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Unity Shana - Priestess of Tona [v0.2c Public] [Lustration Team]

3.40 star(s) 14 Votes
Jul 15, 2020
78
176
Judging by the comments, I'm not the only one who noticed the difficulty suddenly spike into nonsense on this update? Previous version had the roguelike problem of "synergy stomps or just get screwed over by no fault of yours", but there was some difference to how well runs did. Now all the runs amount to "lmao get shitstomped no matter what you have".

Edit: I have since experimented out with grinding for equipment. As a PSA, equipment is permanent for all future runs (I thought that it was used only on one run, then removed when you die). It still does not change that now sometimes RNG kills you on the 1st/2nd battle. Also, I think that the biggest problem is that the patch notes did not sufficiently clarify the overall shift from "per-run random skills" to "build up a persistent character with permanent buffs".

To be honest, having more warning about the paradigm shift would have made "you're going to embarrasingly lose until you +13 gems your way to buying gear" a little more palatable.

I currently have a setup that works somewhat well (Attack Speed goes BRRRRRR), but it feels more like "this shouldn't work" than "I am playing as intended".
 
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S_K

New Member
Jul 26, 2017
11
15
Judging by the comments, I'm not the only one who noticed the difficulty suddenly spike into nonsense on this update? Previous version had the roguelike problem of "synergy stomps or just get screwed over by no fault of yours", but there was some difference to how well runs did. Now all the runs amount to "lmao get shitstomped no matter what you have".
You need to grind out equipment. Equip it in the "shop" on the main menu.
Other than that look for the 10 mana spell that increases mana regen in the shop, pray for on spell cast abilities and spell cooldown reduction items.
 
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zexelf

New Member
Dec 11, 2019
13
32
The balance of this update is wack. If you end up fighting two Bone tower or one Bone Tower plus a any other enemy as the first fight, it's literaly imposspible to win. Enemies have way too much health regen and damage over time effects stacked.
 
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lofty peaks

New Member
Dec 23, 2019
4
4
As other people have said, difficulty is wack now. Sure, there's now roguelite style progression in the form of the shop and additional potential power in the form of artifacts, but the numbers there just don't add up to anything reasonable.

It took me 2 hours of gambling to beat Abyss Triumvirate through a combination of all-green gear, good luck on artifact drops, a strong combination of healing/ramping powers, and the Curse of Resurrection's antiheal. The shop appears to have higher-rarity gear now, but I'd have to make 2-4 successful runs of Abyss Triumvirate to afford it.

Vanguard of Horror seems to have higher rarity drops and more currency per fight, but it is so much more difficult that I can't reliably get past the second encounter. As is, I'm not willing to grind it out. By the way, has anyone else noticed the "random combat room" on the top right of the AT map to be much more dangerous than the rest?
 

Rugerrell6

Active Member
Jun 26, 2020
883
1,494
Yea they are destroying the game with the difficulty. All "tier 1" enemies are way to OP or they just made shana way to weak at the start. You shouldn't have to fight 3 enemies on the first couple fights that is just ridiculous and impossible to win.
 

sonic

Newbie
Apr 29, 2017
57
48
Can't agree on that beastie/furry part. Casual stuff is ... casual. Demons and beasts is what makes this game interesting.
Actually was thinking about that yesterday because I'm not actually a solely vanilla enjoyer. Figured for myself it's kinda when the faces stop being humanoid and the animal dicks are coming in maybe I'll give it a try at some point. But yeah all personal preference.
 

Degen003

Newbie
Sep 14, 2020
57
87
the new diffuclty spike wants you to farm items in the shop menu but even then you are at the merci fo RNG and 2xRNG with skills i dont likt this myself
 

Lustration Team

Member
Game Developer
May 2, 2018
338
317
We see that game was to difficult, so we make fast fix to make Shana stronger


Links to download new build


Changelog:
v0.2c
- We changed difficult. Now game is easier to finish
- No more 3 monsters in 1-5 rooms
- More souls for fight
- Decreased armor of monsters
- Decreased damage of captains and Bosses
- Improved more than 10 passive skills
- Decreased mana for spells
- Improved value of spells
 
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nvidiasteam

New Member
Jun 30, 2019
10
7
Good game, i was closest to defeat those two minotaurs when i did crit+evasion build. Getting strong artifacts matter a lot as well. I guess when more content is added its gonna be very good, if and when its finnished.(y)
 
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Moreslaw

Newbie
Sep 21, 2018
58
90
I like the concept in general. Player engagement is good as for "this" type of games.
Saying that. Scenes seem... underwhelming. Art is great, but scenes are as if there was supposed to be further way down. Long story short. It feels weirdly unfinished to end game on blowjobs and titjobs xD
 
3.40 star(s) 14 Votes