Here's my thots(thoughts).
Dungeons and Prisoners
Storyboarding, notes, extras.
21.36 Pacific Matrix 07/31/2020
I'm thinking a redesign on the prologue, since the entirety of the demo envelopes it.
Definitely could be some more maps.
Though, should there be a leveling cap system? How the hell would that work?
Maybe using character switching. But to define it with paths...
Wouldn't that make it akin to the 'Fire Emblem' series with class change?
Meh, why not? At least it'll offer something that peeps might like to see.
I mean, it's a fricking JRPG fer crying out loud.
(My brain needs more caffeine to process this crap, and even then it'll quickly overheat.
Just like jet fuel in a regular gas tank. Causes more damage than it's worth.)
Damage processing aside, what exactly is the correspondence between actor and enemy, variables set, status, actions, and
other such nonsense?
Does each map need to be fitted as an SRPG map, or is it purely by scripts?
The scripts must be copied AND translated.
Do I need to add more weapons and armor, clothing, accessories? (More than likely, including artwork, yes.)
Actually, I should be able to use most of the existing assets(and some references from the magical portal that exists
solely for porn, the internet) to make what I need. (Who wants to see Lynn in a dominatrix outfit spanking the living hell
outta Miene?)
Work on story, redesign leveling system, build and design Miene's path/s, associate everything necessary to Miene, copy
and paste everything necessary to other playable characters, Profit.
Oh yeah: better get some more music and sounds for this game. It's a little too bland otherwise.
Better explore what I can do with more spells, adjustments to cast time based on exp in use, skills and adjustments,
making more passives, body modifications... It's essentially gonna be like Strive for Power, but more interactive.
(Deleted for my own sanity)
I'm thinking twenty chapters, plus alot of extras. Including Prologue, that's a lot.
Even if I limit the amount of artwork that needs to be done, that's still gonna be a lot.
FIELD SEX!!! If there's one thing all fappers looks forward to, it's reserved/unreserved anytime anywhere sex!
And with my implementations of sex interaction in the stance configurations (as soon as I can figure out how to implement
that), it should verily be possible!
Oooooooooh! I can make field exploration more commandable, something similar to Ariadne, meaning more travel time on foot! That would give more chances for enemies to do their things.
[*] I'm thinking of making a 'Succubus Grimoire', a tome on all things sexual and otherwise, available by a traveling
merchant that frequents the manor and other towns that Miene has been to.
[*] Skills about repairing clothing, destroying clothing, fletching, summoning (throwing weapons, preferably, but maybe
some monsters/spirits, or something), pickpocketing, key making, lockpicking.
[*] Skills about rape, murder, sex, body modification (limited), item creation (Alchemical synthesis(1), Metallurgy(2),
Mystic formation(3(Final))), bondage making, self bondage, quick dress (outfit setup (limit to three, please!)), quick
strip, sexy strip, surrender, hypnosis, suicide, knockout, ooooooh, maybe a combo set up (Might be best to limit to five),
masturbation, finger/fondle/fist/foot(yes, that's a thing).
[*] Instead of the level up/attribute set/ skill choice routine, why not use the age old AP gain and distribute? Gain AP
by defeating enemies, doing certain actions(prerequisites necessary), and distributing once a certain amount has been
gained.
[*] SKILL TREES!!! Nothing too complicated like what Final Fantasy did here and there. Something simple, like LOTRTTA(Lord
of the Rings: The Third Age), but just a bit bigger. Different categories, basically containing a compendium of everything
possible, and with the exceptions of unique trees, basically everything is attainable. With other exceptions like Miene,
where her virginity(or lack thereof!), sanity, morality, and whatever the hell that other thing was called that defined
stuff like Rance's Chaotic Good(He's more Chaotic Neutral in my book, but meh.) determine what her available unique trees
are. Probably just a wierd mix of what's available to other playble characters. (*)KARMA!!!
[*] Succubus Grimoire should be somewhat obvious about its contents and possible acquirable skillset(it's an optional
skill tree!).
[*] Item Creation: Alchemical Synthesis(1)=Combination of existing materials to make something new. Skill level determines
success rate, regardless of recipe. Metallurgy(2) (Regardless of its original definition(Haters, eat my shorts)), use
magic and one material to make something new. Mystic Formation(3) Create something with the exclusive use of your
magic. Note: Yes, I'm getting vibes from Arifureta just thinking about it! No super big storage spell, though. Don't wanna
have to overhaul the system. I'm already cutting back as it is!
[*] Combo System: Besides the Co-op system that is somewhat in place, a skill/attack/item use consecutive sytem should be
possible.
[*] And, of course, tutorials. And lots of them! (Along with a settings option to Prompto them, or just plain turn them
off.) Whenever something new happens, a tutorial pop-up appears, or doesn't, depending on the settings.
22.46 Pacific Matrix 07/31/2020
Note to everyone reading this. Most of this stuff should be pretty easy to implement, and I could use most of the existing
assets to make what I need, including most of the art work. And once I figure out how the entirety of the scripting engine
works, it should be somewhat rough sailing from there. I 'might' be requesting some aid to touch up my artwork for this
project. Won't be able to pay anything, though. But at least your name(or username) will go into the project for
contributions.