the choice you make once you choose to test the machine on yourself for body mods, the game bugs out:

While running game code:
File "game/day5.rpy", line 2047, in script
a "...until you started saying 'Suck me nurse [momname]' in your sleep"
Exception: Too many arguments in call (expected 1, got 2).

and

While running game code:
File "game/day5.rpy", line 2294, in script
m "Yea, I don't think anyone is going to be doing that..."
Exception: Too many arguments in call (expected 1, got 2).
 

Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,427
9,938
Yes, no matter the choice you make once you choose to test the machine on yourself for body mods, the game bugs out:

While running game code:
File "game/day5.rpy", line 2047, in script
a "...until you started saying 'Suck me nurse [momname]' in your sleep"
Exception: Too many arguments in call (expected 1, got 2).

and

While running game code:
File "game/day5.rpy", line 2294, in script
m "Yea, I don't think anyone is going to be doing that..."
Exception: Too many arguments in call (expected 1, got 2).
Fixed:

X0R this post has the current links
 
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