There is some comments in the crack thread about getting the crack to work in Linux, might be there.So has anyone found a reliable method for getting this working through wine? I recently had to migrate to Linux and so far SHS is the only thing giving me problems. Haven't figured out how to get it working.
Awesome thanks! Finally figured it out with Lutris.There is some comments in the crack thread about getting the crack to work in Linux, might be there.
version.dll
as an override with the values n,b
. (n stands for native and b stands for built-in, if you're curious)if you are linux user then you can play this under wine.Maybe a weird question, can the assets be watched without actually play the game? Or are they packed in a weird format? I don't want to run something that doesn't work natively in my OS, but the renders look good and I will like to take a look at them without actually playing the game.
They are compressed with zlib, but yeah they can be sniffed pretty easily. Thanks for the info. There is also a huge json, I don't know if that can be transformed easily in a ren'py file lmao.anyways images are in .dat format so easiest way is to try open those in any image software but that might not work.
continues.In this game, is the sandbox removed after a while, or does it continue, even in the new versions?
Not very easy, it is some sort of compiled bytecodeThey are compressed with zlib, but yeah they can be sniffed pretty easily. Thanks for the info. There is also a huge json, I don't know if that can be transformed easily in a ren'py file lmao.
Text strings are in the ch*_strings.json while compiled code is in the ch*_compiledCode.vne3Hmm after looking a bit more I don't think it contains all the text, probably it's inside the data.win file that seems to be in IFF format. But I don't care enough to dig further.
They are compressed with zlib, but yeah they can be sniffed pretty easily. Thanks for the info. There is also a huge json, I don't know if that can be transformed easily in a ren'py file lmao.
Offzip is what was used until it was implemented in UAGC to decompress them to be compressed.Hmm after looking a bit more I don't think it contains all the text, probably it's inside the data.win file that seems to be in IFF format. But I don't care enough to dig further.
Nope, just the usual: running oggenc over the DATs in 'files/audio' and (zlib-)deflating those residing in 'files/images'. Then having an appropriate tool deduce file types of the latter by their respective headers for crunching them without switching formats (engine limitation – I used mozjepg and pngquant directly). Like last time, I skipped the unobfuscated PNG animations in 'data' as I know some engines (Why, hello there Tales of Androgyny!) are very anal about their texture atlases and I have no intention of playtesting this one fully. Hope this helps!
stays quite same.Understand this story is very long, so I guess my question is does the MC develop into a more mature and smarter person as the game progress? Or is this self-whining going to continue all the way?
LOL I'm already skipping a lot by Chapter 2, don't think I can pull through any further unless MC changes a lot.he does get smarter but still.
Zlib is a compression algorithm. There is a wikipedia article about it. To unpacked them I wrote a small java program. It wasn't hard, I think there are several libraries in other languages as well. I took me just a few minutes of googling and writing the program.Not very easy, it is some sort of compiled bytecode
I don't know what is UAGC, Google just returns University of Arizona Global Campus If you are in the dev team of the game, good luck with it, I just wanted to take a look at the renders, nothing else. The number of images is really impressive. There is a lot of effort invested here.Offzip is what was used until it was implemented in UAGC to decompress them to be compressed.