- Dec 30, 2018
- 1,329
- 1,139
Sorry to bother you again... If I remove one het point, I will have 0. Is it possible? Should be het as true or false in such a case? The scene didn't triggered anyway... :-/You can just use the editor to add that one point. Just don’t forget to take away one straight point (“het” variable), because their sum is supposed to be constant.