Adding too much relevance to steve fucks up the focus on the main one, ya feel? When you start piling on complexities and relevance to a secondary dude, it's like, who's the real star here? It's like the main dude gets lost in the background noise. Keep the side characters lean and mean, so the main one's story shines through, ya dig? Otherwise, it's just a mess, and nobody cares about the main dude's journey anymore. Keep it tight, keep it focused, that's how you keep the audience hooked, bro
man, I've seen it happen too many times. When you start loading up a secondary character with too much baggage, it's like the story starts drifting away from where it should be focused. Suddenly, you're playing a whole different game, following this side character's drama instead of sticking to the main plot.
look, i get where you're coming from, but let's be real here. certain characters, like the antagonist and those directly tied to the main character's journey, are exceptions to the rule. characters like alexa, emily, and sam, they're not just side players; they're woven into the very fabric of the story. the narrative revolves around their interactions with the protagonist and how they drive the plot forward. so yeah, in their case, adding depth and complexity makes sense because they're integral to the storyline. it's all about keeping the focus on what really matters.
I get it. Sometimes we all want to jump in and give our two cents, but sometimes it's best to just sit back and let the dev do their thing. They've got a vision, they know where they're going with it, and sometimes the best thing we can do is just let them cook. Trust in their process, trust in their storytelling abilities