- Feb 26, 2018
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Beta testing 6.1 now. Significant changes that I think bring the game to great place.
Greater place*Beta testing 6.1 now. Significant changes that I think bring the game to great place.
Converted to webp. So much smaller file size without much loss in quality. If you haven’t played since 0.2 you have a lot to look forward to. Might be worth waiting for the 1st tho! Or 6.1 is available for supporters nowHey! I downloaded SexBot-0.2_beta-pc "2.43 GB" a long time ago, but now SexBot-v0.6 is just 734 MB! So any differences ?
Thanks dev!Converted to webp. So much smaller file size without much loss in quality. If you haven’t played since 0.2 you have a lot to look forward to. Might be worth waiting for the 1st tho! Or 6.1 is available for supporters now
If you don't mind me asking, how long is that from now? Because I have no idea about what time-zone you're in.6.1 will come out tonight. There are a few bugs I want to fix before it goes public.
Within 12 hours from now.If you don't mind me asking, how long is that from now? Because I have no idea about what time-zone you're in.
It's nice to see these QoL updates coming to life, and I'm glad I could help find some bugs before public releaseQuality of life:
- In game character stats screen to show character progress in the current loop
- Overall character stats screen in the gallery to show overall character progress
- HINTS FOR MISSING SCENES IN THE GALLERY!!!
- Play can change character relationships in the gallery
- in game notifications for stat changes (ie: Alexa Calibration +1)
Thank you to everyone for their feedback. This update was based upon the requests from the community. Should be a much more fun and accessible player experience. This was a lot of features added so report any bugs and post any feedback you have.
Enjoy!
Llamamann
I think I've experienced something like this but can't remember the details. I just remember it as being able to prank Melvin twice in one loop, or maybe it was day 5 and then early in the next loop. I don't remember as I've just said, but can investigate if necessary.I think there is a bug with the prank on Melvin. It repeats twice, the first is on the first day and the second is on the normal day
you can now prank him multiple times, there is just the one scene tho. i should put a 1 loop limit on that event, maybe. I'll check it out for 0.7I think there is a bug with the prank on Melvin. It repeats twice, the first is on the first day and the second is on the normal day
show screen notify_multiple(["[momname] Affinity -1"],["[sisname] Affinity -1"])
Without testing it in-game, I would say it looks like the error is withThis line from day5.rpy (it appears twice) seems to break the game. It's a new addition in 0.6.1 and appears in scenes that follow MC's decision to test the thingamajig on himself. Problem sees to be multiple arguments.Code:show screen notify_multiple(["[momname] Affinity -1"],["[sisname] Affinity -1"])
"],["
, so I'm guessing the correct line would be:show screen notify_multiple(["[momname] Affinity -1","[sisname] Affinity -1"])
Yes, no matter the choice you make once you choose to test the machine on yourself for body mods, the game bugs out:This line from day5.rpy (it appears twice) seems to break the game. It's a new addition in 0.6.1 and appears in scenes that follow MC's decision to test the thingamajig on himself. Problem sees to be multiple arguments.Code:show screen notify_multiple(["[momname] Affinity -1"],["[sisname] Affinity -1"])
Fixed:Yes, no matter the choice you make once you choose to test the machine on yourself for body mods, the game bugs out:
While running game code:
File "game/day5.rpy", line 2047, in script
a "...until you started saying 'Suck me nurse [momname]' in your sleep"
Exception: Too many arguments in call (expected 1, got 2).
and
While running game code:
File "game/day5.rpy", line 2294, in script
m "Yea, I don't think anyone is going to be doing that..."
Exception: Too many arguments in call (expected 1, got 2).