Pr0GamerJohnny
Devoted Member
- Sep 7, 2022
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Sorry, to clarify my original post since I typoed, the Bailey condition was (if zbaileycorrupt == 1), not greater than, so it only ran once, whereas all the others were (if zCharactercorrupt >= 1).Wow, so there were a few mistakes in there. post prom Emily should require zsamcorrupt and post prom sam should require zbaileycorrupt for the deal scenes. thanks for the find, i have it fixed on my end now. and then Emily's corruption requires doing a bad choice after either of Alexa's level 2 proms.
Bailey should have the same structure as the others:
Sam level 1 prom - she is taken (with ntr if you repeat with corruption)
sam level 2 prom - not the real bailey (gets baileycorrupt 1)
sam level 3 prom - take the deal (gets baileycorrupt 2)
Understood if all their conditions are intertwined and Bailey isn't the only one (from Sam prom requiring zmomcorrupt)- now it's consistent. Glad to hear you straightened it out.
A suggestion for future content - it might be nice to have higher level corruption scenes take place at end with the "real" characters taking their place; i.e. at zBaileycorrupt == 2 after deal is taken the original Bailey shows up at Melvins, not the red-eyed one. Presumably if you still have the animation scenes saved it'd be very little work to implement.