Thank you. I really like where this game is heading.
First of all, I love the art! It is very good.
What I got out from the game now after I played the 0.6.0.19 version:
The setting/environment/history is good to now, I like it:
- I see that the long traveling issue will be fixed with more waypoints, that is good.
- Like the mystic environment with a 'higher power' that have their own agenda in this.
- It is heading a good way and hope the history is fleshed out further.
- Hope you can further corrupt Kara and followers.
- Hope dark rituals can be added into the game that will add to the corruption side of things (for example turn Kara to summoner*)
I like the pregnancy mechanic in the game. Hope this will be further build upon, examples:
- Kara could for example visit the swap with the parasites and give birth to them there.
- Kara need to cross a river and get impregnated buy parasites.
- *Kara could suffer similar fate as Shayla, where she can be transformed to a 'summoner' and summon for example centipedes that can help in battles. (I hope for this)
- Maybe a pregnancy based class?
Battle mechanic is good:
- Like the turn based system.
- Would be nice if the enemies also had sex attacks even if the character is not defeated.
Skill system:
- Not so much right now, but it would be nice with a progression system here (exp or something)
- Like that you can get traits buy doing some perverted things
Interface/character window is good and easy to understand:
- Would like for a 'drop item' button. And where I can in a later time come back and get it if I want.
- If I did not have space to the loot after a battle, the loot disappeared, would be nice to chose to drop something else instead.
- Would like for a stash where I can save some items in. Like diablo.
- Like the piercings and vanity slots
Game overs:
- Not a fan of game overs, but I would like if there was for example a autosave right before the battle (not in the beginning of the battle, but that you get the chance to turn back and escape if needed, instead of getting caught in a endless loop if sadness and defeat).
- It would be nice if for example instead of game overs Kara and co will be captured and used as slaves (work, breeding or sex slaves). And if they are captured they can escape after a while.
Other suggestions:
- Hope for more clothing variations
- In-game drugs (aphrodisiac, higher pregnancy chance that can be tied to the event when they are captured)
- Body transformations (only light (and no futa), or you will need to do much art for the different situations, for example Kara will get same art on lower body as Shayla (I liked the art very much)).
- Bdsm (for example when they are captured)
- Reduce the cost of repairing items or increase the price you get for selling an item.
- Nothing comes to mind, but I write it anyway: More mechanics similar to skinning, for example parasite hunt or egg hunt.
- Introduce running into the game where Kara and co can run faster into action
Thanks for your feedback!
Your suggestions are in general in line with our plans so I keep the reply short and only elaborate on certain things.
Corruption & Parasites:
"Corrupt Kara" or Dark path is planned for the game mainly through Shayla (witch's apprentice). For start there will be more of this kind of content with her than with Kara, but Kara will be able to harness some darker secrets with her help. It will be more focused on "Corrupt" forces and dark rituals and not all out pregnancy based content. Monsters and beneficial parasites and similar things will obviously have a large role in it.
Kara getting caught and corrupted forcefully will not be tide to the dark path but it will help her survive it mentally.
I will clarify here that "Dark path" will generally mean new abilities and extra ways to interact with certain situations, it won't change the game completely.
Pregnancy generally:
Pregnancy isn't the main focus of the game, but we will add more pregnancy content over time. Shayla will have more content focused on controlling creatures, parasites etc. both in story and gameplay wise.
Capture/Escape:
This is planned, it will be lot of work if we want to do it right, so no eta on that yet.
Leveling:
We are planning to implement a "Leveling system". Kara will be able to gain skill points and learn new abilities or increase her stats with it. It will probably be tied to quests/event and not just fighting monster (probably certain fights will grant xp but only the important fights). There will also be other ways to improve Kara. It will also require a lot of rebalancing of existing content too...
Loot and inventory:
Combat looting will have some changes with a bigger combat update. In the next public release there will be item discarding added to the game. Stash is also planned to the future but probably not in act 1 (it will be most probably added after Kara leaves the village).
Other things:
- Repair cost for damaged items (almost destroyed items) will be reduced a bit in the next update. I will also remove acid dealing damage to the weapon (since weapon durability currently has no effect on anything).
- More clothing, vanities and drugs/potions will be added over time of course.
- Some bdsm stuff will be added later. (As always where it is appropriate, capture is a good place for that)
- I don't have anything against light body modifications, tattoos etc., we have some plans for that (No futa).
Thanks again for your feedback!
PS: Well in the end it didn't turn out very short, oh well...