lll033

New Member
Aug 9, 2020
13
7
maybe you should change the approach to choosing a route because there are many of them and there is confusion because you don't know when you've made a wrong turn. You have many characters and the complexity increases exponentially as you go further along the route. Maybe make it easier, for example, not to multiply points because at some point you leave your route. You need to discretely create a choice and not multiply points. For example, with an important choice and route, make a separate sign that you are at an intersection and your choice changes your path and after choosing, simply reset the points instead of adding new ones and so each time you come to the starting point, I think it's easier
 
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YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
While I never considered the way my game is structured perfect, you do realise that changing anything about its inner workings would just collapse the entire thing, right? I didn't exactly get what you're saying about points but any change in pre-existing conditions will render the rest of the game unstable for people who already play it.
 

lll033

New Member
Aug 9, 2020
13
7
you have chosen the path when all your points are summed up and divided into separate sets and then it is not the points themselves that give the route but the power of the set and the greater the number in them and inside the sets there are subsets of side routes and here there is already confusion because there is no rule how the subsets are subordinated to the set by what formula. You have not only the main routes and there are side routes that can change the main route and here there is confusion
 

YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
you have chosen the path when all your points are summed up and divided into separate sets and then it is not the points themselves that give the route but the power of the set and the greater the number in them and inside the sets there are subsets of side routes and here there is already confusion because there is no rule how the subsets are subordinated to the set by what formula. You have not only the main routes and there are side routes that can change the main route and here there is confusion
I never liked using points and tried to diminish their value in exchange for direct choices, so the only points that have hard influence are dom/sub points, and I tried to make choices and situations that give them as obvious as possible. Even then, in the 15th act you get a split between full submissiveness and full dominance, and from that point on you stop getting those points altogether. As for the subroutes you talk about, each one of them is different from another, they don't follow templates, so I'm not sure what you want me to do. Introducing, say, additional domme points that would let you achieve Melinda's true route separated from regular domme points wouldn't make much sense to me, and the same goes for every other route. Not to mention, if you're with Samuel, Vanessa, Bree, Suya or Iris points don't even matter much, just your actual choices.
 

lll033

New Member
Aug 9, 2020
13
7
I never liked using points and tried to diminish their value in exchange for direct choices, so the only points that have hard influence are dom/sub points, and I tried to make choices and situations that give them as obvious as possible. Even then, in the 15th act you get a split between full submissiveness and full dominance, and from that point on you stop getting those points altogether. As for the subroutes you talk about, each one of them is different from another, they don't follow templates, so I'm not sure what you want me to do. Introducing, say, additional domme points that would let you achieve Melinda's true route separated from regular domme points wouldn't make much sense to me, and the same goes for every other route. Not to mention, if you're with Samuel, Vanessa, Bree, Suya or Iris points don't even matter much, just your actual choices.
So you have a clear hierarchy in which there is a final path and subsets depend on the set and this is a discrete method. For example, Melinda's path as the main path leads you to its subset and until you go through all of Melinda's routes and its side routes, you will not be able to go to Vanessa. This is called discrete when there is a final interrupted path, and when you can easily jump from Melinda's path to Vanessa by going through side paths, then this is a continuous function and complicates the choice. If you initially chose Vanessa's path, then you will no longer be able to go to Vanessa until you go through the main route and Vanessa's side paths are also not available to you.
 
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YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
I'm sorry, but I simply don't understand what you mean.
Are you asking for an opportunity to combine main routes or move between them? That's not possible for a multitude of reasons (you technically can get on Melinda's path after leaving Liam or Samuel early on but that's it).
 
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JM24

Member
May 27, 2021
441
508
I was always on Bree's route, picking every option to get contents with her. At a certain point it suddenly becomes Suya's route, and Bree's no longer available. godang
 

YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
From the start of v.22 onward
I'm busy today but I'll try to make you a save tomorrow.

As for Suya's route, its events simply override Bree because she's a secondary route. You should just not get locked on Suya's path.
 

BYK370

Well-Known Member
Apr 29, 2020
1,163
451
I'm busy today but I'll try to make you a save tomorrow.

As for Suya's route, its events simply override Bree because she's a secondary route. You should just not get locked on Suya's path.
hi YedaGames i was hoping you can spare me a save file as well for the end of 0.22 version or begining of it it doesn't matter my previously save file was corrupted so i don't want start from the beginning to grinding again. hopefully you can spare me some thanks in advance
 

YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
hi YedaGames i was hoping you can spare me a save file as well for the end of 0.22 version or begining of it it doesn't matter my previously save file was corrupted so i don't want start from the beginning to grinding again. hopefully you can spare me some thanks in advance
Sure. What route do you want?
 

jackdanniels

Active Member
Apr 9, 2024
686
1,959
hi YedaGames i was hoping you can spare me a save file as well for the end of 0.22 version or begining of it it doesn't matter my previously save file was corrupted so i don't want start from the beginning to grinding again. hopefully you can spare me some thanks in advance
I have two final saves of 0.22 to share:
1-1-LT1 Dominique Slave Sub Bimbo
1-2-LT1 Dominique Enemy Dom Bimbo
 
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perles75

Active Member
May 16, 2020
986
1,503
maybe you should change the approach to choosing a route because there are many of them and there is confusion because you don't know when you've made a wrong turn. You have many characters and the complexity increases exponentially as you go further along the route. Maybe make it easier, for example, not to multiply points because at some point you leave your route. You need to discretely create a choice and not multiply points. For example, with an important choice and route, make a separate sign that you are at an intersection and your choice changes your path and after choosing, simply reset the points instead of adding new ones and so each time you come to the starting point, I think it's easier
lol are you really asking a dev that just finished their game to change their approach?
 
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4.30 star(s) 68 Votes