Cool, thanks for agreeing to my request. Just like last time I'll help with playtesting.
Nice, drawing is fun, glad to see you enjoy it. Wish I had more time to practice though.
Well if the quality is anything like this picture or the improved mosaic removal from earlier then I'd say it's well worth the effort. You'll only get better as time goes on so keep it up.
But this is a pretty good photo though. I also appreciate how you didn't make the girl with comically oversized tits or thighs.
I know you only translate RPGM games but does that mean you only decensor RPGM games as well?
The reasons I only take translation requests for RPGM games is because after over 200 projects I have a lot of experience with those engines and I'm very confident in my ability to find and fix problems, as well as that the custom parser and cleanup scripts I made only do anything if the game uses RPGM formatting.
If I were to suddenly work on a completely different engine, everything I've built so far is useless and I'm basically back to tedious manual translating. Now technically I could actually recycle a bunch of my stuff for some of the common visual novel engines, but even though they have little to no gameplay, they're actually much more annoying to work with.
As for mosaic removal mods, it's mostly about me being able to work with the assets in the first place.
Most games encrypt their assets, and while I have a large collection of decryption tools, in most cases I would have no idea how to properly put them back in. Tools for that are actually pretty rare. People usually only care about ripping assets from a game to add the CG to their collection, or something like that.
But I would also not consider the vast majority of RPGM games for mosaic removal, because instead of using compact part sets, a lot of devs opt to use an entirely new CG for every single expression change or movement, sometimes making games have thousands of pictures.
Uncensoring all of those just is not realistic, even with AI, because every single picture needs a mask (Can be applied automatically, but that can cause issues and takes time, too.) and then depending on complexity takes around 5-15 minutes to process.
Another issue is artsyle, because if it's some original distinct style neither the AI nor me will be able to replicate it. It will look stupid.
That's why I do not take requests for mosaic removal stuff, because in the vast majority of cases it either doesn't work, or would just take way too much time, and I don't want to get someones hopes up. Obviously people can still make suggestions and I'll look at it, but I want the expectation to always be a "No".
Ideally I would manage to automate it to the degree that it just chugs along in the background and even finishes very large amounts eventually, but at the current stage, of 30 attempts by the AI on it's own there's maybe 2 successful actually correct looking results for a multiple people penetration scene. At least at the moment, without proper manual guidance, It pretty much always gets something backwards, upside down, or fused.
Edit Oh and about the playtesting, I hope we don't have a misunderstanding here, I do not take DMTL requests anymore. I only take SLRMTL requests.
Those do not need private testing because I've built them specifically for automated consistency. They are very unlikely to have problems.